citra/src/core/loader/ncch.cpp

328 lines
12 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <codecvt>
#include <cstring>
#include <locale>
#include <memory>
#include <vector>
#include <fmt/format.h>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/ncch_container.h"
#include "core/file_sys/title_metadata.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/fs/fs_user.h"
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
#include "core/system_titles.h"
#include "network/network.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
static const u64 UPDATE_MASK = 0x0000000e00000000;
FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
u32 magic;
file.Seek(0x100, SEEK_SET);
if (1 != file.ReadArray<u32>(&magic, 1))
return FileType::Error;
if (MakeMagic('N', 'C', 'S', 'D') == magic)
return FileType::CCI;
if (MakeMagic('N', 'C', 'C', 'H') == magic)
return FileType::CXI;
return FileType::Error;
}
std::pair<std::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
if (res != ResultStatus::Success) {
return std::make_pair(std::optional<u32>{}, res);
}
}
// Set the system mode as the one from the exheader.
return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.system_mode.Value(),
ResultStatus::Success);
}
std::pair<std::optional<u8>, ResultStatus> AppLoader_NCCH::LoadKernelN3dsMode() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
if (res != ResultStatus::Success) {
return std::make_pair(std::optional<u8>{}, res);
}
}
// Set the system mode as the one from the exheader.
return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.n3ds_mode,
ResultStatus::Success);
}
ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
using Kernel::CodeSet;
if (!is_loaded)
return ResultStatus::ErrorNotLoaded;
std::vector<u8> code;
u64_le program_id;
if (ResultStatus::Success == ReadCode(code) &&
ResultStatus::Success == ReadProgramId(program_id)) {
if (IsGbaVirtualConsole(code)) {
LOG_ERROR(Loader, "Encountered unsupported GBA Virtual Console code section.");
return ResultStatus::ErrorGbaTitle;
}
std::string process_name = Common::StringFromFixedZeroTerminatedBuffer(
(const char*)overlay_ncch->exheader_header.codeset_info.name, 8);
std::shared_ptr<CodeSet> codeset =
Core::System::GetInstance().Kernel().CreateCodeSet(process_name, program_id);
codeset->CodeSegment().offset = 0;
codeset->CodeSegment().addr = overlay_ncch->exheader_header.codeset_info.text.address;
codeset->CodeSegment().size =
overlay_ncch->exheader_header.codeset_info.text.num_max_pages * Memory::CITRA_PAGE_SIZE;
codeset->RODataSegment().offset =
codeset->CodeSegment().offset + codeset->CodeSegment().size;
codeset->RODataSegment().addr = overlay_ncch->exheader_header.codeset_info.ro.address;
codeset->RODataSegment().size =
overlay_ncch->exheader_header.codeset_info.ro.num_max_pages * Memory::CITRA_PAGE_SIZE;
// TODO(yuriks): Not sure if the bss size is added to the page-aligned .data size or just
// to the regular size. Playing it safe for now.
u32 bss_page_size = (overlay_ncch->exheader_header.codeset_info.bss_size + 0xFFF) & ~0xFFF;
code.resize(code.size() + bss_page_size, 0);
codeset->DataSegment().offset =
codeset->RODataSegment().offset + codeset->RODataSegment().size;
codeset->DataSegment().addr = overlay_ncch->exheader_header.codeset_info.data.address;
codeset->DataSegment().size =
overlay_ncch->exheader_header.codeset_info.data.num_max_pages *
Memory::CITRA_PAGE_SIZE +
bss_page_size;
// Apply patches now that the entire codeset (including .bss) has been allocated
const ResultStatus patch_result = overlay_ncch->ApplyCodePatch(code);
if (patch_result != ResultStatus::Success && patch_result != ResultStatus::ErrorNotUsed)
return patch_result;
codeset->entrypoint = codeset->CodeSegment().addr;
codeset->memory = std::move(code);
process = Core::System::GetInstance().Kernel().CreateProcess(std::move(codeset));
// Attach a resource limit to the process based on the resource limit category
process->resource_limit =
Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
static_cast<Kernel::ResourceLimitCategory>(
overlay_ncch->exheader_header.arm11_system_local_caps.resource_limit_category));
// Set the default CPU core for this process
process->ideal_processor =
overlay_ncch->exheader_header.arm11_system_local_caps.ideal_processor;
// Copy data while converting endianness
using KernelCaps = std::array<u32, ExHeader_ARM11_KernelCaps::NUM_DESCRIPTORS>;
KernelCaps kernel_caps;
std::copy_n(overlay_ncch->exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
begin(kernel_caps));
process->ParseKernelCaps(kernel_caps.data(), kernel_caps.size());
