e3f9bfd850
Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable. |
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.. | ||
gl_rasterizer.cpp | ||
gl_rasterizer.h | ||
gl_rasterizer_cache.cpp | ||
gl_rasterizer_cache.h | ||
gl_resource_manager.h | ||
gl_shader_gen.cpp | ||
gl_shader_gen.h | ||
gl_shader_util.cpp | ||
gl_shader_util.h | ||
gl_state.cpp | ||
gl_state.h | ||
pica_to_gl.h | ||
renderer_opengl.cpp | ||
renderer_opengl.h |