citra/src/video_core/video_core.h
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include <iostream>
#include <memory>
#include "core/frontend/emu_window.h"
namespace Frontend {
class EmuWindow;
}
namespace Core {
class System;
}
namespace Memory {
class MemorySystem;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
class RendererBase;
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
// qt ui)
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_hw_shader_enabled;
extern std::atomic<bool> g_separable_shader_enabled;
extern std::atomic<bool> g_hw_shader_accurate_mul;
extern Memory::MemorySystem* g_memory;
/// Initialize the video core
void Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondary_window,
Core::System& system);
/// Shutdown the video core
void Shutdown();
template <class Archive>
void serialize(Archive& ar, const unsigned int file_version);
} // namespace VideoCore