citra/src/video_core/debug_utils/debug_utils.cpp
Tony Wasserka 632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00

669 lines
24 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <condition_variable>
#include <list>
#include <map>
#include <fstream>
#include <mutex>
#include <string>
#ifdef HAVE_PNG
#include <png.h>
#endif
#include <nihstro/shader_binary.h>
#include "common/log.h"
#include "common/file_util.h"
#include "video_core/math.h"
#include "video_core/pica.h"
#include "debug_utils.h"
using nihstro::DVLBHeader;
using nihstro::DVLEHeader;
using nihstro::DVLPHeader;
namespace Pica {
void DebugContext::OnEvent(Event event, void* data) {
if (!breakpoints[event].enabled)
return;
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// TODO: Should stop the CPU thread here once we multithread emulation.
active_breakpoint = event;
at_breakpoint = true;
// Tell all observers that we hit a breakpoint
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnPicaBreakPointHit(event, data);
}
// Wait until another thread tells us to Resume()
resume_from_breakpoint.wait(lock, [&]{ return !at_breakpoint; });
}
}
void DebugContext::Resume() {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
breakpoint_observer->OnPicaResume();
}
// Resume the waiting thread (i.e. OnEvent())
at_breakpoint = false;
}
resume_from_breakpoint.notify_one();
}
std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
vertices.push_back(v0);
vertices.push_back(v1);
vertices.push_back(v2);
int num_vertices = vertices.size();
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
}
void GeometryDumper::Dump() {
// NOTE: Permanently enabling this just trashes the hard disk for no reason.
// Hence, this is currently disabled.
return;
static int index = 0;
std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
std::ofstream file(filename);
for (const auto& vertex : vertices) {
file << "v " << vertex.pos[0]
<< " " << vertex.pos[1]
<< " " << vertex.pos[2] << std::endl;
}
for (const Face& face : faces) {
file << "f " << 1+face.index[0]
<< " " << 1+face.index[1]
<< " " << 1+face.index[2] << std::endl;
}
}
void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data, u32 swizzle_size,
u32 main_offset, const Regs::VSOutputAttributes* output_attributes)
{
// NOTE: Permanently enabling this just trashes hard disks for no reason.
// Hence, this is currently disabled.
return;
struct StuffToWrite {
u8* pointer;
u32 size;
};
std::vector<StuffToWrite> writing_queue;
u32 write_offset = 0;
auto QueueForWriting = [&writing_queue,&write_offset](u8* pointer, u32 size) {
writing_queue.push_back({pointer, size});
u32 old_write_offset = write_offset;
write_offset += size;
return old_write_offset;
};
// First off, try to translate Pica state (one enum for output attribute type and component)
// into shbin format (separate type and component mask).
union OutputRegisterInfo {
enum Type : u64 {
POSITION = 0,
COLOR = 2,
TEXCOORD0 = 3,
TEXCOORD1 = 5,
TEXCOORD2 = 6,
};
BitField< 0, 64, u64> hex;
BitField< 0, 16, Type> type;
BitField<16, 16, u64> id;
BitField<32, 4, u64> component_mask;
};
// This is put into a try-catch block to make sure we notice unknown configurations.
std::vector<OutputRegisterInfo> output_info_table;
for (unsigned i = 0; i < 7; ++i) {
using OutputAttributes = Pica::Regs::VSOutputAttributes;
// TODO: It's still unclear how the attribute components map to the register!
// Once we know that, this code probably will not make much sense anymore.
