citra/src/core/settings.h
Marshall Mohror a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00

225 lines
4.8 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/cam/cam.h"
namespace Settings {
enum class InitClock {
SystemTime = 0,
FixedTime = 1,
};
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
SideScreen,
};
enum class MicInputType {
None,
Real,
Static,
};
enum class StereoRenderOption { Off, SideBySide, Anaglyph, Interlaced };
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
Debug,
Gpio14,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_up",
"button_down",
"button_left",
"button_right",
"button_l",
"button_r",
"button_start",
"button_select",
"button_debug",
"button_gpio14",
"button_zl",
"button_zr",
"button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
static const std::array<const char*, NumAnalogs> mapping = {{
"circle_pad",
"c_stick",
}};
} // namespace NativeAnalog
struct InputProfile {
std::string name;
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
};
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
InputProfile current_input_profile; ///< The current input profile
int current_input_profile_index; ///< The current input profile index
std::vector<InputProfile> input_profiles; ///< The list of input profiles
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
// System
int region_value;
InitClock init_clock;
u64 init_time;
// Renderer
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool use_disk_shader_cache;
bool shaders_accurate_mul;
bool use_shader_jit;
u16 resolution_factor;
bool use_frame_limit;
u16 frame_limit;
u16 texture_filter_factor;
std::string texture_filter_name;
LayoutOption layout_option;
bool swap_screen;
bool upright_screen;
bool custom_layout;
u16 custom_top_left;
u16 custom_top_top;
u16 custom_top_right;
u16 custom_top_bottom;
u16 custom_bottom_left;
u16 custom_bottom_top;
u16 custom_bottom_right;
u16 custom_bottom_bottom;
float bg_red;
float bg_green;
float bg_blue;
StereoRenderOption render_3d;
std::atomic<u8> factor_3d;
bool filter_mode;
std::string pp_shader_name;
bool dump_textures;
bool custom_textures;
bool preload_textures;
bool use_vsync_new;
// Audio
bool enable_dsp_lle;
bool enable_dsp_lle_multithread;
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;
MicInputType mic_input_type;
std::string mic_input_device;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
std::array<int, Service::CAM::NumCameras> camera_flip;
// Debugging
bool record_frame_times;
bool use_gdbstub;
u16 gdbstub_port;
std::string log_filter;
std::unordered_map<std::string, bool> lle_modules;
// WebService
bool enable_telemetry;
std::string web_api_url;
std::string citra_username;
std::string citra_token;
} extern values;
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
void Apply();
void LogSettings();
// Input profiles
void LoadProfile(int index);
void SaveProfile(int index);
void CreateProfile(std::string name);
void DeleteProfile(int index);
void RenameCurrentProfile(std::string new_name);
} // namespace Settings