a955f02771
* rasterizer_cache: Sentence surfaces * gl_texture_runtime: Remove runtime side allocation cache * rasterizer_cache: Adjust surface scale during reinterpreration * Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general * rasterizer_cache: Remove Expand flag * Begone! * rasterizer_cache: Cache framebuffers with surface id * rasterizer_cache: Sentence texture cubes * renderer_opengl: Move texture mailbox to separate file * Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this * rasterizer_cache: Dont flush cache on layout change * rasterizer_cache: Overhaul framebuffer management * video_core: Remove duplicate * rasterizer_cache: Sentence custom surfaces * Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
// Copyright 2023 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <span>
|
|
#include "common/math_util.h"
|
|
#include "common/vector_math.h"
|
|
|
|
namespace VideoCore {
|
|
|
|
struct Offset {
|
|
u32 x = 0;
|
|
u32 y = 0;
|
|
};
|
|
|
|
struct Extent {
|
|
u32 width = 1;
|
|
u32 height = 1;
|
|
};
|
|
|
|
union ClearValue {
|
|
Common::Vec4f color;
|
|
struct {
|
|
float depth;
|
|
u8 stencil;
|
|
};
|
|
};
|
|
|
|
struct TextureClear {
|
|
u32 texture_level;
|
|
Common::Rectangle<u32> texture_rect;
|
|
ClearValue value;
|
|
};
|
|
|
|
struct TextureCopy {
|
|
u32 src_level;
|
|
u32 dst_level;
|
|
u32 src_layer;
|
|
u32 dst_layer;
|
|
Offset src_offset;
|
|
Offset dst_offset;
|
|
Extent extent;
|
|
};
|
|
|
|
struct TextureBlit {
|
|
u32 src_level;
|
|
u32 dst_level;
|
|
u32 src_layer;
|
|
u32 dst_layer;
|
|
Common::Rectangle<u32> src_rect;
|
|
Common::Rectangle<u32> dst_rect;
|
|
};
|
|
|
|
struct BufferTextureCopy {
|
|
u32 buffer_offset;
|
|
u32 buffer_size;
|
|
Common::Rectangle<u32> texture_rect;
|
|
u32 texture_level;
|
|
};
|
|
|
|
struct StagingData {
|
|
u32 size;
|
|
u32 offset;
|
|
std::span<u8> mapped;
|
|
};
|
|
|
|
class SurfaceParams;
|
|
struct FramebufferParams;
|
|
|
|
u32 MipLevels(u32 width, u32 height, u32 max_level);
|
|
|
|
/**
|
|
* Encodes a linear texture to the expected linear or tiled format.
|
|
*
|
|
* @param surface_info Structure used to query the surface information.
|
|
* @param start_addr The start address of the dest data. Used if tiled.
|
|
* @param end_addr The end address of the dest data. Used if tiled.
|
|
* @param source_tiled The source linear texture data.
|
|
* @param dest_linear The output buffer where the encoded linear or tiled data will be written to.
|
|
* @param convert Whether the pixel format needs to be converted.
|
|
*/
|
|
void EncodeTexture(const SurfaceParams& surface_info, PAddr start_addr, PAddr end_addr,
|
|
std::span<u8> source, std::span<u8> dest, bool convert = false);
|
|
|
|
/**
|
|
* Decodes a linear or tiled texture to the expected linear format.
|
|
*
|
|
* @param surface_info Structure used to query the surface information.
|
|
* @param start_addr The start address of the source data. Used if tiled.
|
|
* @param end_addr The end address of the source data. Used if tiled.
|
|
* @param source_tiled The source linear or tiled texture data.
|
|
* @param dest_linear The output buffer where the decoded linear data will be written to.
|
|
* @param convert Whether the pixel format needs to be converted.
|
|
*/
|
|
void DecodeTexture(const SurfaceParams& surface_info, PAddr start_addr, PAddr end_addr,
|
|
std::span<u8> source, std::span<u8> dest, bool convert = false);
|
|
|
|
} // namespace VideoCore
|