3027 lines
183 KiB
C
3027 lines
183 KiB
C
/*
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OpenGL, OpenGL ES loader generated by glad 0.1.36 on Mon Aug 22 20:31:42 2022.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=4.6, gles2=3.2
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Profile: compatibility
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Extensions:
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GL_ARB_buffer_storage,
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GL_EXT_clip_cull_distance,
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GL_KHR_debug
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --extensions="GL_ARB_buffer_storage,GL_EXT_clip_cull_distance,GL_KHR_debug"
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6&api=gles2%3D3.2&extensions=GL_ARB_buffer_storage&extensions=GL_EXT_clip_cull_distance&extensions=GL_KHR_debug
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/glad.h>
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static void* get_proc(const char *namez);
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#if defined(_WIN32) || defined(__CYGWIN__)
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#ifndef _WINDOWS_
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#undef APIENTRY
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#endif
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#ifdef _MSC_VER
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define IS_UWP 1
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#endif
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#endif
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static
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int open_gl(void) {
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#ifndef IS_UWP
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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void (* tmp)(void);
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tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
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return gladGetProcAddressPtr != NULL;
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}
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#endif
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary((HMODULE) libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#if defined(__APPLE__) || defined(__HAIKU__)
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#if !defined(__APPLE__) && !defined(__HAIKU__)
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#if defined(_WIN32) || defined(__CYGWIN__)
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result = (void*)GetProcAddress((HMODULE) libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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unsigned int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
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}
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if (exts_i == NULL) {
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return 0;
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}
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for(index = 0; index < (unsigned)num_exts_i; index++) {
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const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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size_t len = strlen(gl_str_tmp);
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char *local_str = (char*)malloc((len+1) * sizeof(char));
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if(local_str != NULL) {
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memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
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}
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exts_i[index] = local_str;
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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free((char *)exts_i[index]);
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}
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free((void *)exts_i);
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exts_i = NULL;
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}
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}
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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if(exts_i == NULL) return 0;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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int GLAD_GL_VERSION_4_0 = 0;
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int GLAD_GL_VERSION_4_1 = 0;
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int GLAD_GL_VERSION_4_2 = 0;
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int GLAD_GL_VERSION_4_3 = 0;
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int GLAD_GL_VERSION_4_4 = 0;
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int GLAD_GL_VERSION_4_5 = 0;
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int GLAD_GL_VERSION_4_6 = 0;
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int GLAD_GL_ES_VERSION_2_0 = 0;
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int GLAD_GL_ES_VERSION_3_0 = 0;
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int GLAD_GL_ES_VERSION_3_1 = 0;
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int GLAD_GL_ES_VERSION_3_2 = 0;
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PFNGLACCUMPROC glad_glAccum = NULL;
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
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PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINPROC glad_glBegin = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
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PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
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PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
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PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
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PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
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PFNGLBITMAPPROC glad_glBitmap = NULL;
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PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
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PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
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PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCALLLISTPROC glad_glCallList = NULL;
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PFNGLCALLLISTSPROC glad_glCallLists = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
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PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
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PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
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PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
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PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
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PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
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PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
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PFNGLCOLOR3BPROC glad_glColor3b = NULL;
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PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
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PFNGLCOLOR3DPROC glad_glColor3d = NULL;
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PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
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PFNGLCOLOR3FPROC glad_glColor3f = NULL;
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PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
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PFNGLCOLOR3IPROC glad_glColor3i = NULL;
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PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
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PFNGLCOLOR3SPROC glad_glColor3s = NULL;
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PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
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PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
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PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
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PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
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PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
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PFNGLCOLOR3USPROC glad_glColor3us = NULL;
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PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
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PFNGLCOLOR4BPROC glad_glColor4b = NULL;
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PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
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PFNGLCOLOR4DPROC glad_glColor4d = NULL;
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PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
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PFNGLCOLOR4FPROC glad_glColor4f = NULL;
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PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
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PFNGLCOLOR4IPROC glad_glColor4i = NULL;
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PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
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PFNGLCOLOR4SPROC glad_glColor4s = NULL;
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PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
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PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
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PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
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PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
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PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
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PFNGLCOLOR4USPROC glad_glColor4us = NULL;
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PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
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|
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
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PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
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PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
|
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
|
|
PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
|
|
PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
|
PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
|
|
PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
|
|
PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
|
|
PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
|
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
|
|
PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
