* core_timing: Apply random base ticks value on startup. * core: Maintain consistent base system ticks in TAS movies. * frontend: Add setting to configure a fixed base system ticks value.
746 lines
25 KiB
C++
746 lines
25 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <stdexcept>
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#include <utility>
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#include <boost/serialization/array.hpp>
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#include "audio_core/dsp_interface.h"
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#include "audio_core/hle/hle.h"
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#include "audio_core/lle/lle.h"
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#include "common/arch.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir_user.h"
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#endif
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#include "core/arm/dyncom/arm_dyncom.h"
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/dumping/backend.h"
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#include "core/frontend/image_interface.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/global.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/apt/applet_manager.h"
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#include "core/hle/service/apt/apt.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/gsp/gsp.h"
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#include "core/hle/service/gsp/gsp_gpu.h"
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#include "core/hle/service/ir/ir_rst.h"
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#include "core/hle/service/mic/mic_u.h"
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#include "core/hle/service/plgldr/plgldr.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hw/aes/key.h"
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#ifdef ENABLE_SCRIPTING
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#include "core/rpc/server.h"
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#endif
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#include "core/telemetry_session.h"
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#include "network/network.h"
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#include "video_core/custom_textures/custom_tex_manager.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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namespace Core {
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/*static*/ System System::s_instance;
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template <>
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Core::System& Global() {
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return System::GetInstance();
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}
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template <>
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Kernel::KernelSystem& Global() {
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return System::GetInstance().Kernel();
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}
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template <>
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Core::Timing& Global() {
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return System::GetInstance().CoreTiming();
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}
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System::System() : movie{*this}, cheat_engine{*this} {}
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System::~System() = default;
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System::ResultStatus System::RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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if (!IsPoweredOn()) {
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return ResultStatus::ErrorNotInitialized;
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}
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if (GDBStub::IsServerEnabled()) {
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Kernel::Thread* thread = kernel->GetCurrentThreadManager().GetCurrentThread();
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if (thread && running_core) {
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running_core->SaveContext(thread->context);
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}
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GDBStub::HandlePacket(*this);
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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// execute. Otherwise, get out of the loop function.
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if (GDBStub::GetCpuHaltFlag()) {
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if (GDBStub::GetCpuStepFlag()) {
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tight_loop = false;
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} else {
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return ResultStatus::Success;
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}
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}
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}
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Signal signal{Signal::None};
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u32 param{};
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{
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std::scoped_lock lock{signal_mutex};
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if (current_signal != Signal::None) {
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signal = current_signal;
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param = signal_param;
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current_signal = Signal::None;
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}
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}
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switch (signal) {
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case Signal::Reset:
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Reset();
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return ResultStatus::Success;
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case Signal::Shutdown:
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return ResultStatus::ShutdownRequested;
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case Signal::Load: {
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const u32 slot = param;
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LOG_INFO(Core, "Begin load of slot {}", slot);
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try {
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System::LoadState(slot);
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LOG_INFO(Core, "Load completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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status_details = e.what();
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return ResultStatus::ErrorSavestate;
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}
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frame_limiter.WaitOnce();
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return ResultStatus::Success;
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}
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case Signal::Save: {
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const u32 slot = param;
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LOG_INFO(Core, "Begin save to slot {}", slot);
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try {
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System::SaveState(slot);
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LOG_INFO(Core, "Save completed");
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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status_details = e.what();
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return ResultStatus::ErrorSavestate;
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}
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frame_limiter.WaitOnce();
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return ResultStatus::Success;
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}
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default:
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break;
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}
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// All cores should have executed the same amount of ticks. If this is not the case an event was
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// scheduled with a cycles_into_future smaller then the current downcount.
