citra/src/citra_qt/configuration/config.cpp
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00

1314 lines
55 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <unordered_map>
#include <QKeySequence>
#include <QSettings>
#include "citra_qt/configuration/config.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/frontend/mic.h"
#include "core/hle/service/service.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "network/network.h"
#include "network/network_settings.h"
Config::Config(const std::string& config_name, ConfigType config_type) : type{config_type} {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
}
Config::~Config() {
if (global) {
Save();
}
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G,
Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N,
Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B,
};
const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_D,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
Qt::Key_D,
},
}};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl++"), Qt::ApplicationShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
{QStringLiteral("Save to Oldest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+C"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}},
{QStringLiteral("Toggle 3D"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+3"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Per-Game Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
const std::string fs_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir);
const std::string config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
qt_config_loc = fmt::format("{}/{}", fs_config_loc, config_file);
break;
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}/custom/{}", fs_config_loc, config_file);
break;
}
FileUtil::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
*/
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value.toStdString());
} else {
setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
}
}
template <typename Type, bool ranged>
void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value);
} else {
QVariant value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
value = qt_config->value(name, static_cast<TypeU>(default_value));
setting.SetValue(static_cast<Type>(value.value<TypeU>()));
} else {
value = qt_config->value(name, QVariant::fromValue(default_value));
setting.SetValue(value.value<Type>());
}
}
}
template <typename Type, bool ranged>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
QVariant default_value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
default_value = QVariant::fromValue<TypeU>(static_cast<TypeU>(setting.GetDefault()));
setting.SetValue(static_cast<Type>(ReadSetting(name, default_value).value<TypeU>()));
} else {
default_value = QVariant::fromValue<Type>(setting.GetDefault());
setting.SetValue(ReadSetting(name, default_value).value<Type>());
}
}
}
template <>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<std::string>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
const QString default_value = QString::fromStdString(setting.GetDefault());
setting.SetValue(
ReadSetting(name, QVariant::fromValue(default_value)).toString().toStdString());
}
}
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
template <>
void Config::WriteBasicSetting(const Settings::Setting<u16>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const u16& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, static_cast<u32>(value));
}
template <typename Type, bool ranged>
void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
template <typename Type, bool ranged>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
}
template <>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
}
// Explicit u16 definition: Qt would store it as QMetaType otherwise, which is not human-readable
template <>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<u16, true>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const u16& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, static_cast<u32>(value));
}
}
void Config::ReadValues() {
if (global) {
ReadControlValues();
ReadCameraValues();
ReadDataStorageValues();
ReadMiscellaneousValues();
ReadDebuggingValues();
ReadWebServiceValues();
ReadVideoDumpingValues();
}
ReadUIValues();
ReadCoreValues();
ReadRendererValues();
ReadLayoutValues();
ReadAudioValues();
ReadSystemValues();
ReadUtilityValues();
}
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
ReadGlobalSetting(Settings::values.audio_emulation);
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.volume);
if (global) {
ReadBasicSetting(Settings::values.sink_id);
ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.mic_input_device);
ReadBasicSetting(Settings::values.mic_input_type);
}
qt_config->endGroup();
}
void Config::ReadCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
