328 lines
12 KiB
C++
328 lines
12 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <codecvt>
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#include <cstring>
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#include <locale>
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#include <memory>
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#include <vector>
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#include <fmt/format.h>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/file_sys/ncch_container.h"
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#include "core/file_sys/title_metadata.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/fs_user.h"
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#include "core/loader/ncch.h"
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#include "core/loader/smdh.h"
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#include "core/memory.h"
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#include "core/system_titles.h"
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#include "network/network.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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namespace Loader {
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static const u64 UPDATE_MASK = 0x0000000e00000000;
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FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
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u32 magic;
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file.Seek(0x100, SEEK_SET);
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if (1 != file.ReadArray<u32>(&magic, 1))
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return FileType::Error;
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if (MakeMagic('N', 'C', 'S', 'D') == magic)
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return FileType::CCI;
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if (MakeMagic('N', 'C', 'C', 'H') == magic)
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return FileType::CXI;
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return FileType::Error;
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}
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std::pair<std::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {
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if (!is_loaded) {
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ResultStatus res = base_ncch.Load();
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if (res != ResultStatus::Success) {
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return std::make_pair(std::optional<u32>{}, res);
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}
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}
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// Set the system mode as the one from the exheader.
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return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.system_mode.Value(),
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ResultStatus::Success);
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}
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std::pair<std::optional<u8>, ResultStatus> AppLoader_NCCH::LoadKernelN3dsMode() {
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if (!is_loaded) {
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ResultStatus res = base_ncch.Load();
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if (res != ResultStatus::Success) {
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return std::make_pair(std::optional<u8>{}, res);
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}
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}
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// Set the system mode as the one from the exheader.
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return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.n3ds_mode,
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ResultStatus::Success);
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}
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ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
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using Kernel::CodeSet;
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if (!is_loaded)
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return ResultStatus::ErrorNotLoaded;
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std::vector<u8> code;
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u64_le program_id;
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if (ResultStatus::Success == ReadCode(code) &&
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ResultStatus::Success == ReadProgramId(program_id)) {
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if (IsGbaVirtualConsole(code)) {
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LOG_ERROR(Loader, "Encountered unsupported GBA Virtual Console code section.");
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return ResultStatus::ErrorGbaTitle;
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}
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std::string process_name = Common::StringFromFixedZeroTerminatedBuffer(
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(const char*)overlay_ncch->exheader_header.codeset_info.name, 8);
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std::shared_ptr<CodeSet> codeset =
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Core::System::GetInstance().Kernel().CreateCodeSet(process_name, program_id);
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codeset->CodeSegment().offset = 0;
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codeset->CodeSegment().addr = overlay_ncch->exheader_header.codeset_info.text.address;
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codeset->CodeSegment().size =
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overlay_ncch->exheader_header.codeset_info.text.num_max_pages * Memory::CITRA_PAGE_SIZE;
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codeset->RODataSegment().offset =
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codeset->CodeSegment().offset + codeset->CodeSegment().size;
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codeset->RODataSegment().addr = overlay_ncch->exheader_header.codeset_info.ro.address;
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codeset->RODataSegment().size =
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overlay_ncch->exheader_header.codeset_info.ro.num_max_pages * Memory::CITRA_PAGE_SIZE;
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// TODO(yuriks): Not sure if the bss size is added to the page-aligned .data size or just
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// to the regular size. Playing it safe for now.
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u32 bss_page_size = (overlay_ncch->exheader_header.codeset_info.bss_size + 0xFFF) & ~0xFFF;
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code.resize(code.size() + bss_page_size, 0);
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codeset->DataSegment().offset =
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codeset->RODataSegment().offset + codeset->RODataSegment().size;
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codeset->DataSegment().addr = overlay_ncch->exheader_header.codeset_info.data.address;
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codeset->DataSegment().size =
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overlay_ncch->exheader_header.codeset_info.data.num_max_pages *
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Memory::CITRA_PAGE_SIZE +
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bss_page_size;
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// Apply patches now that the entire codeset (including .bss) has been allocated
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const ResultStatus patch_result = overlay_ncch->ApplyCodePatch(code);
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if (patch_result != ResultStatus::Success && patch_result != ResultStatus::ErrorNotUsed)
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return patch_result;
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codeset->entrypoint = codeset->CodeSegment().addr;
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codeset->memory = std::move(code);
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process = Core::System::GetInstance().Kernel().CreateProcess(std::move(codeset));
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// Attach a resource limit to the process based on the resource limit category
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process->resource_limit =
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Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
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static_cast<Kernel::ResourceLimitCategory>(
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overlay_ncch->exheader_header.arm11_system_local_caps.resource_limit_category));
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// Set the default CPU core for this process
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process->ideal_processor =
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overlay_ncch->exheader_header.arm11_system_local_caps.ideal_processor;
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// Copy data while converting endianness
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using KernelCaps = std::array<u32, ExHeader_ARM11_KernelCaps::NUM_DESCRIPTORS>;
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KernelCaps kernel_caps;
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std::copy_n(overlay_ncch->exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
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begin(kernel_caps));
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process->ParseKernelCaps(kernel_caps.data(), kernel_caps.size());
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s32 priority = overlay_ncch->exheader_header.arm11_system_local_caps.priority;
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u32 stack_size = overlay_ncch->exheader_header.codeset_info.stack_size;
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// On real HW this is done with FS:Reg, but we can be lazy
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auto fs_user =
