.. |
renderer_software.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
renderer_software.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_blitter.cpp
|
misc: fix issues pointed out by msvc (#7316)
|
2024-01-07 12:37:42 -08:00 |
sw_blitter.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_clipper.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_clipper.h
|
Refactor software renderer (#6621)
|
2023-06-24 00:59:18 +02:00 |
sw_framebuffer.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_framebuffer.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_lighting.cpp
|
glsl_shader_fs_gen: Apply shadow before ambient light (#7404)
|
2024-01-31 23:29:39 +02:00 |
sw_lighting.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_proctex.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_proctex.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_rasterizer.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_rasterizer.h
|
misc: fix issues pointed out by msvc (#7316)
|
2024-01-07 12:37:42 -08:00 |
sw_texturing.cpp
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |
sw_texturing.h
|
video_core: Refactor GPU interface (#7272)
|
2023-12-28 11:46:57 +01:00 |