Settings::values.camera_name[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_config"), QString{})
.toString()
.toStdString();
Settings::values.camera_flip[OuterRightCamera] =
ReadSetting(QStringLiteral("camera_outer_right_flip"), 0).toInt();
Settings::values.camera_name[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_config"), QString{}).toString().toStdString();
Settings::values.camera_flip[InnerCamera] =
ReadSetting(QStringLiteral("camera_inner_flip"), 0).toInt();
Settings::values.camera_name[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_name"), QStringLiteral("blank"))
.toString()
.toStdString();
Settings::values.camera_config[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_config"), QString{}).toString().toStdString();
Settings::values.camera_flip[OuterLeftCamera] =
ReadSetting(QStringLiteral("camera_outer_left_flip"), 0).toInt();
qt_config->endGroup();
}
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
int num_touch_from_button_maps =
qt_config->beginReadArray(QStringLiteral("touch_from_button_maps"));
if (num_touch_from_button_maps > 0) {
const auto append_touch_from_button_map = [this] {
Settings::TouchFromButtonMap map;
map.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default"))
.toString()
.toStdString();
const int num_touch_maps = qt_config->beginReadArray(QStringLiteral("entries"));
map.buttons.reserve(num_touch_maps);
for (int i = 0; i < num_touch_maps; i++) {
qt_config->setArrayIndex(i);
std::string touch_mapping =
ReadSetting(QStringLiteral("bind")).toString().toStdString();
map.buttons.emplace_back(std::move(touch_mapping));
}
qt_config->endArray(); // entries
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
};
for (int i = 0; i < num_touch_from_button_maps; ++i) {
qt_config->setArrayIndex(i);
append_touch_from_button_map();
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
qt_config->endArray();
Settings::values.current_input_profile_index =
ReadSetting(QStringLiteral("profile"), 0).toInt();
const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile;
profile.name =
ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.buttons[i].empty())
profile.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
profile.analogs[i] = ReadSetting(QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (profile.analogs[i].empty())
profile.analogs[i] = default_param;
}
profile.motion_device =
ReadSetting(QStringLiteral("motion_device"),
QStringLiteral(
"engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"))
.toString()
.toStdString();
profile.touch_device =
ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window"))
.toString()
.toStdString();
profile.use_touch_from_button =
ReadSetting(QStringLiteral("use_touch_from_button"), false).toBool();
profile.touch_from_button_map_index =
ReadSetting(QStringLiteral("touch_from_button_map"), 0).toInt();
profile.touch_from_button_map_index =
std::clamp(profile.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
profile.udp_input_address =
ReadSetting(QStringLiteral("udp_input_address"),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR))
.toString()
.toStdString();
profile.udp_input_port = static_cast<u16>(
ReadSetting(QStringLiteral("udp_input_port"), InputCommon::CemuhookUDP::DEFAULT_PORT)
.toInt());
profile.udp_pad_index =
static_cast<u8>(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt());
Settings::values.input_profiles.emplace_back(std::move(profile));
};
int num_input_profiles = qt_config->beginReadArray(QStringLiteral("profiles"));
for (int i = 0; i < num_input_profiles; ++i) {
qt_config->setArrayIndex(i);
append_profile();
}
qt_config->endArray();
// create a input profile if no input profiles exist, with the default or old settings
if (num_input_profiles == 0) {
append_profile();
num_input_profiles = 1;
}
// ensure that the current input profile index is valid.
Settings::values.current_input_profile_index =
std::clamp(Settings::values.current_input_profile_index, 0, num_input_profiles - 1);
Settings::LoadProfile(Settings::values.current_input_profile_index);
qt_config->endGroup();
}
void Config::ReadUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
ReadGlobalSetting(Settings::values.dump_textures);
ReadGlobalSetting(Settings::values.custom_textures);
ReadGlobalSetting(Settings::values.preload_textures);
qt_config->endGroup();
}
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
ReadGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
ReadBasicSetting(Settings::values.use_cpu_jit);
}
qt_config->endGroup();
}
void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
ReadBasicSetting(Settings::values.use_virtual_sd);
ReadBasicSetting(Settings::values.use_custom_storage);
const std::string nand_dir =
ReadSetting(QStringLiteral("nand_directory"), QStringLiteral("")).toString().toStdString();
const std::string sdmc_dir =
ReadSetting(QStringLiteral("sdmc_directory"), QStringLiteral("")).toString().toStdString();
