citra/src/core/rpc/rpc_server.cpp
Ben 55ec7031cc
Core timing 2.0 (#4913)
* Core::Timing: Add multiple timer, one for each core

* revert clang-format; work on tests for CoreTiming

* Kernel:: Add support for multiple cores, asserts in HandleSyncRequest because Thread->status == WaitIPC

* Add some TRACE_LOGs

* fix tests

* make some adjustments to qt-debugger, cheats and gdbstub(probably still broken)

* Make ARM_Interface::id private, rework ARM_Interface ctor

* ReRename TimingManager to Timing for smaler diff

* addressed review comments
2020-02-21 19:31:32 +01:00

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4.3 KiB
C++

#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/memory.h"
#include "core/rpc/packet.h"
#include "core/rpc/rpc_server.h"
namespace RPC {
RPCServer::RPCServer() : server(*this) {
LOG_INFO(RPC_Server, "Starting RPC server ...");
Start();
LOG_INFO(RPC_Server, "RPC started.");
}
RPCServer::~RPCServer() {
LOG_INFO(RPC_Server, "Stopping RPC ...");
Stop();
LOG_INFO(RPC_Server, "RPC stopped.");
}
void RPCServer::HandleReadMemory(Packet& packet, u32 address, u32 data_size) {
if (data_size > MAX_READ_SIZE) {
return;
}
// Note: Memory read occurs asynchronously from the state of the emulator
Core::System::GetInstance().Memory().ReadBlock(
*Core::System::GetInstance().Kernel().GetCurrentProcess(), address,
packet.GetPacketData().data(), data_size);
packet.SetPacketDataSize(data_size);
packet.SendReply();
}
void RPCServer::HandleWriteMemory(Packet& packet, u32 address, const u8* data, u32 data_size) {
// Only allow writing to certain memory regions
if ((address >= Memory::PROCESS_IMAGE_VADDR && address <= Memory::PROCESS_IMAGE_VADDR_END) ||
(address >= Memory::HEAP_VADDR && address <= Memory::HEAP_VADDR_END) ||
(address >= Memory::N3DS_EXTRA_RAM_VADDR && address <= Memory::N3DS_EXTRA_RAM_VADDR_END)) {
// Note: Memory write occurs asynchronously from the state of the emulator
Core::System::GetInstance().Memory().WriteBlock(
*Core::System::GetInstance().Kernel().GetCurrentProcess(), address, data, data_size);
// If the memory happens to be executable code, make sure the changes become visible
// Is current core correct here?
Core::System::GetInstance().InvalidateCacheRange(address, data_size);
}
packet.SetPacketDataSize(0);
packet.SendReply();
}
bool RPCServer::ValidatePacket(const PacketHeader& packet_header) {
if (packet_header.version <= CURRENT_VERSION) {
switch (packet_header.packet_type) {
case PacketType::ReadMemory:
case PacketType::WriteMemory:
if (packet_header.packet_size >= (sizeof(u32) * 2)) {
return true;
}
break;
default:
break;
}
}
return false;
}
void RPCServer::HandleSingleRequest(std::unique_ptr<Packet> request_packet) {
bool success = false;
if (ValidatePacket(request_packet->GetHeader())) {
// Currently, all request types use the address/data_size wire format
u32 address = 0;
u32 data_size = 0;
std::memcpy(&address, request_packet->GetPacketData().data(), sizeof(address));
std::memcpy(&data_size, request_packet->GetPacketData().data() + sizeof(address),
sizeof(data_size));
switch (request_packet->GetPacketType()) {
case PacketType::ReadMemory:
if (data_size > 0 && data_size <= MAX_READ_SIZE) {
HandleReadMemory(*request_packet, address, data_size);
success = true;
}
break;
case PacketType::WriteMemory:
if (data_size > 0 && data_size <= MAX_PACKET_DATA_SIZE - (sizeof(u32) * 2)) {
const u8* data = request_packet->GetPacketData().data() + (sizeof(u32) * 2);
HandleWriteMemory(*request_packet, address, data, data_size);
success = true;
}
break;
default:
break;
}
}
if (!success) {
// Send an empty reply, so as not to hang the client
request_packet->SetPacketDataSize(0);
request_packet->SendReply();
}
}
void RPCServer::HandleRequestsLoop() {
std::unique_ptr<RPC::Packet> request_packet;
LOG_INFO(RPC_Server, "Request handler started.");
while ((request_packet = request_queue.PopWait())) {
HandleSingleRequest(std::move(request_packet));
}
}
void RPCServer::QueueRequest(std::unique_ptr<RPC::Packet> request) {
request_queue.Push(std::move(request));
}
void RPCServer::Start() {
const auto threadFunction = [this]() { HandleRequestsLoop(); };
request_handler_thread = std::thread(threadFunction);
server.Start();
}
void RPCServer::Stop() {
server.Stop();
request_handler_thread.join();
}
}; // namespace RPC