std::map<OutputAttributes::Semantic, std::pair<OutputRegisterInfo::Type, u32> > map = {
{ OutputAttributes::POSITION_X, { OutputRegisterInfo::POSITION, 1} },
{ OutputAttributes::POSITION_Y, { OutputRegisterInfo::POSITION, 2} },
{ OutputAttributes::POSITION_Z, { OutputRegisterInfo::POSITION, 4} },
{ OutputAttributes::POSITION_W, { OutputRegisterInfo::POSITION, 8} },
{ OutputAttributes::COLOR_R, { OutputRegisterInfo::COLOR, 1} },
{ OutputAttributes::COLOR_G, { OutputRegisterInfo::COLOR, 2} },
{ OutputAttributes::COLOR_B, { OutputRegisterInfo::COLOR, 4} },
{ OutputAttributes::COLOR_A, { OutputRegisterInfo::COLOR, 8} },
{ OutputAttributes::TEXCOORD0_U, { OutputRegisterInfo::TEXCOORD0, 1} },
{ OutputAttributes::TEXCOORD0_V, { OutputRegisterInfo::TEXCOORD0, 2} },
{ OutputAttributes::TEXCOORD1_U, { OutputRegisterInfo::TEXCOORD1, 1} },
{ OutputAttributes::TEXCOORD1_V, { OutputRegisterInfo::TEXCOORD1, 2} },
{ OutputAttributes::TEXCOORD2_U, { OutputRegisterInfo::TEXCOORD2, 1} },
{ OutputAttributes::TEXCOORD2_V, { OutputRegisterInfo::TEXCOORD2, 2} }
};
for (const auto& semantic : std::vector<OutputAttributes::Semantic>{
output_attributes[i].map_x,
output_attributes[i].map_y,
output_attributes[i].map_z,
output_attributes[i].map_w }) {
if (semantic == OutputAttributes::INVALID)
continue;
try {
OutputRegisterInfo::Type type = map.at(semantic).first;
u32 component_mask = map.at(semantic).second;
auto it = std::find_if(output_info_table.begin(), output_info_table.end(),
[&i, &type](const OutputRegisterInfo& info) {
return info.id == i && info.type == type;
}
);
if (it == output_info_table.end()) {
output_info_table.push_back({});
output_info_table.back().type = type;
output_info_table.back().component_mask = component_mask;
output_info_table.back().id = i;
} else {
it->component_mask = it->component_mask | component_mask;
}
} catch (const std::out_of_range& ) {
_dbg_assert_msg_(HW_GPU, 0, "Unknown output attribute mapping");
LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
(int)output_attributes[i].map_x.Value(),
(int)output_attributes[i].map_y.Value(),
(int)output_attributes[i].map_z.Value(),
(int)output_attributes[i].map_w.Value());
}
}
}
struct {
DVLBHeader header;
u32 dvle_offset;
} dvlb{ {DVLBHeader::MAGIC_WORD, 1 } }; // 1 DVLE
DVLPHeader dvlp{ DVLPHeader::MAGIC_WORD };
DVLEHeader dvle{ DVLEHeader::MAGIC_WORD };
QueueForWriting((u8*)&dvlb, sizeof(dvlb));
u32 dvlp_offset = QueueForWriting((u8*)&dvlp, sizeof(dvlp));
dvlb.dvle_offset = QueueForWriting((u8*)&dvle, sizeof(dvle));
// TODO: Reduce the amount of binary code written to relevant portions
dvlp.binary_offset = write_offset - dvlp_offset;
dvlp.binary_size_words = binary_size;
QueueForWriting((u8*)binary_data, binary_size * sizeof(u32));
dvlp.swizzle_info_offset = write_offset - dvlp_offset;
dvlp.swizzle_info_num_entries = swizzle_size;
u32 dummy = 0;
for (unsigned int i = 0; i < swizzle_size; ++i) {
QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
QueueForWriting((u8*)&dummy, sizeof(dummy));
}
dvle.main_offset_words = main_offset;
dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
dvle.output_register_table_size = output_info_table.size();
QueueForWriting((u8*)output_info_table.data(), output_info_table.size() * sizeof(OutputRegisterInfo));
// TODO: Create a label table for "main"
// Write data to file
static int dump_index = 0;
std::string filename = std::string("shader_dump") + std::to_string(++dump_index) + std::string(".shbin");
std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
for (auto& chunk : writing_queue) {
file.write((char*)chunk.pointer, chunk.size);
}
}
static std::unique_ptr<PicaTrace> pica_trace;
static std::mutex pica_trace_mutex;
static int is_pica_tracing = false;
