citra/src/video_core/renderer_opengl/gl_shaders.h

340 lines
12 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace GLShaders {
const char g_vertex_shader[] = R"(
#version 150 core
in vec2 vert_position;
in vec2 vert_tex_coord;
out vec2 frag_tex_coord;
// This is a truncated 3x3 matrix for 2D transformations:
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
// The third column performs translation.
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
// implicitly be [0, 0, 1]
uniform mat3x2 modelview_matrix;
void main() {
// Multiply input position by the rotscale part of the matrix and then manually translate by
// the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
// to `vec3(vert_position.xy, 1.0)`
gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0);
frag_tex_coord = vert_tex_coord;
}
)";
const char g_fragment_shader[] = R"(
#version 150 core
in vec2 frag_tex_coord;
out vec4 color;
uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
}
)";
const char g_vertex_shader_hw[] = R"(
#version 150 core
#define NUM_VTX_ATTR 7
in vec4 vert_position;
in vec4 vert_color;
in vec2 vert_texcoords0;
in vec2 vert_texcoords1;
in vec2 vert_texcoords2;
out vec4 o[NUM_VTX_ATTR];
void main() {
o[2] = vert_color;
o[3] = vec4(vert_texcoords0.xy, vert_texcoords1.xy);
o[5] = vec4(0.0, 0.0, vert_texcoords2.xy);
gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
}
)";
// TODO: Create a shader constructor and cache that builds this program with minimal conditionals instead of using tev_cfg uniforms
const char g_fragment_shader_hw[] = R"(
#version 150 core
#define NUM_VTX_ATTR 7
#define NUM_TEV_STAGES 6
#define SOURCE_PRIMARYCOLOR 0x0
#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
#define SOURCE_SECONDARYFRAGMENTCOLOR 0x2
#define SOURCE_TEXTURE0 0x3
#define SOURCE_TEXTURE1 0x4
#define SOURCE_TEXTURE2 0x5
#define SOURCE_TEXTURE3 0x6
#define SOURCE_PREVIOUSBUFFER 0xd
#define SOURCE_CONSTANT 0xe
#define SOURCE_PREVIOUS 0xf
#define COLORMODIFIER_SOURCECOLOR 0x0
#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
#define COLORMODIFIER_SOURCEALPHA 0x2
#define COLORMODIFIER_ONEMINUSSOURCEALPHA 0x3
#define COLORMODIFIER_SOURCERED 0x4
#define COLORMODIFIER_ONEMINUSSOURCERED 0x5
#define COLORMODIFIER_SOURCEGREEN 0x8
#define COLORMODIFIER_ONEMINUSSOURCEGREEN 0x9
#define COLORMODIFIER_SOURCEBLUE 0xc
#define COLORMODIFIER_ONEMINUSSOURCEBLUE 0xd
#define ALPHAMODIFIER_SOURCEALPHA 0x0
#define ALPHAMODIFIER_ONEMINUSSOURCEALPHA 0x1
#define ALPHAMODIFIER_SOURCERED 0x2
#define ALPHAMODIFIER_ONEMINUSSOURCERED 0x3
#define ALPHAMODIFIER_SOURCEGREEN 0x4
#define ALPHAMODIFIER_ONEMINUSSOURCEGREEN 0x5
#define ALPHAMODIFIER_SOURCEBLUE 0x6
#define ALPHAMODIFIER_ONEMINUSSOURCEBLUE 0x7
#define OPERATION_REPLACE 0
#define OPERATION_MODULATE 1
#define OPERATION_ADD 2
#define OPERATION_ADDSIGNED 3
#define OPERATION_LERP 4
#define OPERATION_SUBTRACT 5
#define OPERATION_MULTIPLYTHENADD 8
#define OPERATION_ADDTHENMULTIPLY 9
#define COMPAREFUNC_NEVER 0
#define COMPAREFUNC_ALWAYS 1
#define COMPAREFUNC_EQUAL 2
#define COMPAREFUNC_NOTEQUAL 3
#define COMPAREFUNC_LESSTHAN 4
#define COMPAREFUNC_LESSTHANOREQUAL 5
#define COMPAREFUNC_GREATERTHAN 6
#define COMPAREFUNC_GREATERTHANOREQUAL 7
in vec4 o[NUM_VTX_ATTR];
out vec4 color;
uniform bool alphatest_enabled;
uniform int alphatest_func;
