citra/src/citra_qt/camera/qt_multimedia_camera.h

101 lines
3.1 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <unordered_map>
#include <vector>
#include <QAbstractVideoSurface>
#include <QCamera>
#include <QCameraViewfinderSettings>
#include <QImage>
#include <QMutex>
#include "citra_qt/camera/camera_util.h"
#include "citra_qt/camera/qt_camera_base.h"
#include "core/frontend/camera/interface.h"
class GMainWindow;
namespace Camera {
class QtCameraSurface final : public QAbstractVideoSurface {
public:
QList<QVideoFrame::PixelFormat> supportedPixelFormats(
QAbstractVideoBuffer::HandleType) const override;
bool present(const QVideoFrame&) override;
private:
QMutex mutex;
QImage current_frame;
friend class QtMultimediaCamera; // For access to current_frame
};
class QtMultimediaCameraHandler;
/// This class is only an interface. It just calls QtMultimediaCameraHandler.
class QtMultimediaCamera final : public QtCameraInterface {
public:
QtMultimediaCamera(const std::string& camera_name, const Service::CAM::Flip& flip);
~QtMultimediaCamera();
void StartCapture() override;
void StopCapture() override;
void SetFrameRate(Service::CAM::FrameRate frame_rate) override;
QImage QtReceiveFrame() override;
bool IsPreviewAvailable() override;
private:
std::shared_ptr<QtMultimediaCameraHandler> handler;
};
class QtMultimediaCameraFactory final : public QtCameraFactory {
public:
std::unique_ptr<CameraInterface> Create(const std::string& config,
const Service::CAM::Flip& flip) override;
};
class QtMultimediaCameraHandler final : public QObject {
Q_OBJECT
public:
/// Creates the global handler. Must be called in UI thread.
static void Init();
static std::shared_ptr<QtMultimediaCameraHandler> GetHandler(const std::string& camera_name);
static void ReleaseHandler(const std::shared_ptr<QtMultimediaCameraHandler>& handler);
/**
* Creates the camera.
* Note: This function must be called via QMetaObject::invokeMethod in UI thread.
*/
Q_INVOKABLE void CreateCamera(const std::string& camera_name);
/**
* Starts the camera.
* Note: This function must be called via QMetaObject::invokeMethod in UI thread when
* starting the camera for the first time. 'Resume' calls can be in other threads.
*/
Q_INVOKABLE void StartCamera();
void StopCamera();
bool CameraAvailable() const;
static void StopCameras();
static void ResumeCameras();
static void ReleaseHandlers();
private:
std::unique_ptr<QCamera> camera;
QtCameraSurface camera_surface{};
QCameraViewfinderSettings settings;
bool started = false;
static std::array<std::shared_ptr<QtMultimediaCameraHandler>, 3> handlers;
static std::array<bool, 3> status;
static std::unordered_map<std::string, std::shared_ptr<QtMultimediaCameraHandler>> loaded;
friend class QtMultimediaCamera; // For access to camera_surface (and camera)
};
} // namespace Camera