Dyncom had two global array that together allocated 128K instances of std::map during startup. They appear to be related to the dynamic compilation support and thus are currently unused in Citra. If they need to be reintroduced in the future, a more performant way of storing this data should be used. This removes a long (~12s) delay during process shutdown when using the Windows Debug heap, as well as reducing memory usage by 8MB. |
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externals | ||
src | ||
.gitignore | ||
.gitmodules | ||
.travis-build.sh | ||
.travis-deps.sh | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
doc-icon.png | ||
Doxyfile | ||
license.txt | ||
README.md |
citra emulator
An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.
For development discussion, please join us @ #citra on freenode.
Development
If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.
Building
- Windows: Windows Build
- Linux: Linux Build
- OSX: OS X Build