29 lines
839 B
C++
29 lines
839 B
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <span>
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#include "video_core/renderer_vulkan/vk_common.h"
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namespace Vulkan {
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/**
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* @brief Creates a vulkan shader module from GLSL by converting it to SPIR-V using glslang.
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* @param code The string containing GLSL code.
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* @param stage The pipeline stage the shader will be used in.
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* @param device The vulkan device handle.
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*/
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vk::ShaderModule Compile(std::string_view code, vk::ShaderStageFlagBits stage, vk::Device device);
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/**
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* @brief Creates a vulkan shader module from SPIR-V bytecode.
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* @param code The SPIR-V bytecode data.
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* @param device The vulkan device handle
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*/
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vk::ShaderModule CompileSPV(std::span<const u32> code, vk::Device device);
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} // namespace Vulkan
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