void StartPicaTracing()
{
if (is_pica_tracing) {
LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!");
return;
}
pica_trace_mutex.lock();
pica_trace = std::unique_ptr<PicaTrace>(new PicaTrace);
is_pica_tracing = true;
pica_trace_mutex.unlock();
}
bool IsPicaTracing()
{
return is_pica_tracing != 0;
}
void OnPicaRegWrite(u32 id, u32 value)
{
// Double check for is_pica_tracing to avoid pointless locking overhead
if (!is_pica_tracing)
return;
std::unique_lock<std::mutex> lock(pica_trace_mutex);
if (!is_pica_tracing)
return;
pica_trace->writes.push_back({id, value});
}
std::unique_ptr<PicaTrace> FinishPicaTracing()
{
if (!is_pica_tracing) {
LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!");
return {};
}
// signalize that no further tracing should be performed
is_pica_tracing = false;
// Wait until running tracing is finished
pica_trace_mutex.lock();
std::unique_ptr<PicaTrace> ret(std::move(pica_trace));
pica_trace_mutex.unlock();
return std::move(ret);
}
const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info, bool disable_alpha) {
// Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
// of which is composed of four 2x2 subtiles each of which is composed of four texels.
// Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
// texels are laid out in a 2x2 subtile like this:
// 2 3
// 0 1
//
// The full 8x8 tile has the texels arranged like this:
//
// 42 43 46 47 58 59 62 63
// 40 41 44 45 56 57 60 61
// 34 35 38 39 50 51 54 55
// 32 33 36 37 48 49 52 53
// 10 11 14 15 26 27 30 31
// 08 09 12 13 24 25 28 29
// 02 03 06 07 18 19 22 23
// 00 01 04 05 16 17 20 21
const unsigned int block_width = 8;
const unsigned int block_height = 8;
const unsigned int coarse_x = x & ~7;
const unsigned int coarse_y = y & ~7;
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
// arranged in a Z-order curve. More details on the bit manipulation at:
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
i = (i | (i >> 7)) & 0x3F;
source += coarse_y * info.stride;
const unsigned int offset = coarse_x * block_height + i;
switch (info.format) {
case Regs::TextureFormat::RGBA8:
{
const u8* source_ptr = source + offset * 4;
return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? (u8)255 : source_ptr[0] };
}
case Regs::TextureFormat::RGB8:
{
const u8* source_ptr = source + offset * 3;
return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
}
case Regs::TextureFormat::RGBA5551:
{
const u16 source_ptr = *(const u16*)(source + offset * 2);
u8 r = (source_ptr >> 11) & 0x1F;
u8 g = ((source_ptr) >> 6) & 0x1F;
u8 b = (source_ptr >> 1) & 0x1F;
u8 a = source_ptr & 1;
return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), disable_alpha ? 255 : (a * 255));
}
case Regs::TextureFormat::RGB565:
{
const u16 source_ptr = *(const u16*)(source + offset * 2);
u8 r = (source_ptr >> 11) & 0x1F;
u8 g = ((source_ptr) >> 5) & 0x3F;
u8 b = (source_ptr) & 0x1F;
return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 2) | (g >> 4), (b << 3) | (b >> 2), 255);
}
case Regs::TextureFormat::RGBA4:
{
const u8* source_ptr = source + offset * 2;
u8 r = source_ptr[1] >> 4;
u8 g = source_ptr[1] & 0xFF;
u8 b = source_ptr[0] >> 4;
u8 a = source_ptr[0] & 0xFF;
r = (r << 4) | r;
g = (g << 4) | g;
b = (b << 4) | b;
a = (a << 4) | a;
return { r, g, b, disable_alpha ? (u8)255 : a };
}
case Regs::TextureFormat::IA8:
{
const u8* source_ptr = source + offset * 2;
if (disable_alpha) {
// Show intensity as red, alpha as green
return { source_ptr[1], source_ptr[0], 0, 255 };
} else {
return { source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
}
}
case Regs::TextureFormat::I8:
{
const u8* source_ptr = source + offset;
return { *source_ptr, *source_ptr, *source_ptr, 255 };