if (Settings::values.use_custom_storage) {
FileUtil::UpdateUserPath(FileUtil::UserPath::NANDDir, nand_dir);
FileUtil::UpdateUserPath(FileUtil::UserPath::SDMCDir, sdmc_dir);
}
qt_config->endGroup();
}
void Config::ReadDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
ReadBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool();
Settings::values.lle_modules.emplace(service_module.name, use_lle);
}
qt_config->endGroup();
qt_config->endGroup();
}
void Config::ReadLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
ReadGlobalSetting(Settings::values.render_3d);
ReadGlobalSetting(Settings::values.factor_3d);
ReadGlobalSetting(Settings::values.filter_mode);
ReadGlobalSetting(Settings::values.pp_shader_name);
ReadGlobalSetting(Settings::values.anaglyph_shader_name);
ReadGlobalSetting(Settings::values.layout_option);
ReadGlobalSetting(Settings::values.swap_screen);
ReadGlobalSetting(Settings::values.upright_screen);
ReadGlobalSetting(Settings::values.large_screen_proportion);
if (global) {
ReadBasicSetting(Settings::values.mono_render_option);
ReadBasicSetting(Settings::values.custom_layout);
ReadBasicSetting(Settings::values.custom_top_left);
ReadBasicSetting(Settings::values.custom_top_top);
ReadBasicSetting(Settings::values.custom_top_right);
ReadBasicSetting(Settings::values.custom_top_bottom);
ReadBasicSetting(Settings::values.custom_bottom_left);
ReadBasicSetting(Settings::values.custom_bottom_top);
ReadBasicSetting(Settings::values.custom_bottom_right);
ReadBasicSetting(Settings::values.custom_bottom_bottom);
ReadBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();
}
void Config::ReadMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
ReadBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
void Config::ReadMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString();
UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString();
UISettings::values.port =
ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString();
UISettings::values.room_nickname =
ReadSetting(QStringLiteral("room_nickname"), QString{}).toString();
UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString();
UISettings::values.room_port =
ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString();
bool ok;
UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok);
if (!ok) {
UISettings::values.host_type = 0;
}
UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt();
UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
UISettings::values.room_description =
ReadSetting(QStringLiteral("room_description"), QString{}).toString();
// Read ban list back
int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
UISettings::values.ban_list.first.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.first[i] =
ReadSetting(QStringLiteral("username")).toString().toStdString();
}
qt_config->endArray();
size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
UISettings::values.ban_list.second.resize(size);
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::values.ban_list.second[i] =
ReadSetting(QStringLiteral("ip")).toString().toStdString();
}
qt_config->endArray();
qt_config->endGroup();
}
void Config::ReadPathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
ReadGlobalSetting(UISettings::values.screenshot_path);
if (global) {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
UISettings::values.movie_record_path =
ReadSetting(QStringLiteral("movieRecordPath")).toString();
UISettings::values.movie_playback_path =
ReadSetting(QStringLiteral("moviePlaybackPath")).toString();
UISettings::values.video_dumping_path =
ReadSetting(QStringLiteral("videoDumpingPath")).toString();
UISettings::values.game_dir_deprecated =
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
UISettings::values.game_dir_deprecated_deepscan =
ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
int size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
for (int i = 0; i < size; ++i) {
qt_config->setArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = ReadSetting(QStringLiteral("path")).toString();
game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
UISettings::values.game_dirs.append(game_dir);
}
qt_config->endArray();
// create NAND and SD card directories if empty, these are not removable through the UI,
// also carries over old game list settings if present
if (UISettings::values.game_dirs.isEmpty()) {
UISettings::GameDir game_dir;
game_dir.path = QStringLiteral("INSTALLED");
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = QStringLiteral("SYSTEM");
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
}
qt_config->endGroup();
}
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.graphics_api);
ReadGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
ReadGlobalSetting(Settings::values.separable_shader);
#endif
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync_new);
