citra/src/video_core/rasterizer_interface.h
GPUCode 88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00

86 lines
2.9 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <functional>
#include "common/common_types.h"
#include "core/hw/gpu.h"
namespace Pica::Shader {
struct OutputVertex;
} // namespace Pica::Shader
namespace VideoCore {
enum class LoadCallbackStage {
Prepare,
Preload,
Decompile,
Build,
Complete,
};
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Queues the primitive formed by the given vertices for rendering
virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) = 0;
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
/// Notify rasterizer that the specified PICA register has been changed
virtual void NotifyPicaRegisterChanged(u32 id) = 0;
/// Notify rasterizer that all caches should be flushed to 3DS memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// and invalidated
virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
/// Removes as much state as possible from the rasterizer in preparation for a save/load state
virtual void ClearAll(bool flush) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(
[[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) {
return false;
}
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
virtual bool AccelerateTextureCopy(
[[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) {
return false;
}
/// Attempt to use a faster method to fill a region
virtual bool AccelerateFill([[maybe_unused]] const GPU::Regs::MemoryFillConfig& config) {
return false;
}
/// Attempt to draw using hardware shaders
virtual bool AccelerateDrawBatch([[maybe_unused]] bool is_indexed) {
return false;
}
virtual void LoadDiskResources([[maybe_unused]] const std::atomic_bool& stop_loading,
[[maybe_unused]] const DiskResourceLoadCallback& callback) {}
virtual void SyncEntireState() {}
};
} // namespace VideoCore