48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <windows.h>
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#include <wincon.h>
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#endif
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/uisettings.h"
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#include "common/logging/backend.h"
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namespace Debugger {
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void ToggleConsole() {
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static bool console_shown = false;
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if (console_shown == UISettings::values.show_console.GetValue()) {
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return;
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} else {
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console_shown = UISettings::values.show_console.GetValue();
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}
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#ifdef _WIN32
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FILE* temp;
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if (UISettings::values.show_console) {
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if (AllocConsole()) {
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// The first parameter for freopen_s is a out parameter, so we can just ignore it
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freopen_s(&temp, "CONIN$", "r", stdin);
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freopen_s(&temp, "CONOUT$", "w", stdout);
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freopen_s(&temp, "CONOUT$", "w", stderr);
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
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}
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} else {
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if (FreeConsole()) {
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// In order to close the console, we have to also detach the streams on it.
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// Just redirect them to NUL if there is no console window
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Log::RemoveBackend(Log::ColorConsoleBackend::Name());
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freopen_s(&temp, "NUL", "r", stdin);
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freopen_s(&temp, "NUL", "w", stdout);
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freopen_s(&temp, "NUL", "w", stderr);
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}
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}
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#else
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if (UISettings::values.show_console) {
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Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
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} else {
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Log::RemoveBackend(Log::ColorConsoleBackend::Name());
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}
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#endif
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}
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} // namespace Debugger
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