7f9873d7ec
And let ServerSession.MappedBufferContext hold the mapped memory
30 lines
917 B
C++
30 lines
917 B
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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struct MappedBufferContext {
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IPC::MappedBufferPermissions permissions;
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u32 size;
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VAddr source_address;
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VAddr target_address;
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std::unique_ptr<u8[]> buffer;
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std::unique_ptr<u8[]> reserve_buffer;
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};
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/// Performs IPC command buffer translation from one process to another.
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ResultCode TranslateCommandBuffer(SharedPtr<Thread> src_thread, SharedPtr<Thread> dst_thread,
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VAddr src_address, VAddr dst_address,
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std::vector<MappedBufferContext>& mapped_buffer_context,
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bool reply);
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} // namespace Kernel
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