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Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
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"fs:USER");
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fs_user->Register(process->process_id, process->codeset->program_id, filepath);
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process->Run(priority, stack_size);
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return ResultStatus::Success;
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}
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return ResultStatus::Error;
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}
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void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
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auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
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ASSERT_MSG(cfg, "CFG Module missing!");
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std::vector<u8> smdh_buffer;
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if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
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SMDH smdh;
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memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
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u32 region_lockout = smdh.region_lockout;
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constexpr u32 REGION_COUNT = 7;
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std::vector<u32> regions;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & 1) {
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regions.push_back(region);
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}
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region_lockout >>= 1;
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}
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cfg->SetPreferredRegionCodes(regions);
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} else {
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const auto region = Core::GetSystemTitleRegion(program_id);
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if (region.has_value()) {
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cfg->SetPreferredRegionCodes({region.value()});
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}
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}
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}
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bool AppLoader_NCCH::IsGbaVirtualConsole(const std::vector<u8>& code) {
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const u32* gbaVcHeader = reinterpret_cast<const u32*>(code.data() + code.size() - 0x10);
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return code.size() >= 0x10 && gbaVcHeader[0] == MakeMagic('.', 'C', 'A', 'A') &&
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gbaVcHeader[1] == 1;
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}
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ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
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u64_le ncch_program_id;
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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ResultStatus result = base_ncch.Load();
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if (result != ResultStatus::Success)
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return result;
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ReadProgramId(ncch_program_id);
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std::string program_id{fmt::format("{:016X}", ncch_program_id)};
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LOG_INFO(Loader, "Program ID: {}", program_id);
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update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
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ncch_program_id | UPDATE_MASK));
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result = update_ncch.Load();
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if (result == ResultStatus::Success) {
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overlay_ncch = &update_ncch;
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}
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auto& system = Core::System::GetInstance();
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::Session, "ProgramId",
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program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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ReadTitle(game_info.name);
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game_info.id = ncch_program_id;
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room_member->SendGameInfo(game_info);
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}
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is_loaded = true; // Set state to loaded
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result = LoadExec(process); // Load the executable into memory for booting
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if (ResultStatus::Success != result)
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return result;
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system.ArchiveManager().RegisterSelfNCCH(*this);
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ParseRegionLockoutInfo(ncch_program_id);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::IsExecutable(bool& out_executable) {
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Loader::ResultStatus result = overlay_ncch->Load();
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if (result != Loader::ResultStatus::Success)
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return result;
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out_executable = overlay_ncch->ncch_header.is_executable != 0;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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return overlay_ncch->LoadSectionExeFS(".code", buffer);
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}
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ResultStatus AppLoader_NCCH::ReadIcon(std::vector<u8>& buffer) {
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return overlay_ncch->LoadSectionExeFS("icon", buffer);
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}
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ResultStatus AppLoader_NCCH::ReadBanner(std::vector<u8>& buffer) {
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return overlay_ncch->LoadSectionExeFS("banner", buffer);
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}
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ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) {
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return overlay_ncch->LoadSectionExeFS("logo", buffer);
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}
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ResultStatus AppLoader_NCCH::ReadProgramId(u64& out_program_id) {
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ResultStatus result = base_ncch.ReadProgramId(out_program_id);
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if (result != ResultStatus::Success)
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return result;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadExtdataId(u64& out_extdata_id) {
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ResultStatus result = base_ncch.ReadExtdataId(out_extdata_id);
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if (result != ResultStatus::Success)
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return result;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
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return base_ncch.ReadRomFS(romfs_file);
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}
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ResultStatus AppLoader_NCCH::ReadUpdateRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
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ResultStatus result = update_ncch.ReadRomFS(romfs_file);
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if (result != ResultStatus::Success)
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return base_ncch.ReadRomFS(romfs_file);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::DumpRomFS(const std::string& target_path) {
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return base_ncch.DumpRomFS(target_path);
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}
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ResultStatus AppLoader_NCCH::DumpUpdateRomFS(const std::string& target_path) {
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u64 program_id;
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ReadProgramId(program_id);
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update_ncch.OpenFile(
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id | UPDATE_MASK));
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return update_ncch.DumpRomFS(target_path);
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}
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ResultStatus AppLoader_NCCH::ReadTitle(std::string& title) {
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std::vector<u8> data;
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Loader::SMDH smdh;
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ReadIcon(data);
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if (!Loader::IsValidSMDH(data)) {
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return ResultStatus::ErrorInvalidFormat;
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}
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memcpy(&smdh, data.data(), sizeof(Loader::SMDH));
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const auto& short_title = smdh.GetShortTitle(SMDH::TitleLanguage::English);
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auto title_end = std::find(short_title.begin(), short_title.end(), u'\0');
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title = Common::UTF16ToUTF8(std::u16string{short_title.begin(), title_end});
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return ResultStatus::Success;
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}
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} // namespace Loader
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