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// So we have to get those cores to the same global time first
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u64 global_ticks = timing->GetGlobalTicks();
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s64 max_delay = 0;
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ARM_Interface* current_core_to_execute = nullptr;
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for (auto& cpu_core : cpu_cores) {
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if (cpu_core->GetTimer().GetTicks() < global_ticks) {
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s64 delay = global_ticks - cpu_core->GetTimer().GetTicks();
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running_core = cpu_core.get();
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kernel->SetRunningCPU(running_core);
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cpu_core->GetTimer().Advance();
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cpu_core->PrepareReschedule();
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kernel->GetThreadManager(cpu_core->GetID()).Reschedule();
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cpu_core->GetTimer().SetNextSlice(delay);
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if (max_delay < delay) {
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max_delay = delay;
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current_core_to_execute = cpu_core.get();
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}
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}
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}
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// jit sometimes overshoot by a few ticks which might lead to a minimal desync in the cores.
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// This small difference shouldn't make it necessary to sync the cores and would only cost
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// performance. Thus we don't sync delays below min_delay
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static constexpr s64 min_delay = 100;
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if (max_delay > min_delay) {
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LOG_TRACE(Core_ARM11, "Core {} running (delayed) for {} ticks",
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current_core_to_execute->GetID(),
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current_core_to_execute->GetTimer().GetDowncount());
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if (running_core != current_core_to_execute) {
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running_core = current_core_to_execute;
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kernel->SetRunningCPU(running_core);
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}
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if (kernel->GetCurrentThreadManager().GetCurrentThread() == nullptr) {
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LOG_TRACE(Core_ARM11, "Core {} idling", current_core_to_execute->GetID());
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current_core_to_execute->GetTimer().Idle();
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PrepareReschedule();
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} else {
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if (tight_loop) {
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current_core_to_execute->Run();
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} else {
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current_core_to_execute->Step();
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}
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}
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} else {
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// Now all cores are at the same global time. So we will run them one after the other
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// with a max slice that is the minimum of all max slices of all cores
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// TODO: Make special check for idle since we can easily revert the time of idle cores
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s64 max_slice = Timing::MAX_SLICE_LENGTH;
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for (const auto& cpu_core : cpu_cores) {
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running_core = cpu_core.get();
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kernel->SetRunningCPU(running_core);
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cpu_core->GetTimer().Advance();
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cpu_core->PrepareReschedule();
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kernel->GetThreadManager(cpu_core->GetID()).Reschedule();
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max_slice = std::min(max_slice, cpu_core->GetTimer().GetMaxSliceLength());
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}
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for (auto& cpu_core : cpu_cores) {
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cpu_core->GetTimer().SetNextSlice(max_slice);
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auto start_ticks = cpu_core->GetTimer().GetTicks();
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LOG_TRACE(Core_ARM11, "Core {} running for {} ticks", cpu_core->GetID(),
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cpu_core->GetTimer().GetDowncount());
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running_core = cpu_core.get();
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kernel->SetRunningCPU(running_core);
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (kernel->GetCurrentThreadManager().GetCurrentThread() == nullptr) {
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LOG_TRACE(Core_ARM11, "Core {} idling", cpu_core->GetID());
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cpu_core->GetTimer().Idle();
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PrepareReschedule();
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} else {
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if (tight_loop) {
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cpu_core->Run();
