bea863efff
* geometry_pipeline: Remove unneeded assert * Has been hw-tested that gs works correctly even when not in exclusive mode * pica_core: Propagate output_mask to gs * Has been hw-tested to occur under the same conditions that other uniforms are shared * regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value * Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2 * texture_codec: Align buffer sizes to bpp * Prevents out of bounds texture reads when launching TOA from the HOME menu * pica_core: Make default value more clear |
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.. | ||
framebuffer_base.h | ||
pixel_format.cpp | ||
pixel_format.h | ||
rasterizer_cache.cpp | ||
rasterizer_cache.h | ||
rasterizer_cache_base.h | ||
sampler_params.h | ||
slot_id.h | ||
surface_base.cpp | ||
surface_base.h | ||
surface_params.cpp | ||
surface_params.h | ||
texture_codec.h | ||
texture_cube.h | ||
utils.cpp | ||
utils.h |