citra/src/common/common_paths.h
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00

70 lines
1.8 KiB
C

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Make sure we pick up USER_DIR if set in config.h
#include "common/common.h"
// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "user"
#define EMU_DATA_DIR "Citra Emulator"
#else
#define USERDATA_DIR "user"
#ifdef USER_DIR
#define EMU_DATA_DIR USER_DIR
#else
#define EMU_DATA_DIR ".citra-emu"
#endif
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define CONFIG_DIR "config"
#define GAMECONFIG_DIR "game_config"
#define MAPS_DIR "maps"
#define CACHE_DIR "cache"
#define SDMC_DIR "sdmc"
#define SAVEDATA_DIR "savedata"
#define SYSDATA_DIR "sysdata"
#define SYSSAVEDATA_DIR "syssavedata"
#define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots"
#define DUMP_DIR "dump"
#define DUMP_TEXTURES_DIR "textures"
#define DUMP_FRAMES_DIR "frames"
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define EMU_CONFIG "emu.ini"
#define DEBUGGER_CONFIG "debugger.ini"
#define LOGGER_CONFIG "logger.ini"
// Sys files
#define SHARED_FONT "shared_font.bin"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"