}
case Regs::TextureFormat::A8:
{
const u8* source_ptr = source + offset;
if (disable_alpha) {
return { *source_ptr, *source_ptr, *source_ptr, 255 };
} else {
return { 0, 0, 0, *source_ptr };
}
}
case Regs::TextureFormat::IA4:
{
const u8* source_ptr = source + offset;
u8 i = ((*source_ptr) & 0xF0) >> 4;
u8 a = (*source_ptr) & 0xF;
a |= a << 4;
i |= i << 4;
if (disable_alpha) {
// Show intensity as red, alpha as green
return { i, a, 0, 255 };
} else {
return { i, i, i, a };
}
}
case Regs::TextureFormat::A4:
{
const u8* source_ptr = source + offset / 2;
u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
a |= a << 4;
if (disable_alpha) {
return { a, a, a, 255 };
} else {
return { 0, 0, 0, a };
}
}
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
_dbg_assert_(HW_GPU, 0);
return {};
}
}
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format)
{
TextureInfo info;
info.physical_address = config.GetPhysicalAddress();
info.width = config.width;
info.height = config.height;
info.format = format;
info.stride = Pica::Regs::NibblesPerPixel(info.format) * info.width / 2;
return info;
}
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
// NOTE: Permanently enabling this just trashes hard disks for no reason.
// Hence, this is currently disabled.
return;
#ifndef HAVE_PNG
return;
#else
if (!data)
return;
// Write data to file
static int dump_index = 0;
std::string filename = std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png");
u32 row_stride = texture_config.width * 3;
u8* buf;
char title[] = "Citra texture dump";
char title_key[] = "Title";
png_structp png_ptr = nullptr;
png_infop info_ptr = nullptr;
// Open file for writing (binary mode)
FileUtil::IOFile fp(filename, "wb");
// Initialize write structure
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (png_ptr == nullptr) {
LOG_ERROR(Debug_GPU, "Could not allocate write struct\n");
goto finalise;
}
// Initialize info structure
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == nullptr) {
LOG_ERROR(Debug_GPU, "Could not allocate info struct\n");
goto finalise;
}
// Setup Exception handling
if (setjmp(png_jmpbuf(png_ptr))) {
LOG_ERROR(Debug_GPU, "Error during png creation\n");
goto finalise;
}
png_init_io(png_ptr, fp.GetHandle());
// Write header (8 bit colour depth)
png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height,
8, PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_text title_text;
title_text.compression = PNG_TEXT_COMPRESSION_NONE;
title_text.key = title_key;
title_text.text = title;
png_set_text(png_ptr, info_ptr, &title_text, 1);
png_write_info(png_ptr, info_ptr);
buf = new u8[row_stride * texture_config.height];
for (unsigned y = 0; y < texture_config.height; ++y) {
for (unsigned x = 0; x < texture_config.width; ++x) {
TextureInfo info;
info.width = texture_config.width;
info.height = texture_config.height;
info.stride = row_stride;
info.format = registers.texture0_format;
Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info);
buf[3 * x + y * row_stride ] = texture_color.r();
buf[3 * x + y * row_stride + 1] = texture_color.g();
buf[3 * x + y * row_stride + 2] = texture_color.b();
}
}
// Write image data
for (unsigned y = 0; y < texture_config.height; ++y)
{
u8* row_ptr = (u8*)buf + y * row_stride;
u8* ptr = row_ptr;
png_write_row(png_ptr, row_ptr);
}
delete[] buf;
// End write
png_write_end(png_ptr, nullptr);
finalise:
if (info_ptr != nullptr) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
if (png_ptr != nullptr) png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
#endif
}
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages)
{
using Source = Pica::Regs::TevStageConfig::Source;
using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
