citra/src/video_core/renderer_opengl/gl_shader_gen.h
Yuri Kunde Schlesner a6fd4533f6 OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00

145 lines
5.2 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstring>
#include <functional>
#include <string>
#include <type_traits>
#include "video_core/regs.h"
namespace GLShader {
enum Attributes {
ATTRIBUTE_POSITION,
ATTRIBUTE_COLOR,
ATTRIBUTE_TEXCOORD0,
ATTRIBUTE_TEXCOORD1,
ATTRIBUTE_TEXCOORD2,
ATTRIBUTE_TEXCOORD0_W,
ATTRIBUTE_NORMQUAT,
ATTRIBUTE_VIEW,
};
/**
* This struct contains all state used to generate the GLSL shader program that emulates the current
* Pica register configuration. This struct is used as a cache key for generated GLSL shader
* programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
* directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
* Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
* two separate shaders sharing the same key.
*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
* representation of X." and "implicitly-defined copy assignment operator for a union X copies the
* object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
* because the padding bytes are included in the hash and comparison between objects.
*/
union PicaShaderConfig {
/// Construct a PicaShaderConfig with the current Pica register configuration.
static PicaShaderConfig CurrentConfig();
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
}
bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
}
bool operator==(const PicaShaderConfig& o) const {
return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
};
// NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
// This makes BitField not TC when used in a union or struct so we have to resort
// to this ugly hack.
// Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
// Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
struct TevStageConfigRaw {
u32 sources_raw;
u32 modifiers_raw;
u32 ops_raw;
u32 scales_raw;
explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
Pica::TexturingRegs::TevStageConfig stage;
stage.sources_raw = sources_raw;
stage.modifiers_raw = modifiers_raw;
stage.ops_raw = ops_raw;
stage.const_color = 0;
stage.scales_raw = scales_raw;
return stage;
}
};
struct State {
Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input;
Pica::RasterizerRegs::DepthBuffering depthmap_enable;
Pica::TexturingRegs::FogMode fog_mode;
bool fog_flip;
struct {
struct {
unsigned num;
bool directional;
bool two_sided_diffuse;
bool dist_atten_enable;
} light[8];
bool enable;
unsigned src_num;
Pica::LightingRegs::LightingBumpMode bump_mode;
unsigned bump_selector;
bool bump_renorm;
bool clamp_highlights;
Pica::LightingRegs::LightingConfig config;
Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
struct {
bool enable;
bool abs_input;
Pica::LightingRegs::LightingLutInput type;
float scale;
} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
} lighting;
} state;
};
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
"PicaShaderConfig::State must be trivially copyable");
#endif
/**
* Generates the GLSL vertex shader program source code for the current Pica state
* @returns String of the shader source code
*/
std::string GenerateVertexShader();
/**
* Generates the GLSL fragment shader program source code for the current Pica state
* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
* configuration (NOTE: Use state in this struct only, not the Pica registers!)
* @returns String of the shader source code
*/
std::string GenerateFragmentShader(const PicaShaderConfig& config);
} // namespace GLShader
namespace std {
template <>
struct hash<GLShader::PicaShaderConfig> {
size_t operator()(const GLShader::PicaShaderConfig& k) const {
return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
}
};
} // namespace std