video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
21 lines
837 B
C++
21 lines
837 B
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Core {
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// 3DS Video Constants
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// -------------------
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// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
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// framebuffers in video memory are stored in column-major order and rendered sideways, causing
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// the widths and heights of the framebuffers read by the LCD to be switched compared to the
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// heights and widths of the screens listed here.
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constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
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constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
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constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
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constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
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} // namespace Core
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