using Operation = Pica::Regs::TevStageConfig::Operation;
std::string stage_info = "Tev setup:\n";
for (size_t index = 0; index < stages.size(); ++index) {
const auto& tev_stage = stages[index];
static const std::map<Source, std::string> source_map = {
{ Source::PrimaryColor, "PrimaryColor" },
{ Source::Texture0, "Texture0" },
{ Source::Texture1, "Texture1" },
{ Source::Texture2, "Texture2" },
{ Source::Constant, "Constant" },
{ Source::Previous, "Previous" },
};
static const std::map<ColorModifier, std::string> color_modifier_map = {
{ ColorModifier::SourceColor, { "%source.rgb" } },
{ ColorModifier::SourceAlpha, { "%source.aaa" } },
};
static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
{ AlphaModifier::SourceAlpha, "%source.a" },
{ AlphaModifier::OneMinusSourceAlpha, "(255 - %source.a)" },
};
static const std::map<Operation, std::string> combiner_map = {
{ Operation::Replace, "%source1" },
{ Operation::Modulate, "(%source1 * %source2) / 255" },
{ Operation::Add, "(%source1 + %source2)" },
{ Operation::Lerp, "lerp(%source1, %source2, %source3)" },
};
static auto ReplacePattern =
[](const std::string& input, const std::string& pattern, const std::string& replacement) -> std::string {
size_t start = input.find(pattern);
if (start == std::string::npos)
return input;
std::string ret = input;
ret.replace(start, pattern.length(), replacement);
return ret;
};
static auto GetColorSourceStr =
[](const Source& src, const ColorModifier& modifier) {
auto src_it = source_map.find(src);
std::string src_str = "Unknown";
if (src_it != source_map.end())
src_str = src_it->second;
auto modifier_it = color_modifier_map.find(modifier);
std::string modifier_str = "%source.????";
if (modifier_it != color_modifier_map.end())
modifier_str = modifier_it->second;
return ReplacePattern(modifier_str, "%source", src_str);
};
static auto GetColorCombinerStr =
[](const Regs::TevStageConfig& tev_stage) {
auto op_it = combiner_map.find(tev_stage.color_op);
std::string op_str = "Unknown op (%source1, %source2, %source3)";
if (op_it != combiner_map.end())
op_str = op_it->second;
op_str = ReplacePattern(op_str, "%source1", GetColorSourceStr(tev_stage.color_source1, tev_stage.color_modifier1));
op_str = ReplacePattern(op_str, "%source2", GetColorSourceStr(tev_stage.color_source2, tev_stage.color_modifier2));
return ReplacePattern(op_str, "%source3", GetColorSourceStr(tev_stage.color_source3, tev_stage.color_modifier3));
};
static auto GetAlphaSourceStr =
[](const Source& src, const AlphaModifier& modifier) {
auto src_it = source_map.find(src);
std::string src_str = "Unknown";
if (src_it != source_map.end())
src_str = src_it->second;
auto modifier_it = alpha_modifier_map.find(modifier);
std::string modifier_str = "%source.????";
if (modifier_it != alpha_modifier_map.end())
modifier_str = modifier_it->second;
return ReplacePattern(modifier_str, "%source", src_str);
};
static auto GetAlphaCombinerStr =
[](const Regs::TevStageConfig& tev_stage) {
auto op_it = combiner_map.find(tev_stage.alpha_op);
std::string op_str = "Unknown op (%source1, %source2, %source3)";
if (op_it != combiner_map.end())
op_str = op_it->second;
op_str = ReplacePattern(op_str, "%source1", GetAlphaSourceStr(tev_stage.alpha_source1, tev_stage.alpha_modifier1));
op_str = ReplacePattern(op_str, "%source2", GetAlphaSourceStr(tev_stage.alpha_source2, tev_stage.alpha_modifier2));
return ReplacePattern(op_str, "%source3", GetAlphaSourceStr(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
};
stage_info += "Stage " + std::to_string(index) + ": " + GetColorCombinerStr(tev_stage) + " " + GetAlphaCombinerStr(tev_stage) + "\n";
}
LOG_TRACE(HW_GPU, "%s", stage_info.c_str());
}
} // namespace
} // namespace