s32 priority = overlay_ncch->exheader_header.arm11_system_local_caps.priority;
u32 stack_size = overlay_ncch->exheader_header.codeset_info.stack_size;
// On real HW this is done with FS:Reg, but we can be lazy
auto fs_user =
Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
"fs:USER");
fs_user->Register(process->process_id, process->codeset->program_id, filepath);
process->Run(priority, stack_size);
return ResultStatus::Success;
}
return ResultStatus::Error;
}
void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
ASSERT_MSG(cfg, "CFG Module missing!");
std::vector<u8> smdh_buffer;
if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
SMDH smdh;
memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
u32 region_lockout = smdh.region_lockout;
constexpr u32 REGION_COUNT = 7;
std::vector<u32> regions;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & 1) {
regions.push_back(region);
}
region_lockout >>= 1;
}
cfg->SetPreferredRegionCodes(regions);
} else {
const auto region = Core::GetSystemTitleRegion(program_id);
if (region.has_value()) {
cfg->SetPreferredRegionCodes({region.value()});
}
}
}
bool AppLoader_NCCH::IsGbaVirtualConsole(const std::vector<u8>& code) {
const u32* gbaVcHeader = reinterpret_cast<const u32*>(code.data() + code.size() - 0x10);
return code.size() >= 0x10 && gbaVcHeader[0] == MakeMagic('.', 'C', 'A', 'A') &&
gbaVcHeader[1] == 1;
}
ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
u64_le ncch_program_id;
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus result = base_ncch.Load();
if (result != ResultStatus::Success)
return result;
ReadProgramId(ncch_program_id);
std::string program_id{fmt::format("{:016X}", ncch_program_id)};
LOG_INFO(Loader, "Program ID: {}", program_id);
update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
ncch_program_id | UPDATE_MASK));
result = update_ncch.Load();
if (result == ResultStatus::Success) {
overlay_ncch = &update_ncch;
}
auto& system = Core::System::GetInstance();
system.TelemetrySession().AddField(Common::Telemetry::FieldType::Session, "ProgramId",
program_id);
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
ReadTitle(game_info.name);
game_info.id = ncch_program_id;
room_member->SendGameInfo(game_info);
}
is_loaded = true; // Set state to loaded
result = LoadExec(process); // Load the executable into memory for booting
if (ResultStatus::Success != result)
return result;
system.ArchiveManager().RegisterSelfNCCH(*this);
ParseRegionLockoutInfo(ncch_program_id);
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::IsExecutable(bool& out_executable) {
Loader::ResultStatus result = overlay_ncch->Load();
if (result != Loader::ResultStatus::Success)
return result;
out_executable = overlay_ncch->ncch_header.is_executable != 0;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS(".code", buffer);
}
ResultStatus AppLoader_NCCH::ReadIcon(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("icon", buffer);
}
ResultStatus AppLoader_NCCH::ReadBanner(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("banner", buffer);
}
ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("logo", buffer);
}
ResultStatus AppLoader_NCCH::ReadProgramId(u64& out_program_id) {
ResultStatus result = base_ncch.ReadProgramId(out_program_id);
if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadExtdataId(u64& out_extdata_id) {
ResultStatus result = base_ncch.ReadExtdataId(out_extdata_id);
if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
return base_ncch.ReadRomFS(romfs_file);
}
ResultStatus AppLoader_NCCH::ReadUpdateRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
ResultStatus result = update_ncch.ReadRomFS(romfs_file);
if (result != ResultStatus::Success)
return base_ncch.ReadRomFS(romfs_file);
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::DumpRomFS(const std::string& target_path) {
return base_ncch.DumpRomFS(target_path);
}
ResultStatus AppLoader_NCCH::DumpUpdateRomFS(const std::string& target_path) {
u64 program_id;
ReadProgramId(program_id);
update_ncch.OpenFile(
Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id | UPDATE_MASK));
return update_ncch.DumpRomFS(target_path);
}
ResultStatus AppLoader_NCCH::ReadTitle(std::string& title) {
std::vector<u8> data;
Loader::SMDH smdh;
ReadIcon(data);
if (!Loader::IsValidSMDH(data)) {
return ResultStatus::ErrorInvalidFormat;
}
memcpy(&smdh, data.data(), sizeof(Loader::SMDH));
const auto& short_title = smdh.GetShortTitle(SMDH::TitleLanguage::English);
auto title_end = std::find(short_title.begin(), short_title.end(), u'\0');
title = Common::UTF16ToUTF8(std::u16string{short_title.begin(), title_end});
return ResultStatus::Success;
}
} // namespace Loader