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} else {
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cpu_core->Step();
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}
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}
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max_slice = cpu_core->GetTimer().GetTicks() - start_ticks;
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}
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}
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if (GDBStub::IsServerEnabled()) {
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GDBStub::SetCpuStepFlag(false);
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}
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Reschedule();
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return status;
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}
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bool System::SendSignal(System::Signal signal, u32 param) {
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std::scoped_lock lock{signal_mutex};
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if (current_signal != signal && current_signal != Signal::None) {
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LOG_ERROR(Core, "Unable to {} as {} is ongoing", signal, current_signal);
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return false;
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}
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current_signal = signal;
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signal_param = param;
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return true;
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}
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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Frontend::EmuWindow* secondary_window) {
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FileUtil::SetCurrentRomPath(filepath);
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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auto memory_mode = app_loader->LoadKernelMemoryMode();
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if (memory_mode.second != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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static_cast<int>(memory_mode.second));
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switch (memory_mode.second) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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case Loader::ResultStatus::ErrorGbaTitle:
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return ResultStatus::ErrorLoader_ErrorGbaTitle;
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default:
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return ResultStatus::ErrorSystemMode;
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}
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}
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ASSERT(memory_mode.first);
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auto n3ds_hw_caps = app_loader->LoadNew3dsHwCapabilities();
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ASSERT(n3ds_hw_caps.first);
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u32 num_cores = 2;
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if (Settings::values.is_new_3ds) {
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num_cores = 4;
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}
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ResultStatus init_result{
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Init(emu_window, secondary_window, *memory_mode.first, *n3ds_hw_caps.first, num_cores)};
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<u32>(init_result));
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System::Shutdown();
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return init_result;
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}
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telemetry_session->AddInitialInfo(*app_loader);
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std::shared_ptr<Kernel::Process> process;
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const Loader::ResultStatus load_result{app_loader->Load(process)};
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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System::Shutdown();
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switch (load_result) {
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case Loader::ResultStatus::ErrorEncrypted:
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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case Loader::ResultStatus::ErrorGbaTitle:
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return ResultStatus::ErrorLoader_ErrorGbaTitle;
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default:
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return ResultStatus::ErrorLoader;
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}
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}
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kernel->SetCurrentProcess(process);
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title_id = 0;
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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cheat_engine.LoadCheatFile(title_id);
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cheat_engine.Connect();
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perf_stats = std::make_unique<PerfStats>(title_id);
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if (Settings::values.dump_textures) {
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custom_tex_manager->PrepareDumping(title_id);
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}
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if (Settings::values.custom_textures) {
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custom_tex_manager->FindCustomTextures();
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}
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_secondary_window = secondary_window;
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m_filepath = filepath;
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self_delete_pending = false;
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// Reset counters and set time origin to current frame
