6a7d601e42
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
154 lines
5.1 KiB
CMake
154 lines
5.1 KiB
CMake
add_library(video_core STATIC
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command_processor.cpp
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command_processor.h
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debug_utils/debug_utils.cpp
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debug_utils/debug_utils.h
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geometry_pipeline.cpp
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geometry_pipeline.h
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gpu_debugger.h
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pica.cpp
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pica.h
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pica_state.h
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pica_types.h
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primitive_assembly.cpp
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primitive_assembly.h
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rasterizer_interface.h
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regs.cpp
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regs.h
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regs_framebuffer.h
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regs_lighting.h
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regs_pipeline.h
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regs_rasterizer.h
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regs_shader.h
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regs_texturing.h
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renderer_base.cpp
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renderer_base.h
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rasterizer_cache/morton_swizzle.h
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rasterizer_cache/pixel_format.h
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rasterizer_cache/rasterizer_cache.cpp
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rasterizer_cache/rasterizer_cache.h
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rasterizer_cache/surface_params.cpp
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rasterizer_cache/surface_params.h
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renderer_opengl/frame_dumper_opengl.cpp
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renderer_opengl/frame_dumper_opengl.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_disk_cache.cpp
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renderer_opengl/gl_shader_disk_cache.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_vars.cpp
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renderer_opengl/gl_vars.h
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renderer_opengl/pica_to_gl.h
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renderer_opengl/post_processing_opengl.cpp
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renderer_opengl/post_processing_opengl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/texture_downloader_es.cpp
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renderer_opengl/texture_downloader_es.h
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renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.cpp
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renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h
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renderer_opengl/texture_filters/bicubic/bicubic.cpp
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renderer_opengl/texture_filters/bicubic/bicubic.h
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renderer_opengl/texture_filters/scale_force/scale_force.cpp
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renderer_opengl/texture_filters/scale_force/scale_force.h
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renderer_opengl/texture_filters/texture_filter_base.h
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renderer_opengl/texture_filters/texture_filterer.cpp
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renderer_opengl/texture_filters/texture_filterer.h
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.h
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#temporary, move these back in alphabetical order before merging
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renderer_opengl/gl_format_reinterpreter.cpp
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renderer_opengl/gl_format_reinterpreter.h
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shader/debug_data.h
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shader/shader.cpp
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shader/shader.h
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shader/shader_interpreter.cpp
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shader/shader_interpreter.h
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swrasterizer/clipper.cpp
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swrasterizer/clipper.h
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swrasterizer/framebuffer.cpp
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swrasterizer/framebuffer.h
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swrasterizer/lighting.cpp
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swrasterizer/lighting.h
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swrasterizer/proctex.cpp
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swrasterizer/proctex.h
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swrasterizer/rasterizer.cpp
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swrasterizer/rasterizer.h
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swrasterizer/swrasterizer.cpp
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swrasterizer/swrasterizer.h
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swrasterizer/texturing.cpp
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swrasterizer/texturing.h
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texture/etc1.cpp
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texture/etc1.h
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texture/texture_decode.cpp
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texture/texture_decode.h
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utils.h
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vertex_loader.cpp
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vertex_loader.h
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video_core.cpp
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video_core.h
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)
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set(SHADER_FILES
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renderer_opengl/depth_to_color.frag
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renderer_opengl/depth_to_color.vert
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renderer_opengl/ds_to_color.frag
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renderer_opengl/texture_filters/anime4k/refine.frag
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renderer_opengl/texture_filters/anime4k/x_gradient.frag
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renderer_opengl/texture_filters/anime4k/y_gradient.frag
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renderer_opengl/texture_filters/bicubic/bicubic.frag
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renderer_opengl/texture_filters/scale_force/scale_force.frag
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renderer_opengl/texture_filters/tex_coord.vert
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.vert
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)
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include(${CMAKE_CURRENT_SOURCE_DIR}/generate_shaders.cmake)
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foreach(shader_file ${SHADER_FILES})
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get_filename_component(shader_file_name ${shader_file} NAME)
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GetShaderHeaderFile(${shader_file_name})
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list(APPEND SHADER_HEADERS ${shader_header_file})
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endforeach()
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add_custom_target(shaders
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BYPRODUCTS ${SHADER_HEADERS}
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COMMAND "${CMAKE_COMMAND}" -P ${CMAKE_CURRENT_SOURCE_DIR}/generate_shaders.cmake
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SOURCES ${SHADER_FILES}
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)
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add_dependencies(video_core shaders)
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target_include_directories(video_core PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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if(ARCHITECTURE_x86_64)
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target_sources(video_core
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PRIVATE
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shader/shader_jit_x64.cpp
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shader/shader_jit_x64_compiler.cpp
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shader/shader_jit_x64.h
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shader/shader_jit_x64_compiler.h
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)
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endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad nihstro-headers Boost::serialization)
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if (ARCHITECTURE_x86_64)
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target_link_libraries(video_core PUBLIC xbyak)
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endif()
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