e6a7723f2f
This will be useful when implementing mutex priority inheritance.
202 lines
6 KiB
C++
202 lines
6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/shared_page.h"
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namespace Kernel {
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unsigned int Object::next_object_id;
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HandleTable g_handle_table;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(std::move(thread));
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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// Remove the threads that are ready or already running from our waitlist
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boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
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return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY ||
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thread->status == THREADSTATUS_DEAD;
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});
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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bool ready_to_run =
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std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) { return object->ShouldWait(thread.get()); });
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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}
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}
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return candidate;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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thread->wait_set_output = false;
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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object->RemoveWaitingThread(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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// Clear the thread's waitlist
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thread->wait_objects.clear();
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}
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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// Note: Removing the thread from the object's waitlist will be
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// done by GetHighestPriorityReadyThread.
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}
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}
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const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
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return waiting_threads;
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}
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HandleTable::HandleTable() {
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next_generation = 1;
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Clear();
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}
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ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
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DEBUG_ASSERT(obj != nullptr);
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u16 slot = next_free_slot;
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if (slot >= generations.size()) {
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LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
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return ERR_OUT_OF_HANDLES;
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}
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next_free_slot = generations[slot];
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u16 generation = next_generation++;
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// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
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// CTR-OS doesn't use generation 0, so skip straight to 1.
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if (next_generation >= (1 << 15))
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next_generation = 1;
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generations[slot] = generation;
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objects[slot] = std::move(obj);
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Handle handle = generation | (slot << 15);
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return MakeResult<Handle>(handle);
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}
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ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
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SharedPtr<Object> object = GetGeneric(handle);
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if (object == nullptr) {
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LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
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return ERR_INVALID_HANDLE;
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}
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return Create(std::move(object));
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}
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ResultCode HandleTable::Close(Handle handle) {
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if (!IsValid(handle))
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return ERR_INVALID_HANDLE;
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u16 slot = GetSlot(handle);
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objects[slot] = nullptr;
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generations[slot] = next_free_slot;
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next_free_slot = slot;
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return RESULT_SUCCESS;
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}
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bool HandleTable::IsValid(Handle handle) const {
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size_t slot = GetSlot(handle);
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u16 generation = GetGeneration(handle);
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return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
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}
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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return GetCurrentThread();
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} else if (handle == CurrentProcess) {
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return g_current_process;
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}
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if (!IsValid(handle)) {
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return nullptr;
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}
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return objects[GetSlot(handle)];
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}
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void HandleTable::Clear() {
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for (u16 i = 0; i < MAX_COUNT; ++i) {
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generations[i] = i + 1;
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objects[i] = nullptr;
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}
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next_free_slot = 0;
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}
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/// Initialize the kernel
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void Init(u32 system_mode) {
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ConfigMem::Init();
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SharedPage::Init();
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Kernel::MemoryInit(system_mode);
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Kernel::ResourceLimitsInit();
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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Object::next_object_id = 0;
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// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
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// reserved for low-level services
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Process::next_process_id = 10;
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}
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/// Shutdown the kernel
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void Shutdown() {
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g_handle_table.Clear(); // Free all kernel objects
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Kernel::ThreadingShutdown();
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g_current_process = nullptr;
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Kernel::TimersShutdown();
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Kernel::ResourceLimitsShutdown();
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Kernel::MemoryShutdown();
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}
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} // namespace
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