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[[maybe_unused]] const PerfStats::Results result = GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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return status;
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}
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void System::PrepareReschedule() {
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running_core->PrepareReschedule();
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reschedule_pending = true;
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return (perf_stats && timing) ? perf_stats->GetAndResetStats(timing->GetGlobalTimeUs())
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: PerfStats::Results{};
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}
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PerfStats::Results System::GetLastPerfStats() {
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return perf_stats ? perf_stats->GetLastStats() : PerfStats::Results{};
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}
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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for (const auto& core : cpu_cores) {
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LOG_TRACE(Core_ARM11, "Reschedule core {}", core->GetID());
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kernel->GetThreadManager(core->GetID()).Reschedule();
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}
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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Frontend::EmuWindow* secondary_window,
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Kernel::MemoryMode memory_mode,
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const Kernel::New3dsHwCapabilities& n3ds_hw_caps, u32 num_cores) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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memory = std::make_unique<Memory::MemorySystem>(*this);
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timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue(),
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movie.GetOverrideBaseTicks());
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, memory_mode, num_cores, n3ds_hw_caps,
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movie.GetOverrideInitTime());
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exclusive_monitor = MakeExclusiveMonitor(*memory, num_cores);
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cpu_cores.reserve(num_cores);
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if (Settings::values.use_cpu_jit) {
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#if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)
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for (u32 i = 0; i < num_cores; ++i) {
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cpu_cores.push_back(std::make_shared<ARM_Dynarmic>(
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*this, *memory, i, timing->GetTimer(i), *exclusive_monitor));
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}
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#else
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for (u32 i = 0; i < num_cores; ++i) {
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cpu_cores.push_back(
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std::make_shared<ARM_DynCom>(this, *memory, USER32MODE, i, timing->GetTimer(i)));
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}
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LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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for (u32 i = 0; i < num_cores; ++i) {
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cpu_cores.push_back(
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std::make_shared<ARM_DynCom>(*this, *memory, USER32MODE, i, timing->GetTimer(i)));
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}
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}
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running_core = cpu_cores[0].get();
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kernel->SetCPUs(cpu_cores);
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kernel->SetRunningCPU(cpu_cores[0].get());
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const auto audio_emulation = Settings::values.audio_emulation.GetValue();
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if (audio_emulation == Settings::AudioEmulation::HLE) {
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dsp_core = std::make_unique<AudioCore::DspHle>(*this);
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} else {
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const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
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dsp_core = std::make_unique<AudioCore::DspLle>(*this, multithread);
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}
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memory->SetDSP(*dsp_core);
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dsp_core->SetSink(Settings::values.output_type.GetValue(),
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Settings::values.output_device.GetValue());
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dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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#ifdef ENABLE_SCRIPTING
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rpc_server = std::make_unique<RPC::Server>(*this);
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#endif
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service_manager = std::make_unique<Service::SM::ServiceManager>(*this);
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archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
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HW::AES::InitKeys();
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Service::Init(*this);
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GDBStub::DeferStart();
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if (!registered_image_interface) {
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registered_image_interface = std::make_shared<Frontend::ImageInterface>();
