citra/src/core/settings.cpp
fearlessTobi 1302c9c1e7 frontend: Remove V-Sync option from UI
The V-Sync option is fundamentally broken in Citra, so let's do the same as yuzu and remove it entirely for SDL2 and at least from the frontend for QT.
(It was also only used by 7.3% of users)
2019-01-19 17:43:44 +01:00

133 lines
5.6 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "audio_core/dsp_interface.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_renderer) {
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
}
VideoCore::g_renderer_bg_color_update_requested = true;
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
Core::DSP().EnableStretching(values.enable_audio_stretching);
auto hid = Service::HID::GetModule(system);
if (hid) {
hid->ReloadInputDevices();
}
auto sm = system.ServiceManager();
auto ir_user = sm.GetService<Service::IR::IR_USER>("ir:USER");
if (ir_user)
ir_user->ReloadInputDevices();
auto ir_rst = sm.GetService<Service::IR::IR_RST>("ir:rst");
if (ir_rst)
ir_rst->ReloadInputDevices();
auto cam = Service::CAM::GetModule(system);
if (cam) {
cam->ReloadCameraDevices();
}
}
}
template <typename T>
void LogSetting(const std::string& name, const T& value) {
LOG_INFO(Config, "{}: {}", name, value);
}
void LogSettings() {
LOG_INFO(Config, "Citra Configuration:");
LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs);
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Layout_Toggle3d", Settings::values.toggle_3d);
LogSetting("Layout_Factor3d", Settings::values.factor_3d);
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
using namespace Service::CAM;
LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
LogSetting("System_RegionValue", Settings::values.region_value);
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
}
void LoadProfile(int index) {
Settings::values.current_input_profile = Settings::values.input_profiles[index];
Settings::values.current_input_profile_index = index;
}
void SaveProfile(int index) {
Settings::values.input_profiles[index] = Settings::values.current_input_profile;
}
void CreateProfile(std::string name) {
Settings::InputProfile profile = values.current_input_profile;
profile.name = std::move(name);
Settings::values.input_profiles.push_back(std::move(profile));
Settings::values.current_input_profile_index =
static_cast<int>(Settings::values.input_profiles.size()) - 1;
Settings::LoadProfile(Settings::values.current_input_profile_index);
}
void DeleteProfile(int index) {
Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index);
Settings::LoadProfile(0);
}
void RenameCurrentProfile(std::string new_name) {
Settings::values.input_profiles[Settings::values.current_input_profile_index].name =
std::move(new_name);
}
} // namespace Settings