citra/src/video_core/CMakeLists.txt
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00

100 lines
2.7 KiB
CMake

add_library(video_core STATIC
command_processor.cpp
command_processor.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
geometry_pipeline.cpp
geometry_pipeline.h
gpu_debugger.h
pica.cpp
pica.h
pica_state.h
pica_types.h
primitive_assembly.cpp
primitive_assembly.h
rasterizer_interface.h
regs.cpp
regs.h
regs_framebuffer.h
regs_lighting.h
regs_pipeline.h
regs_rasterizer.h
regs_shader.h
regs_texturing.h
renderer_base.cpp
renderer_base.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_vars.cpp
renderer_opengl/gl_vars.h
renderer_opengl/pica_to_gl.h
renderer_opengl/post_processing_opengl.cpp
renderer_opengl/post_processing_opengl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
shader/debug_data.h
shader/shader.cpp
shader/shader.h
shader/shader_interpreter.cpp
shader/shader_interpreter.h
swrasterizer/clipper.cpp
swrasterizer/clipper.h
swrasterizer/framebuffer.cpp
swrasterizer/framebuffer.h
swrasterizer/lighting.cpp
swrasterizer/lighting.h
swrasterizer/proctex.cpp
swrasterizer/proctex.h
swrasterizer/rasterizer.cpp
swrasterizer/rasterizer.h
swrasterizer/swrasterizer.cpp
swrasterizer/swrasterizer.h
swrasterizer/texturing.cpp
swrasterizer/texturing.h
texture/etc1.cpp
texture/etc1.h
texture/texture_decode.cpp
texture/texture_decode.h
utils.h
vertex_loader.cpp
vertex_loader.h
video_core.cpp
video_core.h
)
if(ARCHITECTURE_x86_64)
target_sources(video_core
PRIVATE
shader/shader_jit_x64.cpp
shader/shader_jit_x64_compiler.cpp
shader/shader_jit_x64.h
shader/shader_jit_x64_compiler.h
)
endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad nihstro-headers)
if (ARCHITECTURE_x86_64)
target_link_libraries(video_core PUBLIC xbyak)
endif()