37 lines
963 B
C++
37 lines
963 B
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "gl_state.h"
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#include "gl_resource_manager.h"
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#include "video_core/pica.h"
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#include <memory>
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#include <map>
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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~RasterizerCacheOpenGL();
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/// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
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void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config);
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/// Flush any cached resource that touches the flushed region
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void NotifyFlush(PAddr addr, u32 size);
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/// Flush all cached OpenGL resources tracked by this cache manager
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void FullFlush();
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private:
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struct CachedTexture {
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OGLTexture texture;
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GLuint width;
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GLuint height;
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u32 size;
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};
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std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;
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};
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