ReadGlobalSetting(Settings::values.resolution_factor);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
ReadGlobalSetting(Settings::values.texture_filter_name);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
}
qt_config->endGroup();
}
void Config::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (const auto& [name, group, shortcut] : default_hotkeys) {
qt_config->beginGroup(group);
qt_config->beginGroup(name);
// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadSetting(QStringLiteral("KeySeq"), shortcut.keyseq).toString(),
shortcut.context}});
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void Config::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
ReadGlobalSetting(Settings::values.is_new_3ds);
ReadGlobalSetting(Settings::values.region_value);
if (global) {
ReadBasicSetting(Settings::values.init_clock);
ReadBasicSetting(Settings::values.init_time);
ReadBasicSetting(Settings::values.init_time_offset);
ReadBasicSetting(Settings::values.plugin_loader_enabled);
ReadBasicSetting(Settings::values.allow_plugin_loader);
}
qt_config->endGroup();
}
// Options for variable bit rate live streaming taken from here:
// https://developers.google.com/media/vp9/live-encoding
const QString DEFAULT_VIDEO_ENCODER_OPTIONS =
QStringLiteral("quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1");
const QString DEFAULT_AUDIO_ENCODER_OPTIONS = QStringLiteral("");
void Config::ReadVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
Settings::values.output_format =
ReadSetting(QStringLiteral("output_format"), QStringLiteral("webm"))
.toString()
.toStdString();
Settings::values.format_options =
ReadSetting(QStringLiteral("format_options")).toString().toStdString();
Settings::values.video_encoder =
ReadSetting(QStringLiteral("video_encoder"), QStringLiteral("libvpx-vp9"))
.toString()
.toStdString();
Settings::values.video_encoder_options =
ReadSetting(QStringLiteral("video_encoder_options"), DEFAULT_VIDEO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.video_bitrate =
ReadSetting(QStringLiteral("video_bitrate"), 2500000).toULongLong();
Settings::values.audio_encoder =
ReadSetting(QStringLiteral("audio_encoder"), QStringLiteral("libvorbis"))
.toString()
.toStdString();
Settings::values.audio_encoder_options =
ReadSetting(QStringLiteral("audio_encoder_options"), DEFAULT_AUDIO_ENCODER_OPTIONS)
.toString()
.toStdString();
Settings::values.audio_bitrate =
ReadSetting(QStringLiteral("audio_bitrate"), 64000).toULongLong();
qt_config->endGroup();
}
void Config::ReadUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
ReadPathValues();
if (global) {
UISettings::values.theme =
ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
.toString();
ReadBasicSetting(UISettings::values.enable_discord_presence);
ReadBasicSetting(UISettings::values.screenshot_resolution_factor);
ReadUpdaterValues();
ReadUILayoutValues();
ReadUIGameListValues();
ReadShortcutValues();
ReadMultiplayerValues();
ReadBasicSetting(UISettings::values.single_window_mode);
ReadBasicSetting(UISettings::values.fullscreen);
ReadBasicSetting(UISettings::values.display_titlebar);
ReadBasicSetting(UISettings::values.show_filter_bar);
ReadBasicSetting(UISettings::values.show_status_bar);
ReadBasicSetting(UISettings::values.confirm_before_closing);
ReadBasicSetting(UISettings::values.first_start);
ReadBasicSetting(UISettings::values.callout_flags);
ReadBasicSetting(UISettings::values.show_console);
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void Config::ReadUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
ReadBasicSetting(UISettings::values.game_list_icon_size);
ReadBasicSetting(UISettings::values.game_list_row_1);
ReadBasicSetting(UISettings::values.game_list_row_2);
ReadBasicSetting(UISettings::values.game_list_hide_no_icon);
ReadBasicSetting(UISettings::values.game_list_single_line_mode);
qt_config->endGroup();
}
void Config::ReadUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray();
UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray();
UISettings::values.renderwindow_geometry =
ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray();
UISettings::values.gamelist_header_state =
ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
UISettings::values.microprofile_geometry =
ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
ReadBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void Config::ReadUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
ReadBasicSetting(UISettings::values.check_for_update_on_start);
ReadBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
void Config::ReadWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
NetSettings::values.enable_telemetry =
ReadSetting(QStringLiteral("enable_telemetry"), true).toBool();
NetSettings::values.web_api_url =
ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.citra-emu.org"))
.toString()
.toStdString();
NetSettings::values.citra_username =
