* texture_codec: Clamp buffer end to tiled buffer size
* Fixes crash on Pokemon Super Mystery Dungeon
* rasterizer_cache: Use rect for duplicate surface
* Fixes broken bloom in fire emblem
* surface_params: Check levels for exact match
* It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case
* gl_texture_runtime: Bind old tex to 2D target
* Fixes a small error opengl would print when creating texture cubes
* gl_blit_helper: Fix nearest filter
* Use texture unit 2 which has the nearest sampler bound