b5ff2440f6
Final things from review comments Clang format Shorten property code (similar to #6883) and move to utils Move all additional helper functions into a 'utils' file. Simplify some things as requested in review Minor code changes from review before rebase fix misusing std span Fix leftovers from rebase, and null-terminator problem with download string-view Change downloadbossdatafromurl to take in string_views, make getting the list of files more dynamic Fix error in linux builds and cleanup Squash commits during rebase: Some changes as per review and cleanup More changes as per review Changes as per review Futures cannot be copied, remove stubbed warning on implemented calls, remove unneeded task_status simulation, simplify getting task_status and duration Implement downloading tasks in background Very final changes from review; and use common for converting strings FInal changes for review Attempt to fix codecvt error Use references when any_casting Update boost submodule to use master again, refactor how properties work, other minor changes per review Fix operator overload error on linux/mingw Make some changes as requested by review; change boost submodule url temporarily to use boost.url Fix for android build Fixes android builds when web services are enabled, like in #6555 Avoid crashes when urls are invalid clang-format Return error status properly on task fail Fix implementation of gettaskstate, gettaskstatus and gettaskservicestatus Fix mingw build error Add support for reading tasks from boss save data databases. clang-format Implement storing task properties Fix missing includes and add references in loops Change task_id_list to map, initial implementation of task properties, minor refactor Remove the dependency on the newer behavior of std erase to fix android building Fix compilation on android and other platforms when web services are not enabled Fix clang-format errors Add support for downloading and decrypting spotpass data directly from nintendo servers Fix windows implicit conversion error again Fix comment Fix filter in NsDataIdList; Finish GetNsDataHeaderInfo; Implement basic support for registering tasks and checking if they exist TODO actually read and write from boss savedata dbs Add boss extdata to archive.h so the lle boss module can function properly Implement ReadNsData and partially implement GetNsDataHeaderInfo and GetNsDataLastUpdate; MK7 now reads spotpass data and successfully boots! Made requested changes; added filtering; removed readnsdata implementation Add partial implementations of GetNsDataIdList(1/2/3) and ReadNsData Add zeroed array of nsdataid entries, run clang-format Check the spotpass extdata directory to determine number of ns output entries Check for PLvPWAA Only set the number of output entries in GetNsDataIdList1 to 1 if PLvPWAA is detected. Fix plvpwaa dlc error Return 1 for the number of output entries in the GetNsDataIdList1 stub. This fixes the extra content for Professor Layton vs Phoenix Wright Ace Attorney as the game expects the boss extdata to not be empty. Might break other games if they attempt to do anything with the ns data. (although the readnsdata and deletensdata methods are both still stubbed) |
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.github | ||
CMakeModules | ||
dist | ||
externals | ||
hooks | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Doxyfile | ||
keys.tar.enc | ||
license.txt | ||
README.md |
Citra
Citra is the world's most popular, open-source, Nintendo 3DS emulator.
It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android and macOS.
Compatibility | Releases | Development | Building | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
For a full list of games Citra supports, please visit our Compatibility page
Check out our website for the latest news on exciting features, progress reports, and more! Please read the FAQ before getting started with the project.
Need help? Check out our asking for help guide.
Releases
Citra has two main release channels: Nightly and Canary.
The Nightly build is based on the master branch, and contains already reviewed and tested features.
The Canary build is based on the master branch, but with additional features still under review. PRs tagged canary-merge
are merged only into the Canary builds.
Both builds can be installed with the installer provided on the website, but those looking for specific versions or standalone releases can find them in the release tabs of the Nightly and Canary repositories.
Android builds can be downloaded from the Google Play Store.
A Flatpak for Citra is available on Flathub. Details on the build process can be found in our Flathub repository.
Development
Most of the development happens on GitHub. It's also where our central repository is hosted. For development discussion, please join us on our Discord server or at #citra-dev on libera.
If you want to contribute please take a look at the Contributor's Guide and Developer Information. You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation, please check out the Citra project on transifex. We centralize the translation work there, and periodically upstream translations.
Building
- Windows: Windows Build
- Linux: Linux Build
- macOS: macOS Build
- Android: Android Build
Support
If you enjoy the project and want to support us financially, check out our Patreon!
We also happily accept donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:
- 3DS consoles for developers to explore the hardware
- 3DS games for testing
- Any equipment required for homebrew
- Infrastructure setup
We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.
License
Citra is licensed under the GPLv2 (or any later version). Refer to the LICENSE.txt file.