3cdf854e44
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
87 lines
3.5 KiB
C++
87 lines
3.5 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include "common/assert.h"
|
|
#include "core/3ds.h"
|
|
#include "core/core.h"
|
|
#include "core/frontend/emu_window.h"
|
|
#include "core/settings.h"
|
|
|
|
/**
|
|
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
|
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
|
* @param framebuffer_x Framebuffer x-coordinate to check
|
|
* @param framebuffer_y Framebuffer y-coordinate to check
|
|
* @return True if the coordinates are within the touchpad, otherwise false
|
|
*/
|
|
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
|
|
unsigned framebuffer_y) {
|
|
return (
|
|
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
|
|
framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right);
|
|
}
|
|
|
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
|
|
|
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
|
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
|
|
|
return std::make_tuple(new_x, new_y);
|
|
}
|
|
|
|
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
return;
|
|
|
|
touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
|
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
|
touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
|
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
|
|
|
touch_pressed = true;
|
|
}
|
|
|
|
void EmuWindow::TouchReleased() {
|
|
touch_pressed = false;
|
|
touch_x = 0;
|
|
touch_y = 0;
|
|
}
|
|
|
|
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!touch_pressed)
|
|
return;
|
|
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
|
|
|
TouchPressed(framebuffer_x, framebuffer_y);
|
|
}
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
|
Layout::FramebufferLayout layout;
|
|
if (Settings::values.custom_layout == true) {
|
|
layout = Layout::CustomFrameLayout(width, height);
|
|
} else {
|
|
switch (Settings::values.layout_option) {
|
|
case Settings::LayoutOption::SingleScreen:
|
|
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::SideScreen:
|
|
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::Default:
|
|
default:
|
|
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
}
|
|
}
|
|
NotifyFramebufferLayoutChanged(layout);
|
|
}
|