112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
#include <QThread>
|
|
#include <QGLWidget>
|
|
#include "common.h"
|
|
#include "emu_window.h"
|
|
|
|
class GRenderWindow;
|
|
class QKeyEvent;
|
|
|
|
class EmuThread : public QThread
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
/**
|
|
* Set image filename
|
|
*
|
|
* @param filename
|
|
* @warning Only call when not running!
|
|
*/
|
|
void SetFilename(const char* filename);
|
|
|
|
/**
|
|
* Start emulation (on new thread)
|
|
*
|
|
* @warning Only call when not running!
|
|
*/
|
|
void run();
|
|
|
|
/**
|
|
* Allow the CPU to process a single instruction (if cpu is not running)
|
|
*
|
|
* @note This function is thread-safe
|
|
*/
|
|
void ExecStep() { exec_cpu_step = true; }
|
|
|
|
/**
|
|
* Allow the CPU to continue processing instructions without interruption
|
|
*
|
|
* @note This function is thread-safe
|
|
*/
|
|
void SetCpuRunning(bool running) { cpu_running = running; }
|
|
|
|
/**
|
|
* Allow the CPU to continue processing instructions without interruption
|
|
*
|
|
* @note This function is thread-safe
|
|
*/
|
|
bool IsCpuRunning() { return cpu_running; }
|
|
|
|
|
|
public slots:
|
|
/**
|
|
* Stop emulation and wait for the thread to finish.
|
|
*
|
|
* @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then.
|
|
* @note: This function is thread-safe.
|
|
*/
|
|
void Stop();
|
|
|
|
private:
|
|
friend class GRenderWindow;
|
|
|
|
EmuThread(GRenderWindow* render_window);
|
|
|
|
char filename[MAX_PATH];
|
|
|
|
bool exec_cpu_step;
|
|
bool cpu_running;
|
|
|
|
GRenderWindow* render_window;
|
|
|
|
signals:
|
|
/**
|
|
* Emitted when CPU when we've finished processing a single Gekko instruction
|
|
*
|
|
* @warning This will only be emitted when the CPU is not running (SetCpuRunning(false))
|
|
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
|
|
*/
|
|
void CPUStepped();
|
|
};
|
|
|
|
class GRenderWindow : public QWidget, public EmuWindow
|
|
{
|
|
public:
|
|
GRenderWindow(QWidget* parent = NULL);
|
|
~GRenderWindow();
|
|
|
|
void closeEvent(QCloseEvent*);
|
|
|
|
// EmuWindow implementation
|
|
void SwapBuffers();
|
|
void MakeCurrent();
|
|
void DoneCurrent();
|
|
void PollEvents();
|
|
|
|
void BackupGeometry();
|
|
void RestoreGeometry();
|
|
void restoreGeometry(const QByteArray& geometry); // overridden
|
|
QByteArray saveGeometry(); // overridden
|
|
|
|
EmuThread& GetEmuThread();
|
|
|
|
void keyPressEvent(QKeyEvent* event);
|
|
void keyReleaseEvent(QKeyEvent* event);
|
|
|
|
private:
|
|
QGLWidget* child;
|
|
|
|
EmuThread emu_thread;
|
|
|
|
QByteArray geometry;
|
|
};
|