ReadSetting(QStringLiteral("citra_username")).toString().toStdString();
NetSettings::values.citra_token =
ReadSetting(QStringLiteral("citra_token")).toString().toStdString();
qt_config->endGroup();
}
void Config::SaveValues() {
if (global) {
SaveControlValues();
SaveCameraValues();
SaveDataStorageValues();
SaveMiscellaneousValues();
SaveDebuggingValues();
SaveWebServiceValues();
SaveVideoDumpingValues();
}
SaveUIValues();
SaveCoreValues();
SaveRendererValues();
SaveLayoutValues();
SaveAudioValues();
SaveSystemValues();
SaveUtilityValues();
qt_config->sync();
}
void Config::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
WriteGlobalSetting(Settings::values.audio_emulation);
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.volume);
if (global) {
WriteBasicSetting(Settings::values.sink_id);
WriteBasicSetting(Settings::values.audio_device_id);
WriteBasicSetting(Settings::values.mic_input_device);
WriteBasicSetting(Settings::values.mic_input_type);
}
qt_config->endGroup();
}
void Config::SaveCameraValues() {
using namespace Service::CAM;
qt_config->beginGroup(QStringLiteral("Camera"));
WriteSetting(QStringLiteral("camera_outer_right_name"),
QString::fromStdString(Settings::values.camera_name[OuterRightCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_outer_right_config"),
QString::fromStdString(Settings::values.camera_config[OuterRightCamera]),
QString{});
WriteSetting(QStringLiteral("camera_outer_right_flip"),
Settings::values.camera_flip[OuterRightCamera], 0);
WriteSetting(QStringLiteral("camera_inner_name"),
QString::fromStdString(Settings::values.camera_name[InnerCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_inner_config"),
QString::fromStdString(Settings::values.camera_config[InnerCamera]), QString{});
WriteSetting(QStringLiteral("camera_inner_flip"), Settings::values.camera_flip[InnerCamera], 0);
WriteSetting(QStringLiteral("camera_outer_left_name"),
QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]),
QStringLiteral("blank"));
WriteSetting(QStringLiteral("camera_outer_left_config"),
QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]),
QString{});
WriteSetting(QStringLiteral("camera_outer_left_flip"),
Settings::values.camera_flip[OuterLeftCamera], 0);
qt_config->endGroup();
}
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
WriteSetting(QStringLiteral("profile"), Settings::values.current_input_profile_index, 0);
qt_config->beginWriteArray(QStringLiteral("profiles"));
for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
const auto& profile = Settings::values.input_profiles[p];
WriteSetting(QStringLiteral("name"), QString::fromStdString(profile.name),
QStringLiteral("default"));
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(profile.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(profile.analogs[i]),
QString::fromStdString(default_param));
}
WriteSetting(
QStringLiteral("motion_device"), QString::fromStdString(profile.motion_device),
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0"));
WriteSetting(QStringLiteral("touch_device"), QString::fromStdString(profile.touch_device),
QStringLiteral("engine:emu_window"));
WriteSetting(QStringLiteral("use_touch_from_button"), profile.use_touch_from_button, false);
WriteSetting(QStringLiteral("touch_from_button_map"), profile.touch_from_button_map_index,
0);
WriteSetting(QStringLiteral("udp_input_address"),
QString::fromStdString(profile.udp_input_address),
QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR));
WriteSetting(QStringLiteral("udp_input_port"), profile.udp_input_port,
InputCommon::CemuhookUDP::DEFAULT_PORT);
WriteSetting(QStringLiteral("udp_pad_index"), profile.udp_pad_index, 0);
}
qt_config->endArray();
qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
qt_config->setArrayIndex(static_cast<int>(p));
const auto& map = Settings::values.touch_from_button_maps[p];
WriteSetting(QStringLiteral("name"), QString::fromStdString(map.name),
QStringLiteral("default"));
qt_config->beginWriteArray(QStringLiteral("entries"));
for (std::size_t q = 0; q < map.buttons.size(); ++q) {
qt_config->setArrayIndex(static_cast<int>(q));
WriteSetting(QStringLiteral("bind"), QString::fromStdString(map.buttons[q]));
}
qt_config->endArray();
}
qt_config->endArray();
qt_config->endGroup();
}
void Config::SaveUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
WriteGlobalSetting(Settings::values.dump_textures);
WriteGlobalSetting(Settings::values.custom_textures);
WriteGlobalSetting(Settings::values.preload_textures);
qt_config->endGroup();
}
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
WriteBasicSetting(Settings::values.use_cpu_jit);
}
qt_config->endGroup();
}
void Config::SaveDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
WriteBasicSetting(Settings::values.use_virtual_sd);
WriteBasicSetting(Settings::values.use_custom_storage);
WriteSetting(QStringLiteral("nand_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