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}
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custom_tex_manager = std::make_unique<VideoCore::CustomTexManager>(*this);
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auto gsp = service_manager->GetService<Service::GSP::GSP_GPU>("gsp::Gpu");
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gpu = std::make_unique<VideoCore::GPU>(*this, emu_window, secondary_window);
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gpu->SetInterruptHandler(
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[gsp](Service::GSP::InterruptId interrupt_id) { gsp->SignalInterrupt(interrupt_id); });
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auto plg_ldr = Service::PLGLDR::GetService(*this);
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if (plg_ldr) {
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plg_ldr->SetEnabled(Settings::values.plugin_loader_enabled.GetValue());
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plg_ldr->SetAllowGameChangeState(Settings::values.allow_plugin_loader.GetValue());
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}
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LOG_DEBUG(Core, "Initialized OK");
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is_powered_on = true;
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return ResultStatus::Success;
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}
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VideoCore::GPU& System::GPU() {
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return *gpu;
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}
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Service::SM::ServiceManager& System::ServiceManager() {
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return *service_manager;
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}
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const Service::SM::ServiceManager& System::ServiceManager() const {
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return *service_manager;
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}
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|
|
|
Service::FS::ArchiveManager& System::ArchiveManager() {
|
|
return *archive_manager;
|
|
}
|
|
|
|
const Service::FS::ArchiveManager& System::ArchiveManager() const {
|
|
return *archive_manager;
|
|
}
|
|
|
|
Kernel::KernelSystem& System::Kernel() {
|
|
return *kernel;
|
|
}
|
|
|
|
const Kernel::KernelSystem& System::Kernel() const {
|
|
return *kernel;
|
|
}
|
|
|
|
bool System::KernelRunning() {
|
|
return kernel != nullptr;
|
|
}
|
|
|
|
Timing& System::CoreTiming() {
|
|
return *timing;
|
|
}
|
|
|
|
const Timing& System::CoreTiming() const {
|
|
return *timing;
|
|
}
|
|
|
|
Memory::MemorySystem& System::Memory() {
|
|
return *memory;
|
|
}
|
|
|
|
const Memory::MemorySystem& System::Memory() const {
|
|
return *memory;
|
|
}
|
|
|
|
Cheats::CheatEngine& System::CheatEngine() {
|
|
return cheat_engine;
|
|
}
|
|
|
|
const Cheats::CheatEngine& System::CheatEngine() const {
|
|
return cheat_engine;
|
|
}
|
|
|
|
void System::RegisterVideoDumper(std::shared_ptr<VideoDumper::Backend> dumper) {
|
|
video_dumper = std::move(dumper);
|
|
}
|
|
|
|
VideoCore::CustomTexManager& System::CustomTexManager() {
|
|
return *custom_tex_manager;
|
|
}
|
|
|
|
const VideoCore::CustomTexManager& System::CustomTexManager() const {
|
|
return *custom_tex_manager;
|
|
}
|
|
|
|
Core::Movie& System::Movie() {
|
|
return movie;
|
|
}
|
|
|
|
const Core::Movie& System::Movie() const {
|
|
return movie;
|
|
}
|
|
|
|
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {
|
|
registered_mii_selector = std::move(mii_selector);
|
|
}
|
|
|
|
void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd) {
|
|
registered_swkbd = std::move(swkbd);
|
|
}
|
|
|
|
void System::RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface) {
|
|
registered_image_interface = std::move(image_interface);
|
|
}
|
|
|
|
void System::Shutdown(bool is_deserializing) {
|
|
// Log last frame performance stats
|
|
const auto perf_results = GetAndResetPerfStats();
|
|
constexpr auto performance = Common::Telemetry::FieldType::Performance;
|
|
|
|
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
|
|
perf_results.emulation_speed * 100.0);
|
|
telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
|
|
telemetry_session->AddField(performance, "Shutdown_Frametime", perf_results.frametime * 1000.0);
|
|
telemetry_session->AddField(performance, "Mean_Frametime_MS",
|
|
perf_stats ? perf_stats->GetMeanFrametime() : 0);
|
|
|
|
// Shutdown emulation session
|
|
is_powered_on = false;
|
|
|
|
gpu.reset();
|
|
if (!is_deserializing) {
|
|
GDBStub::Shutdown();
|
|
perf_stats.reset();
|
|
app_loader.reset();
|
|
}
|
|
custom_tex_manager.reset();
|
|
telemetry_session.reset();
|
|
#ifdef ENABLE_SCRIPTING
|
|
rpc_server.reset();
|
|
#endif
|
|
archive_manager.reset();
|
|
service_manager.reset();
|
|
dsp_core.reset();
|
|
kernel.reset();
|
|
cpu_cores.clear();
|
|
exclusive_monitor.reset();
|
|
timing.reset();
|
|
|
|
if (video_dumper && video_dumper->IsDumping()) {
|
|
video_dumper->StopDumping();
|
|
}
|
|
|
|
if (auto room_member = Network::GetRoomMember().lock()) {
|
|
Network::GameInfo game_info{};
|
|
room_member->SendGameInfo(game_info);
|
|
}
|
|
|
|
memory.reset();
|
|
|
|
if (self_delete_pending)
|
|
FileUtil::Delete(m_filepath);
|
|
self_delete_pending = false;
|
|
|
|
LOG_DEBUG(Core, "Shutdown OK");
|
|
}
|
|
|
|
void System::Reset() {
|
|
// This is NOT a proper reset, but a temporary workaround by shutting down the system and
|
|
// reloading.
|
|
// TODO: Properly implement the reset
|
|
|
|
// Since the system is completely reinitialized, we'll have to store the deliver arg manually.
|
|
boost::optional<Service::APT::DeliverArg> deliver_arg;
|
|
if (auto apt = Service::APT::GetModule(*this)) {
|
|
deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
|
|
}
|
|
|
|
Shutdown();
|
|
|
|
if (!m_chainloadpath.empty()) {
|
|
m_filepath = m_chainloadpath;
|
|
m_chainloadpath.clear();
|
|
}
|
|
|
|
// Reload the system with the same setting
|
|
[[maybe_unused]] const System::ResultStatus result =
|
|
Load(*m_emu_window, m_filepath, m_secondary_window);
|
|
|
|
// Restore the deliver arg.
