.. |
renderer_software.cpp
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
renderer_software.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_blitter.cpp
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misc: fix issues pointed out by msvc (#7316)
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2024-01-07 12:37:42 -08:00 |
sw_blitter.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_clipper.cpp
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_clipper.h
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Refactor software renderer (#6621)
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2023-06-24 00:59:18 +02:00 |
sw_framebuffer.cpp
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_framebuffer.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_lighting.cpp
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glsl_shader_fs_gen: Apply shadow before ambient light (#7404)
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2024-01-31 23:29:39 +02:00 |
sw_lighting.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_proctex.cpp
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_proctex.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_rasterizer.cpp
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video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411)
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2024-02-05 09:53:54 -08:00 |
sw_rasterizer.h
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misc: fix issues pointed out by msvc (#7316)
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2024-01-07 12:37:42 -08:00 |
sw_texturing.cpp
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |
sw_texturing.h
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video_core: Refactor GPU interface (#7272)
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2023-12-28 11:46:57 +01:00 |