QStringLiteral(""));
WriteSetting(QStringLiteral("sdmc_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
QStringLiteral(""));
qt_config->endGroup();
}
void Config::SaveDebuggingValues() {
qt_config->beginGroup(QStringLiteral("Debugging"));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
WriteBasicSetting(Settings::values.renderer_debug);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
WriteSetting(QString::fromStdString(service_module.first), service_module.second, false);
}
qt_config->endGroup();
qt_config->endGroup();
}
void Config::SaveLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
WriteGlobalSetting(Settings::values.render_3d);
WriteGlobalSetting(Settings::values.factor_3d);
WriteGlobalSetting(Settings::values.filter_mode);
WriteGlobalSetting(Settings::values.pp_shader_name);
WriteGlobalSetting(Settings::values.anaglyph_shader_name);
WriteGlobalSetting(Settings::values.layout_option);
WriteGlobalSetting(Settings::values.swap_screen);
WriteGlobalSetting(Settings::values.upright_screen);
WriteGlobalSetting(Settings::values.large_screen_proportion);
if (global) {
WriteBasicSetting(Settings::values.mono_render_option);
WriteBasicSetting(Settings::values.custom_layout);
WriteBasicSetting(Settings::values.custom_top_left);
WriteBasicSetting(Settings::values.custom_top_top);
WriteBasicSetting(Settings::values.custom_top_right);
WriteBasicSetting(Settings::values.custom_top_bottom);
WriteBasicSetting(Settings::values.custom_bottom_left);
WriteBasicSetting(Settings::values.custom_bottom_top);
WriteBasicSetting(Settings::values.custom_bottom_right);
WriteBasicSetting(Settings::values.custom_bottom_bottom);
WriteBasicSetting(Settings::values.custom_second_layer_opacity);
}
qt_config->endGroup();
}
void Config::SaveMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
WriteBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
void Config::SaveMultiplayerValues() {
qt_config->beginGroup(QStringLiteral("Multiplayer"));
WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{});
WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{});
WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort);
WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{});
WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{});
WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port,
QStringLiteral("24872"));
WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0);
WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8);
WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
QString{});
// Write ban list
qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(QStringLiteral("username"),
QString::fromStdString(UISettings::values.ban_list.first[i]));
}
qt_config->endArray();
qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) {
qt_config->setArrayIndex(static_cast<int>(i));
WriteSetting(QStringLiteral("ip"),
QString::fromStdString(UISettings::values.ban_list.second[i]));
}
qt_config->endArray();
qt_config->endGroup();
}
void Config::SavePathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
WriteGlobalSetting(UISettings::values.screenshot_path);
if (global) {
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
WriteSetting(QStringLiteral("movieRecordPath"), UISettings::values.movie_record_path);
WriteSetting(QStringLiteral("moviePlaybackPath"), UISettings::values.movie_playback_path);
WriteSetting(QStringLiteral("videoDumpingPath"), UISettings::values.video_dumping_path);
qt_config->beginWriteArray(QStringLiteral("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
qt_config->setArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs[i];
WriteSetting(QStringLiteral("path"), game_dir.path);
WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
}
qt_config->endArray();
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
}
qt_config->endGroup();
}
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteGlobalSetting(Settings::values.graphics_api);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.
// TODO: enable this for none Intel GPUs
WriteGlobalSetting(Settings::values.separable_shader);
#endif
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync_new);
WriteGlobalSetting(Settings::values.resolution_factor);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
WriteGlobalSetting(Settings::values.texture_filter_name);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
true);
}
qt_config->endGroup();
}
void Config::SaveShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = default_hotkeys[i].shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
WriteSetting(QStringLiteral("KeySeq"), shortcut.keyseq, default_hotkey.keyseq);
WriteSetting(QStringLiteral("Context"), shortcut.context, default_hotkey.context);
qt_config->endGroup();
qt_config->endGroup();
}
qt_config->endGroup();
}
void Config::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
WriteGlobalSetting(Settings::values.is_new_3ds);
