citra/src/common/zstd_compression.cpp
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00

50 lines
1.6 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <zstd.h>
#include "common/zstd_compression.h"
namespace Common::Compression {
std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level) {
compression_level = std::clamp(compression_level, ZSTD_minCLevel(), ZSTD_maxCLevel());
const std::size_t max_compressed_size = ZSTD_compressBound(source.size());
std::vector<u8> compressed(max_compressed_size);
const std::size_t compressed_size = ZSTD_compress(
compressed.data(), compressed.size(), source.data(), source.size(), compression_level);
if (ZSTD_isError(compressed_size)) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source) {
return CompressDataZSTD(source, ZSTD_CLEVEL_DEFAULT);
}
std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
const std::size_t decompressed_size =
ZSTD_getFrameContentSize(compressed.data(), compressed.size());
std::vector<u8> decompressed(decompressed_size);
const std::size_t uncompressed_result_size = ZSTD_decompress(
decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
// Decompression failed
return {};
}
return decompressed;
}
} // namespace Common::Compression