uniform float alphatest_ref;
uniform sampler2D tex[3];
uniform vec4 tev_combiner_buffer_color;
struct TEVConfig
{
bool enabled;
ivec3 color_sources;
ivec3 alpha_sources;
ivec3 color_modifiers;
ivec3 alpha_modifiers;
ivec2 color_alpha_op;
ivec2 color_alpha_multiplier;
vec4 const_color;
bvec2 updates_combiner_buffer_color_alpha;
};
uniform TEVConfig tev_cfgs[NUM_TEV_STAGES];
vec4 g_combiner_buffer;
vec4 g_last_tex_env_out;
vec4 g_const_color;
vec4 GetSource(int source) {
if (source == SOURCE_PRIMARYCOLOR) {
return o[2];
} else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
// HACK: Until we implement fragment lighting, use primary_color
return o[2];
} else if (source == SOURCE_SECONDARYFRAGMENTCOLOR) {
// HACK: Until we implement fragment lighting, use zero
return vec4(0.0, 0.0, 0.0, 0.0);
} else if (source == SOURCE_TEXTURE0) {
return texture(tex[0], o[3].xy);
} else if (source == SOURCE_TEXTURE1) {
return texture(tex[1], o[3].zw);
} else if (source == SOURCE_TEXTURE2) {
// TODO: Unverified
return texture(tex[2], o[5].zw);
} else if (source == SOURCE_TEXTURE3) {
// TODO: no 4th texture?
} else if (source == SOURCE_PREVIOUSBUFFER) {
return g_combiner_buffer;
} else if (source == SOURCE_CONSTANT) {
return g_const_color;
} else if (source == SOURCE_PREVIOUS) {
return g_last_tex_env_out;
}
return vec4(0.0);
}
vec3 GetColorModifier(int factor, vec4 color) {
if (factor == COLORMODIFIER_SOURCECOLOR) {
return color.rgb;
} else if (factor == COLORMODIFIER_ONEMINUSSOURCECOLOR) {
return vec3(1.0) - color.rgb;
} else if (factor == COLORMODIFIER_SOURCEALPHA) {
return color.aaa;
} else if (factor == COLORMODIFIER_ONEMINUSSOURCEALPHA) {
return vec3(1.0) - color.aaa;
} else if (factor == COLORMODIFIER_SOURCERED) {
return color.rrr;
} else if (factor == COLORMODIFIER_ONEMINUSSOURCERED) {
return vec3(1.0) - color.rrr;
} else if (factor == COLORMODIFIER_SOURCEGREEN) {
return color.ggg;
} else if (factor == COLORMODIFIER_ONEMINUSSOURCEGREEN) {
return vec3(1.0) - color.ggg;
} else if (factor == COLORMODIFIER_SOURCEBLUE) {
return color.bbb;
} else if (factor == COLORMODIFIER_ONEMINUSSOURCEBLUE) {
return vec3(1.0) - color.bbb;
}
return vec3(0.0);
}
float GetAlphaModifier(int factor, vec4 color) {
if (factor == ALPHAMODIFIER_SOURCEALPHA) {
return color.a;
} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEALPHA) {
return 1.0 - color.a;
} else if (factor == ALPHAMODIFIER_SOURCERED) {
return color.r;
} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCERED) {
return 1.0 - color.r;
} else if (factor == ALPHAMODIFIER_SOURCEGREEN) {
return color.g;
} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEGREEN) {
return 1.0 - color.g;
} else if (factor == ALPHAMODIFIER_SOURCEBLUE) {
return color.b;
} else if (factor == ALPHAMODIFIER_ONEMINUSSOURCEBLUE) {
return 1.0 - color.b;
}
return 0.0;
}
vec3 ColorCombine(int op, vec3 color[3]) {
if (op == OPERATION_REPLACE) {
return color[0];
} else if (op == OPERATION_MODULATE) {
return color[0] * color[1];
} else if (op == OPERATION_ADD) {
return min(color[0] + color[1], 1.0);
} else if (op == OPERATION_ADDSIGNED) {
return clamp(color[0] + color[1] - vec3(0.5), 0.0, 1.0);
} else if (op == OPERATION_LERP) {
return color[0] * color[2] + color[1] * (vec3(1.0) - color[2]);
} else if (op == OPERATION_SUBTRACT) {
