citra/src/video_core/renderer_opengl/gl_shader_gen.h
bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00

28 lines
835 B
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace GLShader {
/**
* Generates the GLSL vertex shader program source code for the current Pica state
* @returns String of the shader source code
*/
std::string GenerateVertexShader();
/**
* Generates the GLSL fragment shader program source code for the current Pica state
* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
* configuration (NOTE: Use state in this struct only, not the Pica registers!)
* @returns String of the shader source code
*/
std::string GenerateFragmentShader(const PicaShaderConfig& config);
} // namespace GLShader