citra/src/citra_qt/game_list.h
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

150 lines
3.9 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QMenu>
#include <QString>
#include <QVector>
#include <QWidget>
#include "citra_qt/compatibility_list.h"
#include "common/common_types.h"
#include "uisettings.h"
class GameListWorker;
class GameListDir;
class GameListSearchField;
class GMainWindow;
class QFileSystemWatcher;
class QHBoxLayout;
class QLabel;
class QLineEdit;
template <typename>
class QList;
class QModelIndex;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QToolButton;
class QVBoxLayout;
enum class GameListOpenTarget {
SAVE_DATA = 0,
EXT_DATA = 1,
APPLICATION = 2,
UPDATE_DATA = 3,
TEXTURE_DUMP = 4,
TEXTURE_LOAD = 5,
MODS = 6,
DLC_DATA = 7,
SHADER_CACHE = 8
};
class GameList : public QWidget {
Q_OBJECT
public:
enum {
COLUMN_NAME,
COLUMN_COMPATIBILITY,
COLUMN_REGION,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
COLUMN_COUNT, // Number of columns
};
explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
QString GetLastFilterResultItem() const;
void ClearFilter();
void SetFilterFocus();
void SetFilterVisible(bool visibility);
void SetDirectoryWatcherEnabled(bool enabled);
bool IsEmpty() const;
void LoadCompatibilityList();
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
QStandardItemModel* GetModel() const;
QString FindGameByProgramID(u64 program_id, int role);
void RefreshGameDirectory();
static const QStringList supported_file_extensions;
signals:
void GameChosen(const QString& game_path);
void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const QString file);
void DumpRomFSRequested(QString game_path, u64 program_id);
void OpenDirectory(const QString& directory);
void AddDirectory();
void ShowList(bool show);
void PopulatingCompleted();
private slots:
void OnItemExpanded(const QModelIndex& item);
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
private:
void AddDirEntry(GameListDir* entry_items);
void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
void ValidateEntry(const QModelIndex& item);
void DonePopulating(const QStringList& watch_list);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
void changeEvent(QEvent*) override;
void RetranslateUI();
GameListSearchField* search_field;
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
CompatibilityList compatibility_list;
friend class GameListSearchField;
};
Q_DECLARE_METATYPE(GameListOpenTarget);
class GameListPlaceholder : public QWidget {
Q_OBJECT
public:
explicit GameListPlaceholder(GMainWindow* parent = nullptr);
~GameListPlaceholder();
signals:
void AddDirectory();
private slots:
void onUpdateThemedIcons();
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
private:
QVBoxLayout* layout = nullptr;
QLabel* image = nullptr;
QLabel* text = nullptr;
};