245 lines
5.4 KiB
C++
245 lines
5.4 KiB
C++
// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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namespace OpenGL {
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class OGLRenderbuffer : private NonCopyable {
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public:
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OGLRenderbuffer() = default;
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OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLRenderbuffer() {
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Release();
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}
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OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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OGLTexture(OGLTexture&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLTexture() {
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Release();
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}
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OGLTexture& operator=(OGLTexture&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
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GLsizei height = 1, GLsizei depth = 1);
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void CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, GLsizei width,
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GLsizei height);
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GLuint handle = 0;
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};
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class OGLSampler : private NonCopyable {
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public:
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OGLSampler() = default;
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OGLSampler(OGLSampler&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLSampler() {
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Release();
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}
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OGLSampler& operator=(OGLSampler&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLShader : private NonCopyable {
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public:
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OGLShader() = default;
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OGLShader(OGLShader&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLShader() {
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Release();
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}
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OGLShader& operator=(OGLShader&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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void Create(const char* source, GLenum type);
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void Release();
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GLuint handle = 0;
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};
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class OGLProgram : private NonCopyable {
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public:
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OGLProgram() = default;
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OGLProgram(OGLProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLProgram() {
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Release();
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}
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OGLProgram& operator=(OGLProgram&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new program from given shader objects
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void Create(bool separable_program, const std::vector<GLuint>& shaders);
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/// Creates a new program from given shader soruce code
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void Create(const char* vert_shader, const char* frag_shader);
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLPipeline : private NonCopyable {
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public:
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OGLPipeline() = default;
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OGLPipeline(OGLPipeline&& o) noexcept {
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handle = std::exchange<GLuint>(o.handle, 0);
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}
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~OGLPipeline() {
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Release();
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}
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OGLPipeline& operator=(OGLPipeline&& o) noexcept {
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Release();
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handle = std::exchange<GLuint>(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLBuffer : private NonCopyable {
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public:
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OGLBuffer() = default;
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OGLBuffer(OGLBuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLBuffer() {
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Release();
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}
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OGLBuffer& operator=(OGLBuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLVertexArray : private NonCopyable {
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public:
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OGLVertexArray() = default;
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OGLVertexArray(OGLVertexArray&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLVertexArray() {
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Release();
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}
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OGLVertexArray& operator=(OGLVertexArray&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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class OGLFramebuffer : private NonCopyable {
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public:
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OGLFramebuffer() = default;
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OGLFramebuffer(OGLFramebuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
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~OGLFramebuffer() {
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Release();
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}
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OGLFramebuffer& operator=(OGLFramebuffer&& o) noexcept {
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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} // namespace OpenGL
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