ec01975549
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
157 lines
4.5 KiB
C++
157 lines
4.5 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include <queue>
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#include "audio_core/audio_types.h"
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#include "audio_core/codec.h"
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/filter.h"
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#include "audio_core/interpolate.h"
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#include "common/common_types.h"
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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namespace HLE {
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/**
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* This module performs:
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* - Buffer management
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* - Decoding of buffers
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* - Buffer resampling and interpolation
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* - Per-source filtering (SimpleFilter, BiquadFilter)
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* - Per-source gain
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* - Other per-source processing
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*/
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class Source final {
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public:
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explicit Source(std::size_t source_id_) : source_id(source_id_) {
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Reset();
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}
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/// Resets internal state.
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void Reset();
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/// Sets the memory system to read data from
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void SetMemory(Memory::MemorySystem& memory);
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/**
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* This is called once every audio frame. This performs per-source processing every frame.
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* @param config The new configuration we've got for this Source from the application.
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* @param adpcm_coeffs ADPCM coefficients to use if config tells us to use them (may contain
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* invalid values otherwise).
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* @return The current status of this Source. This is given back to the emulated application via
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* SharedMemory.
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*/
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SourceStatus::Status Tick(SourceConfiguration::Configuration& config,
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const s16_le (&adpcm_coeffs)[16]);
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/**
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* Mix this source's output into dest, using the gains for the `intermediate_mix_id`-th
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* intermediate mixer.
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* @param dest The QuadFrame32 to mix into.
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* @param intermediate_mix_id The id of the intermediate mix whose gains we are using.
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*/
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void MixInto(QuadFrame32& dest, std::size_t intermediate_mix_id) const;
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private:
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const std::size_t source_id;
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Memory::MemorySystem* memory_system;
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StereoFrame16 current_frame;
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using Format = SourceConfiguration::Configuration::Format;
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using InterpolationMode = SourceConfiguration::Configuration::InterpolationMode;
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using MonoOrStereo = SourceConfiguration::Configuration::MonoOrStereo;
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/// Internal representation of a buffer for our buffer queue
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struct Buffer {
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PAddr physical_address;
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u32 length;
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u8 adpcm_ps;
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std::array<u16, 2> adpcm_yn;
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bool adpcm_dirty;
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bool is_looping;
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u16 buffer_id;
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MonoOrStereo mono_or_stereo;
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Format format;
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bool from_queue;
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u32_dsp play_position; // = 0;
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bool has_played; // = false;
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};
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struct BufferOrder {
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bool operator()(const Buffer& a, const Buffer& b) const {
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// Lower buffer_id comes first.
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return a.buffer_id > b.buffer_id;
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}
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};
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struct {
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// State variables
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bool enabled = false;
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u16 sync = 0;
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// Mixing
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std::array<std::array<float, 4>, 3> gain = {};
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// Buffer queue
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std::priority_queue<Buffer, std::vector<Buffer>, BufferOrder> input_queue;
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MonoOrStereo mono_or_stereo = MonoOrStereo::Mono;
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Format format = Format::ADPCM;
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// Current buffer
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u32 current_sample_number = 0;
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u32 next_sample_number = 0;
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AudioInterp::StereoBuffer16 current_buffer;
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// buffer_id state
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bool buffer_update = false;
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u32 current_buffer_id = 0;
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// Decoding state
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std::array<s16, 16> adpcm_coeffs = {};
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Codec::ADPCMState adpcm_state = {};
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// Resampling state
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float rate_multiplier = 1.0;
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InterpolationMode interpolation_mode = InterpolationMode::Polyphase;
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AudioInterp::State interp_state = {};
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// Filter state
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SourceFilters filters;
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} state;
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// Internal functions
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/// INTERNAL: Update our internal state based on the current config.
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void ParseConfig(SourceConfiguration::Configuration& config, const s16_le (&adpcm_coeffs)[16]);
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/// INTERNAL: Generate the current audio output for this frame based on our internal state.
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void GenerateFrame();
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/// INTERNAL: Dequeues a buffer and does preprocessing on it (decoding, resampling). Puts it
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/// into current_buffer.
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bool DequeueBuffer();
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/// INTERNAL: Generates a SourceStatus::Status based on our internal state.
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SourceStatus::Status GetCurrentStatus();
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};
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} // namespace HLE
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} // namespace AudioCore
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