citra/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
2023-10-15 14:08:29 -07:00

592 lines
20 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <fmt/format.h>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/zstd_compression.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {
constexpr std::size_t HASH_LENGTH = 64;
using ShaderCacheVersionHash = std::array<u8, HASH_LENGTH>;
enum class TransferableEntryKind : u32 {
Raw,
};
enum class PrecompiledEntryKind : u32 {
Decompiled,
Dump,
};
constexpr u32 NativeVersion = 1;
// The hash is based on relevant files. The list of files can be found at src/common/CMakeLists.txt
// and CMakeModules/GenerateSCMRev.cmake
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
std::memcpy(hash.data(), Common::g_shader_cache_version, length);
return hash;
}
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
RawShaderConfig config, ProgramCode program_code)
: unique_identifier{unique_identifier}, program_type{program_type}, config{config},
program_code{std::move(program_code)} {}
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
return false;
}
u64 reg_array_len{};
if (file.ReadBytes(&reg_array_len, sizeof(u64)) != sizeof(u64)) {
return false;
}
if (file.ReadArray(config.reg_array.data(), reg_array_len) != reg_array_len) {
return false;
}
// Read in type specific configuration
if (program_type == ProgramType::VS) {
u64 code_len{};
if (file.ReadBytes(&code_len, sizeof(u64)) != sizeof(u64)) {
return false;
}
program_code.resize(code_len);
if (file.ReadArray(program_code.data(), code_len) != code_len) {
return false;
}
}
return true;
}
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
if (file.WriteObject(unique_identifier) != 1 ||
file.WriteObject(static_cast<u32>(program_type)) != 1) {
return false;
}
// Just for future proofing, save the sizes of the array to the file
const std::size_t reg_array_len = Pica::Regs::NUM_REGS;
if (file.WriteObject(static_cast<u64>(reg_array_len)) != 1) {
return false;
}
if (file.WriteArray(config.reg_array.data(), reg_array_len) != reg_array_len) {
return false;
}
if (program_type == ProgramType::VS) {
const std::size_t code_len = program_code.size();
if (file.WriteObject(static_cast<u64>(code_len)) != 1) {
return false;
}
if (file.WriteArray(program_code.data(), code_len) != code_len) {
return false;
}
}
return true;
}
ShaderDiskCache::ShaderDiskCache(bool separable)
: separable{separable}, transferable_file(AppendTransferableFile()),
// seperable shaders use the virtual precompile file, that already has a header.
precompiled_file(AppendPrecompiledFile(!separable)) {}
std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
const bool has_title_id = GetProgramID() != 0;
if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache ||
!has_title_id) {
return std::nullopt;
}
tried_to_load = true;
if (transferable_file.GetSize() == 0) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
GetTitleID());
return std::nullopt;
}
u32 version{};
if (transferable_file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL,
"Failed to get transferable cache version for title id={} - removing",
GetTitleID());
InvalidateAll();
return std::nullopt;
}
if (version < NativeVersion) {
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
InvalidateAll();
return std::nullopt;
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator - skipping");
return std::nullopt;
}
// Version is valid, load the shaders
std::vector<ShaderDiskCacheRaw> raws;
while (transferable_file.Tell() < transferable_file.GetSize()) {
TransferableEntryKind kind{};
if (transferable_file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - removing");
InvalidateAll();
return std::nullopt;
}
switch (kind) {
case TransferableEntryKind::Raw: {
ShaderDiskCacheRaw entry;
if (!entry.Load(transferable_file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - removing");
InvalidateAll();
return std::nullopt;
}
transferable.emplace(entry.GetUniqueIdentifier(), ShaderDiskCacheRaw{});
raws.push_back(std::move(entry));
break;
}
default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - removing",
kind);
InvalidateAll();
return std::nullopt;
}
}
LOG_INFO(Render_OpenGL, "Found a transferable disk cache with {} entries", raws.size());
return {std::move(raws)};
}
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
ShaderDiskCache::LoadPrecompiled(bool compressed) {
if (!IsUsable())
return {};
if (precompiled_file.GetSize() == 0) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
GetTitleID());
return {};
}
const auto result = LoadPrecompiledFile(precompiled_file, compressed);
if (!result) {
LOG_INFO(Render_OpenGL,
"Failed to load precompiled cache for game with title id={} - removing",
GetTitleID());
InvalidatePrecompiled();
return {};
}
return *result;
}
