citra/src/citra_qt/configuration/configure_touch_from_button.h
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

86 lines
2.4 KiB
C++

// Copyright 2020 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <optional>
#include <vector>
#include <QDialog>
#include "common/settings.h"
class QItemSelection;
class QModelIndex;
class QStandardItemModel;
class QStandardItem;
class QTimer;
namespace Common {
class ParamPackage;
}
namespace InputCommon {
namespace Polling {
class DevicePoller;
}
} // namespace InputCommon
namespace Ui {
class ConfigureTouchFromButton;
}
class ConfigureTouchFromButton : public QDialog {
Q_OBJECT
public:
explicit ConfigureTouchFromButton(QWidget* parent,
const std::vector<Settings::TouchFromButtonMap>& touch_maps,
int default_index = 0);
~ConfigureTouchFromButton() override;
int GetSelectedIndex() const;
std::vector<Settings::TouchFromButtonMap> GetMaps() const;
public slots:
void ApplyConfiguration();
void NewBinding(const QPoint& pos);
void SetActiveBinding(int dot_id);
void SetCoordinates(int dot_id, const QPoint& pos);
protected:
void showEvent(QShowEvent* ev) override;
void keyPressEvent(QKeyEvent* event) override;
private slots:
void NewMapping();
void DeleteMapping();
void RenameMapping();
void EditBinding(const QModelIndex& qi);
void DeleteBinding();
void OnBindingSelection(const QItemSelection& selected, const QItemSelection& deselected);
void OnBindingChanged(QStandardItem* item);
void OnBindingDeleted(const QModelIndex& parent, int first, int last);
private:
void SetConfiguration();
void UpdateUiDisplay();
void ConnectEvents();
void GetButtonInput(int row_index, bool is_new);
void SetPollingResult(const Common::ParamPackage& params, bool cancel);
void SaveCurrentMapping();
std::unique_ptr<Ui::ConfigureTouchFromButton> ui;
QStandardItemModel* binding_list_model;
std::vector<Settings::TouchFromButtonMap> touch_maps;
int selected_index;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter;
static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2;
};