citra/src/core/hle/shared_page.cpp
zhupengfei ae5c658997
movie: Add clock init time to CTM header
This adds a clock init time field to the CTM header. The clock settings would be overridden when playing a movie. And when recording a movie, if the clock is set to System Time, it would be set to fixed init time at the current moment as well. In this way this keeps consistency with the RNG even if the user does just no setting.
2018-09-27 22:18:10 +08:00

126 lines
4.2 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <cstring>
#include "core/core_timing.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/hle/shared_page.h"
#include "core/movie.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace SharedPage {
static std::chrono::seconds GetInitTime() {
u64 override_init_time = Core::Movie::GetInstance().GetOverrideInitTime();
if (override_init_time) {
// Override the clock init time with the one in the movie
return std::chrono::seconds(override_init_time);
}
switch (Settings::values.init_clock) {
case Settings::InitClock::SystemTime: {
auto now = std::chrono::system_clock::now();
// If the system time is in daylight saving, we give an additional hour to console time
std::time_t now_time_t = std::chrono::system_clock::to_time_t(now);
std::tm* now_tm = std::localtime(&now_time_t);
if (now_tm && now_tm->tm_isdst > 0)
now = now + std::chrono::hours(1);
return std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch());
}
case Settings::InitClock::FixedTime:
return std::chrono::seconds(Settings::values.init_time);
}
}
Handler::Handler() {
std::memset(&shared_page, 0, sizeof(shared_page));
shared_page.running_hw = 0x1; // product
// Some games wait until this value becomes 0x1, before asking running_hw
shared_page.unknown_value = 0x1;
// Set to a completely full battery
shared_page.battery_state.charge_level.Assign(
static_cast<u8>(Service::PTM::ChargeLevels::CompletelyFull));
shared_page.battery_state.is_adapter_connected.Assign(1);
shared_page.battery_state.is_charging.Assign(1);
init_time = GetInitTime();
using namespace std::placeholders;
update_time_event = CoreTiming::RegisterEvent(
"SharedPage::UpdateTimeCallback", std::bind(&Handler::UpdateTimeCallback, this, _1, _2));
CoreTiming::ScheduleEvent(0, update_time_event);
float slidestate =
Settings::values.toggle_3d ? (float_le)Settings::values.factor_3d / 100 : 0.0f;
shared_page.sliderstate_3d = slidestate;
}
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
u64 Handler::GetSystemTime() const {
std::chrono::milliseconds now =
init_time +
std::chrono::duration_cast<std::chrono::milliseconds>(CoreTiming::GetGlobalTimeUs());
// 3DS system does't allow user to set a time before Jan 1 2000,
// so we use it as an auxiliary epoch to calculate the console time.
std::tm epoch_tm;
epoch_tm.tm_sec = 0;
epoch_tm.tm_min = 0;
epoch_tm.tm_hour = 0;
epoch_tm.tm_mday = 1;
epoch_tm.tm_mon = 0;
epoch_tm.tm_year = 100;
epoch_tm.tm_isdst = 0;
u64 epoch = std::mktime(&epoch_tm) * 1000;
// 3DS console time uses Jan 1 1900 as internal epoch,
// so we use the milliseconds between 1900 and 2000 as base console time
u64 console_time = 3155673600000ULL;
// Only when system time is after 2000, we set it as 3DS system time
if (now.count() > epoch) {
console_time += (now.count() - epoch);
}
return console_time;
}
void Handler::UpdateTimeCallback(u64 userdata, int cycles_late) {
DateTime& date_time =
shared_page.date_time_counter % 2 ? shared_page.date_time_0 : shared_page.date_time_1;
date_time.date_time = GetSystemTime();
date_time.update_tick = CoreTiming::GetTicks();
date_time.tick_to_second_coefficient = BASE_CLOCK_RATE_ARM11;
date_time.tick_offset = 0;
++shared_page.date_time_counter;
// system time is updated hourly
CoreTiming::ScheduleEvent(msToCycles(60 * 60 * 1000) - cycles_late, update_time_event);
}
void Handler::SetMacAddress(const MacAddress& addr) {
std::memcpy(shared_page.wifi_macaddr, addr.data(), sizeof(MacAddress));
}
void Handler::SetWifiLinkLevel(WifiLinkLevel level) {
shared_page.wifi_link_level = static_cast<u8>(level);
}
void Handler::Set3DLed(u8 state) {
shared_page.ledstate_3d = state;
}
SharedPageDef& Handler::GetSharedPage() {
return shared_page;
}
} // namespace SharedPage