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file, bool compressed) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> precompiled_file(file.GetSize());
file.ReadBytes(precompiled_file.data(), precompiled_file.size());
if (compressed) {
const std::vector<u8> decompressed =
Common::Compression::DecompressDataZSTD(precompiled_file);
if (decompressed.empty()) {
LOG_ERROR(Render_OpenGL, "Could not decompress precompiled shader cache.");
return std::nullopt;
}
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
} else {
SaveArrayToPrecompiled(precompiled_file.data(), precompiled_file.size());
}
decompressed_precompiled_cache_offset = 0;
ShaderCacheVersionHash file_hash{};
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
return std::nullopt;
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
return std::nullopt;
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
ShaderDumpsMap dumps;
while (decompressed_precompiled_cache_offset < decompressed_precompiled_cache.size()) {
PrecompiledEntryKind kind{};
if (!LoadObjectFromPrecompiled(kind)) {
return std::nullopt;
}
switch (kind) {
case PrecompiledEntryKind::Decompiled: {
u64 unique_identifier{};
if (!LoadObjectFromPrecompiled(unique_identifier)) {
return std::nullopt;
}
auto entry = LoadDecompiledEntry();
if (!entry) {
return std::nullopt;
}
decompiled.insert({unique_identifier, std::move(*entry)});
break;
}
case PrecompiledEntryKind::Dump: {
u64 unique_identifier;
if (!LoadObjectFromPrecompiled(unique_identifier)) {
return std::nullopt;
}
ShaderDiskCacheDump dump;
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
return std::nullopt;
}
u32 binary_length{};
if (!LoadObjectFromPrecompiled(binary_length)) {
return std::nullopt;
}
dump.binary.resize(binary_length);
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
return std::nullopt;
}
dumps.insert({unique_identifier, dump});
break;
}
default:
return std::nullopt;
}
}
LOG_INFO(Render_OpenGL,
"Found a precompiled disk cache with {} decompiled entries and {} binary entries",
decompiled.size(), dumps.size());
return {{decompiled, dumps}};
}
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry() {
bool sanitize_mul;
if (!LoadObjectFromPrecompiled(sanitize_mul)) {
return std::nullopt;
}
u32 code_size{};
if (!LoadObjectFromPrecompiled(code_size)) {
return std::nullopt;
}
std::string code(code_size, '\0');
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return std::nullopt;
}
ShaderDiskCacheDecompiled entry;
entry.code = std::move(code);
entry.sanitize_mul = sanitize_mul;
return entry;
}
void ShaderDiskCache::SaveDecompiledToFile(FileUtil::IOFile& file, u64 unique_identifier,
const std::string& code, bool sanitize_mul) {
if (!IsUsable())
return;
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
file.WriteObject(unique_identifier) != 1 || file.WriteObject(sanitize_mul) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteArray(code.data(), code.size()) != code.size()) {
LOG_ERROR(Render_OpenGL, "Failed to save decompiled cache entry - removing");
file.Close();
InvalidatePrecompiled();
}
}
bool ShaderDiskCache::SaveDecompiledToCache(u64 unique_identifier, const std::string& code,
bool sanitize_mul) {
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
!SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(sanitize_mul) ||
!SaveObjectToPrecompiled(static_cast<u32>(code.size())) ||
!SaveArrayToPrecompiled(code.data(), code.size())) {
return false;
}
return true;
}
void ShaderDiskCache::InvalidateAll() {
transferable_file.Close();
if (!FileUtil::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
}
transferable_file = AppendTransferableFile();
InvalidatePrecompiled();
}
void ShaderDiskCache::InvalidatePrecompiled() {
// Clear virtual precompiled cache file
decompressed_precompiled_cache.resize(0);
precompiled_file.Close();
if (!FileUtil::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
precompiled_file = AppendPrecompiledFile(!separable);
}
void ShaderDiskCache::SaveRaw(const ShaderDiskCacheRaw& entry) {
if (!IsUsable())
return;
const u64 id = entry.GetUniqueIdentifier();
if (transferable.find(id) != transferable.end()) {
// The shader already exists
return;
}
if (transferable_file.WriteObject(TransferableEntryKind::Raw) != 1 ||
!entry.Save(transferable_file)) {
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
InvalidateAll();
return;
}
transferable.insert({id, entry});
transferable_file.Flush();
}
void ShaderDiskCache::SaveDecompiled(u64 unique_identifier, const std::string& code,
bool sanitize_mul) {
if (!IsUsable())
return;
if (decompressed_precompiled_cache.empty()) {
SavePrecompiledHeaderToVirtualPrecompiledCache();
}
if (!SaveDecompiledToCache(unique_identifier, code, sanitize_mul)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
InvalidatePrecompiled();
}
}
void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) {
if (!IsUsable())
return;
GLint binary_length{};