WriteGlobalSetting(Settings::values.region_value);
if (global) {
WriteBasicSetting(Settings::values.init_clock);
WriteBasicSetting(Settings::values.init_time);
WriteBasicSetting(Settings::values.init_time_offset);
WriteBasicSetting(Settings::values.plugin_loader_enabled);
WriteBasicSetting(Settings::values.allow_plugin_loader);
}
qt_config->endGroup();
}
void Config::SaveVideoDumpingValues() {
qt_config->beginGroup(QStringLiteral("VideoDumping"));
WriteSetting(QStringLiteral("output_format"),
QString::fromStdString(Settings::values.output_format), QStringLiteral("webm"));
WriteSetting(QStringLiteral("format_options"),
QString::fromStdString(Settings::values.format_options));
WriteSetting(QStringLiteral("video_encoder"),
QString::fromStdString(Settings::values.video_encoder),
QStringLiteral("libvpx-vp9"));
WriteSetting(QStringLiteral("video_encoder_options"),
QString::fromStdString(Settings::values.video_encoder_options),
DEFAULT_VIDEO_ENCODER_OPTIONS);
WriteSetting(QStringLiteral("video_bitrate"),
static_cast<unsigned long long>(Settings::values.video_bitrate), 2500000);
WriteSetting(QStringLiteral("audio_encoder"),
QString::fromStdString(Settings::values.audio_encoder),
QStringLiteral("libvorbis"));
WriteSetting(QStringLiteral("audio_encoder_options"),
QString::fromStdString(Settings::values.audio_encoder_options),
DEFAULT_AUDIO_ENCODER_OPTIONS);
WriteSetting(QStringLiteral("audio_bitrate"),
static_cast<unsigned long long>(Settings::values.audio_bitrate), 64000);
qt_config->endGroup();
}
void Config::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
SavePathValues();
if (global) {
WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
QString::fromUtf8(UISettings::themes[0].second));
WriteBasicSetting(UISettings::values.enable_discord_presence);
WriteBasicSetting(UISettings::values.screenshot_resolution_factor);
SaveUpdaterValues();
SaveUILayoutValues();
SaveUIGameListValues();
SaveShortcutValues();
SaveMultiplayerValues();
WriteBasicSetting(UISettings::values.single_window_mode);
WriteBasicSetting(UISettings::values.fullscreen);
WriteBasicSetting(UISettings::values.display_titlebar);
WriteBasicSetting(UISettings::values.show_filter_bar);
WriteBasicSetting(UISettings::values.show_status_bar);
WriteBasicSetting(UISettings::values.confirm_before_closing);
WriteBasicSetting(UISettings::values.first_start);
WriteBasicSetting(UISettings::values.callout_flags);
WriteBasicSetting(UISettings::values.show_console);
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
void Config::SaveUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
WriteBasicSetting(UISettings::values.game_list_icon_size);
WriteBasicSetting(UISettings::values.game_list_row_1);
WriteBasicSetting(UISettings::values.game_list_row_2);
WriteBasicSetting(UISettings::values.game_list_hide_no_icon);
WriteBasicSetting(UISettings::values.game_list_single_line_mode);
qt_config->endGroup();
}
void Config::SaveUILayoutValues() {
qt_config->beginGroup(QStringLiteral("UILayout"));
WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry);
WriteSetting(QStringLiteral("state"), UISettings::values.state);
WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry);
WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
WriteSetting(QStringLiteral("microProfileDialogGeometry"),
UISettings::values.microprofile_geometry);
WriteBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
void Config::SaveUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
WriteBasicSetting(UISettings::values.check_for_update_on_start);
WriteBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
void Config::SaveWebServiceValues() {
qt_config->beginGroup(QStringLiteral("WebService"));
WriteSetting(QStringLiteral("enable_telemetry"), NetSettings::values.enable_telemetry, true);
WriteSetting(QStringLiteral("web_api_url"),
QString::fromStdString(NetSettings::values.web_api_url),
QStringLiteral("https://api.citra-emu.org"));
WriteSetting(QStringLiteral("citra_username"),
QString::fromStdString(NetSettings::values.citra_username));
WriteSetting(QStringLiteral("citra_token"),
QString::fromStdString(NetSettings::values.citra_token));
qt_config->endGroup();
}
QVariant Config::ReadSetting(const QString& name) const {
return qt_config->value(name);
}
QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const {
QVariant result;
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
result = default_value;
} else {
result = qt_config->value(name, default_value);
}
return result;
}
void Config::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value);
}
void Config::WriteSetting(const QString& name, const QVariant& value,
const QVariant& default_value) {
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
qt_config->setValue(name, value);
}
void Config::Reload() {
ReadValues();
// To apply default value changes
SaveValues();
}
void Config::Save() {
SaveValues();
}