177 lines
5.9 KiB
C++
177 lines
5.9 KiB
C++
// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <boost/serialization/binary_object.hpp>
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#include <cryptopp/hex.h>
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#include "common/archives.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/zstd_compression.h"
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/savestate.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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namespace Core {
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#pragma pack(push, 1)
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struct CSTHeader {
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std::array<u8, 4> filetype; /// Unique Identifier to check the file type (always "CST"0x1B)
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u64_le program_id; /// ID of the ROM being executed. Also called title_id
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std::array<u8, 20> revision; /// Git hash of the revision this savestate was created with
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u64_le time; /// The time when this save state was created
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std::array<u8, 216> reserved; /// Make heading 256 bytes so it has consistent size
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& boost::serialization::binary_object(this, sizeof(CSTHeader));
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}
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};
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static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes");
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#pragma pack(pop)
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constexpr std::array<u8, 4> header_magic_bytes{{'C', 'S', 'T', 0x1B}};
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std::string GetSaveStatePath(u64 program_id, u32 slot) {
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return fmt::format("{}{:016X}.{:02d}.cst", FileUtil::GetUserPath(FileUtil::UserPath::StatesDir),
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program_id, slot);
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}
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std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
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std::vector<SaveStateInfo> result;
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for (u32 slot = 1; slot <= SaveStateSlotCount; ++slot) {
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const auto path = GetSaveStatePath(program_id, slot);
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if (!FileUtil::Exists(path)) {
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continue;
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}
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SaveStateInfo info;
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info.slot = slot;
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FileUtil::IOFile file(path, "rb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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continue;
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}
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CSTHeader header;
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if (file.GetSize() < sizeof(header)) {
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LOG_ERROR(Core, "File too small {}", path);
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continue;
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}
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if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
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LOG_ERROR(Core, "Could not read from file {}", path);
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continue;
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}
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if (header.filetype != header_magic_bytes) {
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LOG_WARNING(Core, "Invalid save state file {}", path);
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continue;
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}
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info.time = header.time;
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if (header.program_id != program_id) {
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LOG_WARNING(Core, "Save state file isn't for the current game {}", path);
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continue;
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}
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std::string revision = fmt::format("{:02x}", fmt::join(header.revision, ""));
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if (revision == Common::g_scm_rev) {
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info.status = SaveStateInfo::ValidationStatus::OK;
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} else {
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LOG_WARNING(Core, "Save state file created from a different revision {}", path);
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info.status = SaveStateInfo::ValidationStatus::RevisionDismatch;
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}
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result.emplace_back(std::move(info));
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}
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return result;
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}
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void System::SaveState(u32 slot) const {
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std::ostringstream sstream{std::ios_base::binary};
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try {
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oarchive oa{sstream};
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oa&* this;
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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}
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const std::string& str{sstream.str()};
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auto buffer = Common::Compression::CompressDataZSTDDefault(
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reinterpret_cast<const u8*>(str.data()), str.size());
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const auto path = GetSaveStatePath(title_id, slot);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Core, "Could not create path {}", path);
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return;
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}
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FileUtil::IOFile file(path, "wb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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return;
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}
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CSTHeader header{};
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header.filetype = header_magic_bytes;
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header.program_id = title_id;
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std::string rev_bytes;
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CryptoPP::StringSource(Common::g_scm_rev, true,
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new CryptoPP::HexDecoder(new CryptoPP::StringSink(rev_bytes)));
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std::memcpy(header.revision.data(), rev_bytes.data(), sizeof(header.revision));
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header.time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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if (file.WriteBytes(&header, sizeof(header)) != sizeof(header)) {
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LOG_ERROR(Core, "Could not write to file {}", path);
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return;
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}
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if (file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) {
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LOG_ERROR(Core, "Could not write to file {}", path);
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return;
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}
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}
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void System::LoadState(u32 slot) {
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if (Network::GetRoomMember().lock()->IsConnected()) {
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LOG_ERROR(Core, "Unable to load while connected to multiplayer");
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return;
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}
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const auto path = GetSaveStatePath(title_id, slot);
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if (!FileUtil::Exists(path)) {
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LOG_ERROR(Core, "File not exist {}", path);
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return;
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}
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std::vector<u8> decompressed;
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{
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std::vector<u8> buffer(FileUtil::GetSize(path) - sizeof(CSTHeader));
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FileUtil::IOFile file(path, "rb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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return;
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}
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file.Seek(sizeof(CSTHeader), SEEK_SET); // Skip header
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if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
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LOG_ERROR(Core, "Could not read from file {}", path);
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return;
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}
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decompressed = Common::Compression::DecompressDataZSTD(buffer);
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}
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std::istringstream sstream{
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std::string{reinterpret_cast<char*>(decompressed.data()), decompressed.size()},
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std::ios_base::binary};
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decompressed.clear();
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try {
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iarchive ia{sstream};
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ia&* this;
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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}
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}
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} // namespace Core
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