citra/src/video_core/renderer_opengl/gl_rasterizer.h
Steveice10 50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00

163 lines
5.5 KiB
C++

// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hw/gpu.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
#include "video_core/renderer_opengl/gl_texture_runtime.h"
namespace VideoCore {
class RendererBase;
}
namespace VideoCore {
class CustomTexManager;
}
namespace OpenGL {
struct ScreenInfo;
class Driver;
class ShaderProgramManager;
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Memory::MemorySystem& memory,
VideoCore::CustomTexManager& custom_tex_manager,
VideoCore::RendererBase& renderer, Driver& driver);
~RasterizerOpenGL() override;
void TickFrame();
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
void DrawTriangles() override;
void FlushAll() override;
void FlushRegion(PAddr addr, u32 size) override;
void InvalidateRegion(PAddr addr, u32 size) override;
void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
void ClearAll(bool flush) override;
bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override;
bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info);
bool AccelerateDrawBatch(bool is_indexed) override;
private:
void SyncFixedState() override;
void NotifyFixedFunctionPicaRegisterChanged(u32 id) override;
/// Syncs the clip enabled status to match the PICA register
void SyncClipEnabled();
/// Syncs the cull mode to match the PICA register
void SyncCullMode();
/// Syncs the blend enabled status to match the PICA register
void SyncBlendEnabled();
/// Syncs the blend functions to match the PICA register
void SyncBlendFuncs();
/// Syncs the blend color to match the PICA register
void SyncBlendColor();
/// Syncs the logic op states to match the PICA register
void SyncLogicOp();
/// Syncs the color write mask to match the PICA register state
void SyncColorWriteMask();
/// Syncs the stencil write mask to match the PICA register state
void SyncStencilWriteMask();
/// Syncs the depth write mask to match the PICA register state
void SyncDepthWriteMask();
/// Syncs the stencil test states to match the PICA register
void SyncStencilTest();
/// Syncs the depth test states to match the PICA register
void SyncDepthTest();
/// Syncs and uploads the lighting, fog and proctex LUTs
void SyncAndUploadLUTs();
void SyncAndUploadLUTsLF();
/// Syncs all enabled PICA texture units
void SyncTextureUnits(const Framebuffer* framebuffer);
/// Binds the PICA shadow cube required for shadow mapping
void BindShadowCube(const Pica::TexturingRegs::FullTextureConfig& texture);
/// Binds a texture cube to texture unit 0
void BindTextureCube(const Pica::TexturingRegs::FullTextureConfig& texture);
/// Makes a temporary copy of the framebuffer if a feedback loop is detected
bool IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer, Surface& surface);
/// Unbinds all special texture unit 0 texture configurations
void UnbindSpecial();
/// Binds the custom material referenced by surface if it exists.
void BindMaterial(u32 texture_index, Surface& surface);
/// Upload the uniform blocks to the uniform buffer object
void UploadUniforms(bool accelerate_draw);
/// Generic draw function for DrawTriangles and AccelerateDrawBatch
bool Draw(bool accelerate, bool is_indexed);
/// Internal implementation for AccelerateDrawBatch
bool AccelerateDrawBatchInternal(bool is_indexed);
/// Setup vertex array for AccelerateDrawBatch
void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset, GLuint vs_input_index_min,
GLuint vs_input_index_max);
/// Setup vertex shader for AccelerateDrawBatch
bool SetupVertexShader();
/// Setup geometry shader for AccelerateDrawBatch
bool SetupGeometryShader();
private:
Driver& driver;
OpenGLState state;
ShaderProgramManager shader_manager;
TextureRuntime runtime;
RasterizerCache res_cache;
OGLVertexArray sw_vao; // VAO for software shader draw
OGLVertexArray hw_vao; // VAO for hardware shader / accelerate draw
std::array<bool, 16> hw_vao_enabled_attributes{};
GLsizeiptr texture_buffer_size;
OGLStreamBuffer vertex_buffer;
OGLStreamBuffer uniform_buffer;
OGLStreamBuffer index_buffer;
OGLStreamBuffer texture_buffer;
OGLStreamBuffer texture_lf_buffer;
GLint uniform_buffer_alignment;
std::size_t uniform_size_aligned_vs_pica;
std::size_t uniform_size_aligned_vs;
std::size_t uniform_size_aligned_fs;
OGLTexture texture_buffer_lut_lf;
OGLTexture texture_buffer_lut_rg;
OGLTexture texture_buffer_lut_rgba;
bool use_custom_normal{};
bool emulate_minmax_blend{};
};
} // namespace OpenGL