|
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
|
|
PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
|
|
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
|
|
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
|
PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
|
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
|
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
|
|
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
|
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
|
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
|
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
|
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
|
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
|
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
|
|
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
|
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
|
|
PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
|
|
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
|
|
PFNGLENABLEPROC glad_glEnable = NULL;
|
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
|
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
|
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
|
PFNGLENDPROC glad_glEnd = NULL;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
|
PFNGLENDLISTPROC glad_glEndList = NULL;
|
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
|
PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
|
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
|
|
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
|
|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
|
|
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
|
|
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
|
|
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
|
|
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
|
|
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
|
|
PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
|
|
PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
|
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
|
|
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
|
|
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
|
|
PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
|
|
PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
|
|
PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
|
|
PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
|
|
PFNGLFOGFPROC glad_glFogf = NULL;
|
|
PFNGLFOGFVPROC glad_glFogfv = NULL;
|
|
PFNGLFOGIPROC glad_glFogi = NULL;
|
|
PFNGLFOGIVPROC glad_glFogiv = NULL;
|
|
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
|
PFNGLFRUSTUMPROC glad_glFrustum = NULL;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
|
PFNGLGENLISTSPROC glad_glGenLists = NULL;
|
|
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
|
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
|
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
|
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
|
|
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
|
|
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
|
|
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
|
PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
|
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
|
|
PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
|
|
PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
|
|
PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
|
|
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
|
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
|
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
|
|
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
|
|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
|
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
|
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
|
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
|
|
PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
|
|
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
|
|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
|
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
|
|
PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
|
|
PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
|
|
PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
|
|
PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
|
|
PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
|
|
PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
|
|
PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
|
|
PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
|
|
PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
|
|
PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
|
|
PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
|
|
PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
|
|
PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
|
|
PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
|
|
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
|
|
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
|
|
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
|
|
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
|
|
PFNGLINDEXDPROC glad_glIndexd = NULL;
|
|
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
|
|
PFNGLINDEXFPROC glad_glIndexf = NULL;
|
|
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
|
|
PFNGLINDEXIPROC glad_glIndexi = NULL;
|
|
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
|
|
PFNGLINDEXSPROC glad_glIndexs = NULL;
|
|
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
|
|
PFNGLINDEXUBPROC glad_glIndexub = NULL;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
|
|
PFNGLINITNAMESPROC glad_glInitNames = NULL;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
|
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISLISTPROC glad_glIsList = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
|
|
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
|
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
|
|
PFNGLLIGHTFPROC glad_glLightf = NULL;
|
|
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
|
|
PFNGLLIGHTIPROC glad_glLighti = NULL;
|
|
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
|
|
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLISTBASEPROC glad_glListBase = NULL;
|
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
|
|
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAP1DPROC glad_glMap1d = NULL;
|
|
PFNGLMAP1FPROC glad_glMap1f = NULL;
|
|
PFNGLMAP2DPROC glad_glMap2d = NULL;
|
|
PFNGLMAP2FPROC glad_glMap2f = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
|
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
|
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
|
|
PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
|
|
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
|
|
PFNGLMATERIALIPROC glad_glMateriali = NULL;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
|
|
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
|
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
|
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
|
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
|
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
|
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
|
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
|
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
|
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
|
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
|
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
|
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
|
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
|
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
|
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
|
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
|
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
|
PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
|
|
PFNGLNEWLISTPROC glad_glNewList = NULL;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
|
|
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
|
|
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLORTHOPROC glad_glOrtho = NULL;
|
|
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
|
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
|
|
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
|
|
PFNGLPOPNAMEPROC glad_glPopName = NULL;
|
|
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
|
|
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
|
|
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
|
|
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
|
|
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
|
|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
|
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
|
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
|
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
|
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
|
|
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
|
|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
|
|
PFNGLRECTDPROC glad_glRectd = NULL;
|
|
PFNGLRECTDVPROC glad_glRectdv = NULL;
|
|
PFNGLRECTFPROC glad_glRectf = NULL;
|
|
PFNGLRECTFVPROC glad_glRectfv = NULL;
|
|
PFNGLRECTIPROC glad_glRecti = NULL;
|
|
PFNGLRECTIVPROC glad_glRectiv = NULL;
|
|
PFNGLRECTSPROC glad_glRects = NULL;
|
|
PFNGLRECTSVPROC glad_glRectsv = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLROTATEDPROC glad_glRotated = NULL;
|
|
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCALEDPROC glad_glScaled = NULL;
|
|
PFNGLSCALEFPROC glad_glScalef = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
|
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
|
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
|
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
|
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
|
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
|
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
|
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
|
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
|
|
PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
|
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
|
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
|
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
|
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
|
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
|
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
|
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
|
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
|
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
|
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
|
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
|
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
|
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
|
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
|
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
|
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
|
|
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
|
|
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
|
|
PFNGLTEXGENDPROC glad_glTexGend = NULL;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
|
|
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
|
|
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
|
|
PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
|
|
PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
|
|
PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
|
|
PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
|
|
PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
|
|
PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
|
|
PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
|
|
PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
|
|
PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
|
|
PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
|
|
PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
|
|
PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
|
|
PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
|
|
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
|
|
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
|
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
|
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
|
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
|
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
|
|
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
|
|
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
|
|
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
|
|
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
|
|
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
|
|
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
|
|
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
|
|
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
|
|
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
|
|
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
|
|
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
|
|
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
|
|
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
|
|
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
|
|
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
|
|
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
|
|
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
|
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
|
|
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
|
|
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
|
|
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
|
|
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
|
|
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
|
|
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
|
|
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
|
|
int GLAD_GL_ARB_buffer_storage = 0;
|
|
int GLAD_GL_EXT_clip_cull_distance = 0;
|
|
int GLAD_GL_KHR_debug = 0;
|
|
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
|
|
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
|
|
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
|
|
PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
|
|
PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
|
|
PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
|
|
PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
|
|
PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
|
|
PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
|
|
PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
|
|
PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
|
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
|
|
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
|
|
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
|
|
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
|
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
|
|
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
|
|
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
|
|
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
|
|
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
|
|
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
|
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
|
|
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
|
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
|
|
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
|
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
|
|
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
|
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
|
|
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
|
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
|
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
|
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
|
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
|
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
|
|
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
|
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
|
|
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
|
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
|
|
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
|
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
|
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
|
|
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
|
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
|
|
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
|
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
|
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
|
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
|
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
|
|
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
|
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
|
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
|
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
|
|
glad_glEnd = (PFNGLENDPROC)load("glEnd");
|
|
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
|
|
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
|
|
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
|
|
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
|
|
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
|
|
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
|
|
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
|
|
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
|
|
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
|
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
|
|
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
|
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
|
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
|
|
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
|
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
|
|
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
|
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
|
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
|
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
|
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
|
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
|
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
|
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
|
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
|
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
|
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
|
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
|
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
|
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
|
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
|
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
|
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
|
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
|
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
|
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
|
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
|
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
|
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
|
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
|
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
|
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
|
|
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
|
|
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
|
|
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
|
|
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
|
|
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
|
|
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
|
|
glad_glRects = (PFNGLRECTSPROC)load("glRects");
|
|
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
|
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
|
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
|
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
|
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
|
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
|
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
|
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
|
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
|
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
|
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
|
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
|
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
|
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
|
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
|
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
|
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
|
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
|
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
|
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
|
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
|
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
|
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
|
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
|
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
|
|
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
|
|
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
|
|
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
|
|
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
|
|
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
|
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
|
|
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
|
|
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
|
|
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
|
|
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
|
|
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
|
|
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
|
|
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
|
|
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
|
|
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
|
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
|
|
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
|
|
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
|
|
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_VERSION_3_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
|
}
|
|
static void load_GL_VERSION_4_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_0) return;
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
|
|
}
|
|
static void load_GL_VERSION_4_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_1) return;
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
|
|
}
|
|
static void load_GL_VERSION_4_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_2) return;
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
|
|
}
|
|
static void load_GL_VERSION_4_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_3) return;
