citra/src/video_core/renderer_opengl
emufan4568 2726fe66db renderer_opengl: Header cleanup
* Should help with building times
2022-08-21 02:22:57 +03:00
..
texture_filters rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
depth_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
depth_to_color.vert video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
ds_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp core: Properly std::move things around 2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp renderer_opengl: Remove amd hacks and legacy paths 2022-08-21 01:52:49 +03:00
gl_format_reinterpreter.h rasterizer_cache: Introduce TextureRuntime and separate CachedSurface 2022-08-21 01:16:48 +03:00
gl_rasterizer.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_rasterizer.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_resource_manager.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_resource_manager.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Improve performance of accurate_mul on Android. 2021-10-02 16:38:24 +05:30
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
gl_shader_disk_cache.h Backport non-seperable disk shader from android (#5976) 2022-04-02 11:57:14 +05:30
gl_shader_gen.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_gen.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_manager.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_manager.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_util.cpp video_core: Bump OpenGL version to 4.3 on desktop 2022-08-21 01:39:16 +03:00
gl_shader_util.h gl_shader_util: Specify default precision for uimage2D 2021-10-02 16:38:18 +05:30
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h use separate texture buffer for light and fog 2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_stream_buffer.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h Merge pull request #5501 from FearlessTobi/port-1064-3948 2021-04-23 22:58:08 -07:00
post_processing_opengl.cpp Add Get(Inv)WindowResolution shader functions (#5818) 2021-07-24 12:35:33 -05:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
renderer_opengl.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
texture_downloader_es.cpp rasterizer_cache: Move utlities and type to separate headers 2022-08-21 01:16:48 +03:00
texture_downloader_es.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30