99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "video_core/renderer_opengl/frame_dumper_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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namespace OpenGL {
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FrameDumperOpenGL::FrameDumperOpenGL(VideoDumper::Backend& video_dumper_,
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Frontend::EmuWindow& emu_window)
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: video_dumper(video_dumper_), context(emu_window.CreateSharedContext()) {}
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FrameDumperOpenGL::~FrameDumperOpenGL() {
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if (present_thread.joinable())
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present_thread.join();
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}
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bool FrameDumperOpenGL::IsDumping() const {
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return video_dumper.IsDumping();
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}
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Layout::FramebufferLayout FrameDumperOpenGL::GetLayout() const {
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return video_dumper.GetLayout();
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}
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void FrameDumperOpenGL::StartDumping() {
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if (present_thread.joinable())
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present_thread.join();
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present_thread = std::thread(&FrameDumperOpenGL::PresentLoop, this);
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}
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void FrameDumperOpenGL::StopDumping() {
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stop_requested.store(true, std::memory_order_relaxed);
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}
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void FrameDumperOpenGL::PresentLoop() {
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Frontend::ScopeAcquireContext scope{*context};
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InitializeOpenGLObjects();
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const auto& layout = GetLayout();
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while (!stop_requested.exchange(false)) {
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auto frame = mailbox->TryGetPresentFrame(200);
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if (!frame) {
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continue;
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}
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if (frame->color_reloaded) {
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LOG_DEBUG(Render_OpenGL, "Reloading present frame");
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mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
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}
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glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[current_pbo].handle);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
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// Insert fence for the main thread to block on
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frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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// Bind the previous PBO and read the pixels
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glBindBuffer(GL_PIXEL_PACK_BUFFER, pbos[next_pbo].handle);
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GLubyte* pixels = static_cast<GLubyte*>(glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY));
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VideoDumper::VideoFrame frame_data{layout.width, layout.height, pixels};
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video_dumper.AddVideoFrame(std::move(frame_data));
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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current_pbo = (current_pbo + 1) % 2;
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next_pbo = (current_pbo + 1) % 2;
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}
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CleanupOpenGLObjects();
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}
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void FrameDumperOpenGL::InitializeOpenGLObjects() {
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const auto& layout = GetLayout();
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for (auto& buffer : pbos) {
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buffer.Create();
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glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer.handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, layout.width * layout.height * 4, nullptr,
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GL_STREAM_READ);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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}
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void FrameDumperOpenGL::CleanupOpenGLObjects() {
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for (auto& buffer : pbos) {
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buffer.Release();
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}
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}
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} // namespace OpenGL
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