citra/src/video_core/renderer_opengl
Markus Wick caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
..
gl_rasterizer.cpp gl_rasterizer: Don't flip the texture bindings. 2018-05-28 21:04:59 +02:00
gl_rasterizer.h gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
gl_rasterizer_cache.cpp gl_rasterizer_cache: Use clean state for glBlitFramebuffer. 2018-05-18 21:13:56 +02:00
gl_rasterizer_cache.h gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
gl_resource_manager.h renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
gl_shader_decompiler.cpp gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
gl_shader_decompiler.h gl_shader_decompiler: return error on decompilation failure 2018-04-02 17:34:54 +03:00
gl_shader_gen.cpp video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
gl_shader_gen.h gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
gl_shader_manager.cpp gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
gl_shader_manager.h gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
gl_shader_util.cpp gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
gl_shader_util.h gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
gl_state.cpp gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
gl_state.h gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
gl_stream_buffer.cpp gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
gl_stream_buffer.h renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
pica_to_gl.h pica_to_gl: Add GLuvec{2,3,4} aliases 2018-04-23 20:21:24 +03:00
renderer_opengl.cpp telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
renderer_opengl.h gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00