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
GLenum binary_format{};
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) ||
!SaveObjectToPrecompiled(unique_identifier) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) ||
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) ||
!SaveArrayToPrecompiled(binary.data(), binary.size())) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
unique_identifier);
InvalidatePrecompiled();
return;
}
}
void ShaderDiskCache::SaveDumpToFile(u64 unique_identifier, GLuint program, bool sanitize_mul) {
if (!IsUsable())
return;
GLint binary_length{};
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
GLenum binary_format{};
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
if (precompiled_file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
precompiled_file.WriteObject(unique_identifier) != 1 ||
precompiled_file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
precompiled_file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
precompiled_file.WriteArray(binary.data(), binary.size()) != binary.size()) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
unique_identifier);
InvalidatePrecompiled();
return;
}
// SaveDecompiled is used only to store the accurate multiplication setting, a better way is to
// probably change the header in SaveDump
SaveDecompiledToFile(precompiled_file, unique_identifier, {}, sanitize_mul);
precompiled_file.Flush();
}
bool ShaderDiskCache::IsUsable() const {
return tried_to_load && Settings::values.use_disk_shader_cache;
}
FileUtil::IOFile ShaderDiskCache::AppendTransferableFile() {
if (!EnsureDirectories())
return {};
const auto transferable_path{GetTransferablePath()};
const bool existed = FileUtil::Exists(transferable_path);
FileUtil::IOFile file(transferable_path, "ab+");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
if (file.WriteObject(NativeVersion) != 1) {
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
transferable_path);
return {};
}
}
return file;
}
FileUtil::IOFile ShaderDiskCache::AppendPrecompiledFile(bool write_header) {
if (!EnsureDirectories())
return {};
const auto precompiled_path{GetPrecompiledPath()};
const bool existed = FileUtil::Exists(precompiled_path);
FileUtil::IOFile file(precompiled_path, "ab+");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
return {};
}
// If the file didn't exist, write its version
if (write_header && (!existed || file.GetSize() == 0)) {
const auto hash{GetShaderCacheVersionHash()};
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
precompiled_path);
return {};
}
}
return file;
}
void ShaderDiskCache::SavePrecompiledHeaderToVirtualPrecompiledCache() {
const auto hash{GetShaderCacheVersionHash()};
if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
LOG_ERROR(
Render_OpenGL,
"Failed to write precompiled cache version hash to virtual precompiled cache file");
}
}
void ShaderDiskCache::SaveVirtualPrecompiledFile() {
decompressed_precompiled_cache_offset = 0;
const auto compressed =
Common::Compression::CompressDataZSTDDefault(decompressed_precompiled_cache);
const auto precompiled_path{GetPrecompiledPath()};
precompiled_file.Close();
if (!FileUtil::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
precompiled_file = AppendPrecompiledFile(!separable);
if (precompiled_file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
precompiled_path);
return;
}
precompiled_file.Flush();
}
bool ShaderDiskCache::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
if (!FileUtil::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
return false;
}
return true;
};
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir()) && CreateDir(GetPrecompiledShaderDir());
}
std::string ShaderDiskCache::GetTransferablePath() {
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCache::GetPrecompiledPath() {
return FileUtil::SanitizePath(GetPrecompiledShaderDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCache::GetTransferableDir() const {
return GetBaseDir() + DIR_SEP "transferable";
}
std::string ShaderDiskCache::GetPrecompiledDir() const {
return GetBaseDir() + DIR_SEP "precompiled";
}
std::string ShaderDiskCache::GetPrecompiledShaderDir() const {
if (separable) {
return GetPrecompiledDir() + DIR_SEP "separable";
}
return GetPrecompiledDir() + DIR_SEP "conventional";
}
std::string ShaderDiskCache::GetBaseDir() const {
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
}
u64 ShaderDiskCache::GetProgramID() {
// Skip games without title id
if (program_id != 0) {
return program_id;
}
if (Core::System::GetInstance().GetAppLoader().ReadProgramId(program_id) !=
Loader::ResultStatus::Success) {
return 0;
}
return program_id;
}
std::string ShaderDiskCache::GetTitleID() {
if (!title_id.empty()) {
return title_id;
}
title_id = fmt::format("{:016X}", GetProgramID());
return title_id;
}
} // namespace OpenGL