|
|
if (auto apt = Service::APT::GetModule(*this)) {
|
|
apt->GetAppletManager()->SetDeliverArg(std::move(deliver_arg));
|
|
}
|
|
}
|
|
|
|
void System::ApplySettings() {
|
|
GDBStub::SetServerPort(Settings::values.gdbstub_port.GetValue());
|
|
GDBStub::ToggleServer(Settings::values.use_gdbstub.GetValue());
|
|
|
|
if (gpu) {
|
|
gpu->Renderer().UpdateCurrentFramebufferLayout();
|
|
auto& settings = gpu->Renderer().Settings();
|
|
settings.bg_color_update_requested = true;
|
|
settings.shader_update_requested = true;
|
|
}
|
|
|
|
if (IsPoweredOn()) {
|
|
CoreTiming().UpdateClockSpeed(Settings::values.cpu_clock_percentage.GetValue());
|
|
dsp_core->SetSink(Settings::values.output_type.GetValue(),
|
|
Settings::values.output_device.GetValue());
|
|
dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
|
|
|
|
auto hid = Service::HID::GetModule(*this);
|
|
if (hid) {
|
|
hid->ReloadInputDevices();
|
|
}
|
|
|
|
auto apt = Service::APT::GetModule(*this);
|
|
if (apt) {
|
|
apt->GetAppletManager()->ReloadInputDevices();
|
|
}
|
|
|
|
auto ir_user = service_manager->GetService<Service::IR::IR_USER>("ir:USER");
|
|
if (ir_user)
|
|
ir_user->ReloadInputDevices();
|
|
auto ir_rst = service_manager->GetService<Service::IR::IR_RST>("ir:rst");
|
|
if (ir_rst)
|
|
ir_rst->ReloadInputDevices();
|
|
|
|
auto cam = Service::CAM::GetModule(*this);
|
|
if (cam) {
|
|
cam->ReloadCameraDevices();
|
|
}
|
|
|
|
Service::MIC::ReloadMic(*this);
|
|
}
|
|
|
|
auto plg_ldr = Service::PLGLDR::GetService(*this);
|
|
if (plg_ldr) {
|
|
plg_ldr->SetEnabled(Settings::values.plugin_loader_enabled.GetValue());
|
|
plg_ldr->SetAllowGameChangeState(Settings::values.allow_plugin_loader.GetValue());
|
|
}
|
|
}
|
|
|
|
template <class Archive>
|
|
void System::serialize(Archive& ar, const unsigned int file_version) {
|
|
|
|
u32 num_cores;
|
|
if (Archive::is_saving::value) {
|
|
num_cores = this->GetNumCores();
|
|
}
|
|
ar& num_cores;
|
|
|
|
if (Archive::is_loading::value) {
|
|
// When loading, we want to make sure any lingering state gets cleared out before we begin.
|
|
// Shutdown, but persist a few things between loads...
|
|
Shutdown(true);
|
|
|
|
// Re-initialize everything like it was before
|
|
auto memory_mode = this->app_loader->LoadKernelMemoryMode();
|
|
auto n3ds_hw_caps = this->app_loader->LoadNew3dsHwCapabilities();
|
|
[[maybe_unused]] const System::ResultStatus result = Init(
|
|
*m_emu_window, m_secondary_window, *memory_mode.first, *n3ds_hw_caps.first, num_cores);
|
|
}
|
|
|
|
// Flush on save, don't flush on load
|
|
const bool should_flush = !Archive::is_loading::value;
|
|
gpu->ClearAll(should_flush);
|
|
ar&* timing.get();
|
|
for (u32 i = 0; i < num_cores; i++) {
|
|
ar&* cpu_cores[i].get();
|
|
}
|
|
ar&* service_manager.get();
|
|
ar&* archive_manager.get();
|
|
|
|
// NOTE: DSP doesn't like being destroyed and recreated. So instead we do an inline
|
|
// serialization; this means that the DSP Settings need to match for loading to work.
|
|
auto dsp_hle = dynamic_cast<AudioCore::DspHle*>(dsp_core.get());
|
|
if (dsp_hle) {
|
|
ar&* dsp_hle;
|
|
} else {
|
|
throw std::runtime_error("LLE audio not supported for save states");
|
|
}
|
|
|
|
ar&* memory.get();
|
|
ar&* kernel.get();
|
|
ar&* gpu.get();
|
|
ar& movie;
|
|
|
|
// This needs to be set from somewhere - might as well be here!
|
|
if (Archive::is_loading::value) {
|
|
timing->UnlockEventQueue();
|
|
memory->SetDSP(*dsp_core);
|
|
cheat_engine.Connect();
|
|
gpu->Sync();
|
|
|
|
// Re-register gpu callback, because gsp service changed after service_manager got
|
|
// serialized
|
|
auto gsp = service_manager->GetService<Service::GSP::GSP_GPU>("gsp::Gpu");
|
|
gpu->SetInterruptHandler(
|
|
[gsp](Service::GSP::InterruptId interrupt_id) { gsp->SignalInterrupt(interrupt_id); });
|
|
}
|
|
}
|
|
|
|
SERIALIZE_IMPL(System)
|
|
|
|
} // namespace Core
|