161 lines
6.1 KiB
C++
161 lines
6.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Copyright 2014 Tony Wasserka
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the owner nor the names of its contributors may
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// be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/*
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* Standardized way to define a group of registers and corresponding data structures. To define
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* a new register set, first define struct containing an enumeration called "Id" containing
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* all register IDs and a template union called "Struct". Specialize the Struct union for any
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* register ID which needs to be accessed in a specialized way. You can then declare the object
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* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
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* BaseType is the underlying type of each register (e.g. u32).
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* Of course, you'll usually want to implement the Struct template such that they are of the same
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* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
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* multiple registers with the same structure.
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*
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* Example:
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*
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* struct Regs {
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* enum Id : u32 {
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* Value1 = 0,
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* Value2 = 1,
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* Value3 = 2,
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* NumIds = 3
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* };
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*
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* // declare register definition structures
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* template<Id id>
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* union Struct;
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* };
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*
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* // Define register set object
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* RegisterSet<u32, CommandIds> registers;
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*
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* // define register definition structures
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* template<>
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* union Regs::Struct<Regs::Value1> {
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* BitField<0, 4, u32> some_field;
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* BitField<4, 3, u32> some_other_field;
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* };
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*
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* Usage in external code (within SomeNamespace scope):
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*
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* For a register which maps to a single index:
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* registers.Get<Regs::Value1>().some_field = some_value;
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*
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* For a register which maps to different indices, e.g. a group of similar registers
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* registers.Get<Regs::Value1>(index).some_field = some_value;
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*
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*
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* @tparam BaseType Base type used for storing individual registers, e.g. u32
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* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
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* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
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*/
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template<typename BaseType, typename RegDefinition>
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struct RegisterSet {
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// Register IDs
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using Id = typename RegDefinition::Id;
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// type used for *this
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using ThisType = RegisterSet<BaseType, RegDefinition>;
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// Register definition structs, defined in RegDefinition
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template<Id id>
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using Struct = typename RegDefinition::template Struct<id>;
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/*
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* Lookup register with the given id and return it as the corresponding structure type.
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* @note This just forwards the arguments to Get(Id).
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*/
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template<Id id>
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const Struct<id>& Get() const {
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return Get<id>(id);
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}
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/*
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* Lookup register with the given id and return it as the corresponding structure type.
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* @note This just forwards the arguments to Get(Id).
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*/
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template<Id id>
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Struct<id>& Get() {
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return Get<id>(id);
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}
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/*
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* Lookup register with the given index and return it as the corresponding structure type.
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* @todo Is this portable with regards to structures larger than BaseType?
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* @note if index==id, you don't need to specify the function parameter.
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*/
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template<Id id>
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const Struct<id>& Get(const Id& index) const {
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const int idx = static_cast<size_t>(index);
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return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
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}
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/*
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* Lookup register with the given index and return it as the corresponding structure type.
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* @note This just forwards the arguments to the const version of Get(Id).
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* @note if index==id, you don't need to specify the function parameter.
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*/
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template<Id id>
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Struct<id>& Get(const Id& index) {
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return const_cast<Struct<id>&>(GetThis().Get<id>(index));
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}
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/*
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* Plain array access.
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* @note If you want to have this casted to a register defininition struct, use Get() instead.
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*/
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const BaseType& operator[] (const Id& id) const {
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return raw[static_cast<size_t>(id)];
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}
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/*
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* Plain array access.
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* @note If you want to have this casted to a register defininition struct, use Get() instead.
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* @note This operator just forwards its argument to the const version.
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*/
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BaseType& operator[] (const Id& id) {
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return const_cast<BaseType&>(GetThis()[id]);
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}
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private:
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/*
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* Returns a const reference to "this".
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*/
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const ThisType& GetThis() const {
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return static_cast<const ThisType&>(*this);
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}
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BaseType raw[Id::NumIds];
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};
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