citra/src/video_core/renderer_opengl/gl_shader_util.cpp
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00

120 lines
3.7 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <string>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_vars.h"
namespace OpenGL {
GLuint LoadShader(std::string_view source, GLenum type) {
const std::string version = GLES ? R"(#version 320 es
#define CITRA_GLES
#if defined(GL_ANDROID_extension_pack_es31a)
#extension GL_ANDROID_extension_pack_es31a : enable
#endif // defined(GL_ANDROID_extension_pack_es31a)
#if defined(GL_EXT_clip_cull_distance)
#extension GL_EXT_clip_cull_distance : enable
#endif // defined(GL_EXT_clip_cull_distance)
)"
: "#version 430 core\n";
std::string_view debug_type;
switch (type) {
case GL_VERTEX_SHADER:
debug_type = "vertex";
break;
case GL_GEOMETRY_SHADER:
debug_type = "geometry";
break;
case GL_FRAGMENT_SHADER:
debug_type = "fragment";
break;
default:
UNREACHABLE();
}
std::array<const GLchar*, 2> src_arr{version.data(), source.data()};
std::array<GLint, 2> lengths{static_cast<GLint>(version.size()),
static_cast<GLint>(source.size())};
GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), lengths.data());
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
glCompileShader(shader_id);
GLint result = GL_FALSE;
GLint info_log_length;
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> shader_error(info_log_length);
glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]);
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "{}", &shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type,
&shader_error[0]);
LOG_ERROR(Render_OpenGL, "Shader source code:\n{}{}", src_arr[0], src_arr[1]);
}
}
return shader_id;
}
GLuint LoadProgram(bool separable_program, std::span<const GLuint> shaders) {
// Link the program
LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
for (GLuint shader : shaders) {
if (shader != 0) {
glAttachShader(program_id, shader);
}
}
if (separable_program) {
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
}
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
glLinkProgram(program_id);
// Check the program
GLint result = GL_FALSE;
GLint info_log_length;
glGetProgramiv(program_id, GL_LINK_STATUS, &result);
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> program_error(info_log_length);
glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "{}", &program_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", &program_error[0]);
}
}
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
for (GLuint shader : shaders) {
if (shader != 0) {
glDetachShader(program_id, shader);
}
}
return program_id;
}
} // namespace OpenGL