return max(color[0] - color[1], 0.0);
} else if (op == OPERATION_MULTIPLYTHENADD) {
return min(color[0] * color[1] + color[2], 1.0);
} else if (op == OPERATION_ADDTHENMULTIPLY) {
return min(color[0] + color[1], 1.0) * color[2];
}
return vec3(0.0);
}
float AlphaCombine(int op, float alpha[3]) {
if (op == OPERATION_REPLACE) {
return alpha[0];
} else if (op == OPERATION_MODULATE) {
return alpha[0] * alpha[1];
} else if (op == OPERATION_ADD) {
return min(alpha[0] + alpha[1], 1.0);
} else if (op == OPERATION_ADDSIGNED) {
return clamp(alpha[0] + alpha[1] - 0.5, 0.0, 1.0);
} else if (op == OPERATION_LERP) {
return alpha[0] * alpha[2] + alpha[1] * (1.0 - alpha[2]);
} else if (op == OPERATION_SUBTRACT) {
return max(alpha[0] - alpha[1], 0.0);
} else if (op == OPERATION_MULTIPLYTHENADD) {
return min(alpha[0] * alpha[1] + alpha[2], 1.0);
} else if (op == OPERATION_ADDTHENMULTIPLY) {
return min(alpha[0] + alpha[1], 1.0) * alpha[2];
}
return 0.0;
}
void main(void) {
g_combiner_buffer = tev_combiner_buffer_color;
for (int tex_env_idx = 0; tex_env_idx < NUM_TEV_STAGES; ++tex_env_idx) {
if (tev_cfgs[tex_env_idx].enabled) {
g_const_color = tev_cfgs[tex_env_idx].const_color;
vec3 color_results[3] = vec3[3](GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.x, GetSource(tev_cfgs[tex_env_idx].color_sources.x)),
GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.y, GetSource(tev_cfgs[tex_env_idx].color_sources.y)),
GetColorModifier(tev_cfgs[tex_env_idx].color_modifiers.z, GetSource(tev_cfgs[tex_env_idx].color_sources.z)));
vec3 color_output = ColorCombine(tev_cfgs[tex_env_idx].color_alpha_op.x, color_results);
float alpha_results[3] = float[3](GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.x, GetSource(tev_cfgs[tex_env_idx].alpha_sources.x)),
GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.y, GetSource(tev_cfgs[tex_env_idx].alpha_sources.y)),
GetAlphaModifier(tev_cfgs[tex_env_idx].alpha_modifiers.z, GetSource(tev_cfgs[tex_env_idx].alpha_sources.z)));
float alpha_output = AlphaCombine(tev_cfgs[tex_env_idx].color_alpha_op.y, alpha_results);
g_last_tex_env_out = vec4(min(color_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.x, 1.0), min(alpha_output * tev_cfgs[tex_env_idx].color_alpha_multiplier.y, 1.0));
}
if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.x) {
g_combiner_buffer.rgb = g_last_tex_env_out.rgb;
}
if (tev_cfgs[tex_env_idx].updates_combiner_buffer_color_alpha.y) {
g_combiner_buffer.a = g_last_tex_env_out.a;
}
}
if (alphatest_enabled) {
if (alphatest_func == COMPAREFUNC_NEVER) {
discard;
} else if (alphatest_func == COMPAREFUNC_ALWAYS) {
} else if (alphatest_func == COMPAREFUNC_EQUAL) {
if (g_last_tex_env_out.a != alphatest_ref) {
discard;
}
} else if (alphatest_func == COMPAREFUNC_NOTEQUAL) {
if (g_last_tex_env_out.a == alphatest_ref) {
discard;
}
} else if (alphatest_func == COMPAREFUNC_LESSTHAN) {
if (g_last_tex_env_out.a >= alphatest_ref) {
discard;
}
} else if (alphatest_func == COMPAREFUNC_LESSTHANOREQUAL) {
if (g_last_tex_env_out.a > alphatest_ref) {
discard;
}
} else if (alphatest_func == COMPAREFUNC_GREATERTHAN) {
if (g_last_tex_env_out.a <= alphatest_ref) {
discard;
}
} else if (alphatest_func == COMPAREFUNC_GREATERTHANOREQUAL) {
if (g_last_tex_env_out.a < alphatest_ref) {
discard;
}
}
}
color = g_last_tex_env_out;
}
)";
}