.. |
texture_filters
|
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
|
2022-08-21 01:16:48 +03:00 |
depth_to_color.frag
|
video_core: implement GLES depth/stencil downloads
|
2021-10-02 14:19:27 +05:30 |
depth_to_color.vert
|
video_core: implement GLES depth/stencil downloads
|
2021-10-02 14:19:27 +05:30 |
ds_to_color.frag
|
video_core: implement GLES depth/stencil downloads
|
2021-10-02 14:19:27 +05:30 |
frame_dumper_opengl.cpp
|
core: Properly std::move things around
|
2020-02-27 16:55:09 +08:00 |
frame_dumper_opengl.h
|
video_core, core: Move pixel download to its own thread
|
2020-02-27 16:55:08 +08:00 |
gl_format_reinterpreter.cpp
|
renderer_opengl: Remove amd hacks and legacy paths
|
2022-08-21 01:52:49 +03:00 |
gl_format_reinterpreter.h
|
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
|
2022-08-21 01:16:48 +03:00 |
gl_rasterizer.cpp
|
renderer_opengl: Remove GLvec* types
|
2022-08-21 12:22:58 +03:00 |
gl_rasterizer.h
|
renderer_opengl: Remove GLvec* types
|
2022-08-21 12:22:58 +03:00 |
gl_resource_manager.cpp
|
gl_resource_manager: Fix bug when allocating 3D textures
|
2022-08-21 02:24:13 +03:00 |
gl_resource_manager.h
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
gl_shader_decompiler.cpp
|
gl_shader_decompiler: Improve performance of accurate_mul on Android.
|
2021-10-02 16:38:24 +05:30 |
gl_shader_decompiler.h
|
video_core: Add missing header guards
|
2020-04-18 22:06:37 -04:00 |
gl_shader_disk_cache.cpp
|
Backport non-seperable disk shader from android (#5976)
|
2022-04-02 11:57:14 +05:30 |
gl_shader_disk_cache.h
|
Backport non-seperable disk shader from android (#5976)
|
2022-04-02 11:57:14 +05:30 |
gl_shader_gen.cpp
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
gl_shader_gen.h
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
gl_shader_manager.cpp
|
renderer_opengl: Remove GLvec* types
|
2022-08-21 12:22:58 +03:00 |
gl_shader_manager.h
|
renderer_opengl: Remove GLvec* types
|
2022-08-21 12:22:58 +03:00 |
gl_shader_util.cpp
|
video_core: Bump OpenGL version to 4.3 on desktop
|
2022-08-21 01:39:16 +03:00 |
gl_shader_util.h
|
gl_shader_util: Specify default precision for uimage2D
|
2021-10-02 16:38:18 +05:30 |
gl_state.cpp
|
android: renderer_opengl: Partially implement glLogicOp on GLES.
|
2021-07-24 23:37:03 +05:30 |
gl_state.h
|
use separate texture buffer for light and fog
|
2021-07-24 23:36:53 +05:30 |
gl_stream_buffer.cpp
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
gl_stream_buffer.h
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
gl_vars.cpp
|
video_core: add workarounds to enable GLES support
|
2019-02-12 16:57:18 -06:00 |
gl_vars.h
|
video_core: add workarounds to enable GLES support
|
2019-02-12 16:57:18 -06:00 |
pica_to_gl.h
|
renderer_opengl: Remove GLvec* types
|
2022-08-21 12:22:58 +03:00 |
post_processing_opengl.cpp
|
Add Get(Inv)WindowResolution shader functions (#5818)
|
2021-07-24 12:35:33 -05:00 |
post_processing_opengl.h
|
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
|
2020-04-18 22:27:44 -04:00 |
renderer_opengl.cpp
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
renderer_opengl.h
|
renderer_opengl: Header cleanup
|
2022-08-21 02:22:57 +03:00 |
texture_downloader_es.cpp
|
rasterizer_cache: Move utlities and type to separate headers
|
2022-08-21 01:16:48 +03:00 |
texture_downloader_es.h
|
video_core: implement GLES depth/stencil downloads
|
2021-10-02 14:19:27 +05:30 |