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
}
|
|
static void load_GL_VERSION_4_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_4) return;
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
|
|
}
|
|
static void load_GL_VERSION_4_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_5) return;
|
|
glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
|
|
glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
|
|
glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
|
|
glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
|
|
glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
|
|
glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
|
|
glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
|
|
glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
|
|
glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
|
|
glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
|
|
glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
|
|
glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
|
|
glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
|
|
glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
|
|
glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
|
|
glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
|
|
glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
|
|
glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
|
|
glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
|
|
glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
|
|
glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
|
|
glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
|
|
glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
|
|
glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
|
|
glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
|
|
glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
|
|
glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
|
|
glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
|
|
glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
|
|
glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
|
|
glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
|
|
glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
|
|
glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
|
|
glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
|
|
glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
|
|
glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
|
|
glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
|
|
glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
|
|
glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
|
|
glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
|
|
glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
|
|
glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
|
|
glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
|
|
glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
|
|
glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
|
|
glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
|
|
glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
|
|
glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
|
|
glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
|
|
glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
|
|
glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
|
|
glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
|
|
glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
|
|
glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
|
|
glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
|
|
glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
|
|
glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
|
|
glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
|
|
glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
|
|
glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
|
|
glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
|
|
glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
|
|
glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
|
|
glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
|
|
glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
|
|
glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
|
|
glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
|
|
glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
|
|
glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
|
|
glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
|
|
glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
|
|
glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
|
|
glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
|
|
glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
|
|
glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
|
|
glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
|
|
glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
|
|
glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
|
|
glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
|
|
glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
|
|
glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
|
|
glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
|
|
glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
|
|
glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
|
|
glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
|
|
glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
|
|
glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
|
|
glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
|
|
glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
|
|
glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
|
|
glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
|
|
glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
|
|
glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
|
|
glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
|
|
glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
|
|
glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
|
|
glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
|
|
glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
|
|
glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
|
|
glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
|
|
glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
|
|
glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
|
|
glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
|
|
glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
|
|
glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
|
|
glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
|
|
glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
|
|
glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
|
|
glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
|
|
glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
|
|
glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
|
|
glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
|
|
glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
|
|
glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
|
|
glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
|
|
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
|
|
}
|
|
static void load_GL_VERSION_4_6(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_4_6) return;
|
|
glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
|
|
glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
|
|
glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
|
|
glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
|
|
}
|
|
static void load_GL_ARB_buffer_storage(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_buffer_storage) return;
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
|
|
}
|
|
static void load_GL_KHR_debug(GLADloadproc load) {
|
|
if(!GLAD_GL_KHR_debug) return;
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
|
|
glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
|
|
glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
|
|
glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
|
|
glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
|
|
glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
|
|
glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
|
|
glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
|
|
glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
|
|
glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
|
|
glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
|
|
}
|
|
static int find_extensionsGL(void) {
|
|
if (!get_exts()) return 0;
|
|
GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
|
|
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
|
|
GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
|
|
if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
|
|
max_loaded_major = 4;
|
|
max_loaded_minor = 6;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0(load);
|
|
load_GL_VERSION_1_1(load);
|
|
load_GL_VERSION_1_2(load);
|
|
load_GL_VERSION_1_3(load);
|
|
load_GL_VERSION_1_4(load);
|
|
load_GL_VERSION_1_5(load);
|
|
load_GL_VERSION_2_0(load);
|
|
load_GL_VERSION_2_1(load);
|
|
load_GL_VERSION_3_0(load);
|
|
load_GL_VERSION_3_1(load);
|
|
load_GL_VERSION_3_2(load);
|
|
load_GL_VERSION_3_3(load);
|
|
load_GL_VERSION_4_0(load);
|
|
load_GL_VERSION_4_1(load);
|
|
load_GL_VERSION_4_2(load);
|
|
load_GL_VERSION_4_3(load);
|
|
load_GL_VERSION_4_4(load);
|
|
load_GL_VERSION_4_5(load);
|
|
load_GL_VERSION_4_6(load);
|
|
|
|
if (!find_extensionsGL()) return 0;
|
|
load_GL_ARB_buffer_storage(load);
|
|
load_GL_KHR_debug(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|
|
static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_ES_VERSION_2_0) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
}
|
|
static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_ES_VERSION_3_0) return;
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
|
|
}
|
|
static void load_GL_ES_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_ES_VERSION_3_1) return;
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
|
|
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
|
|
}
|
|
static void load_GL_ES_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_ES_VERSION_3_2) return;
|
|
glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox");
|
|
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
|
|
glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
|
|
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
|
|
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
|
|
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
|
|
}
|
|
static int find_extensionsGLES2(void) {
|
|
if (!get_exts()) return 0;
|
|
GLAD_GL_EXT_clip_cull_distance = has_ext("GL_EXT_clip_cull_distance");
|
|
GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
|
|
free_exts();
|
|
return 1;
|
|
}
|
|
|
|
static void find_coreGLES2(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
max_loaded_major = major; max_loaded_minor = minor;
|
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
|
|
max_loaded_major = 3;
|
|
max_loaded_minor = 2;
|
|
}
|
|
}
|
|
|
|
int gladLoadGLES2Loader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGLES2();
|
|
load_GL_ES_VERSION_2_0(load);
|
|
load_GL_ES_VERSION_3_0(load);
|
|
load_GL_ES_VERSION_3_1(load);
|
|
load_GL_ES_VERSION_3_2(load);
|
|
|
|
if (!find_extensionsGLES2()) return 0;
|
|
load_GL_KHR_debug(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|