eb8d2941c9
* savestates: add a build_name field to the header * savestates: display build name on save/load menu * savestates: add zero member to header just in case of UB from an older save state * savestates: add legacy hash lookup * savestate_data: update hash database
2966 lines
110 KiB
C++
2966 lines
110 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <clocale>
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#include <memory>
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#include <thread>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QLabel>
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#include <QMessageBox>
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#include <QSysInfo>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "core/telemetry_session.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#ifdef __unix__
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#include <QVariant>
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#include <QtDBus/QDBusInterface>
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#include <QtDBus/QtDBus>
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#endif
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/applets/mii_selector.h"
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#include "citra_qt/applets/swkbd.h"
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/camera/qt_multimedia_camera.h"
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#include "citra_qt/camera/still_image_camera.h"
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#include "citra_qt/compatdb.h"
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#include "citra_qt/compatibility_list.h"
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/configuration/configure_per_game.h"
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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#include "citra_qt/debugger/graphics/graphics_surface.h"
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#include "citra_qt/debugger/graphics/graphics_tracing.h"
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#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
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#include "citra_qt/debugger/ipc/recorder.h"
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#include "citra_qt/debugger/lle_service_modules.h"
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/debugger/registers.h"
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/discord.h"
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#include "citra_qt/dumping/dumping_dialog.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/loading_screen.h"
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#include "citra_qt/main.h"
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#include "citra_qt/movie/movie_play_dialog.h"
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#include "citra_qt/movie/movie_record_dialog.h"
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#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/qt_image_interface.h"
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#include "citra_qt/uisettings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "common/arch.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/dynamic_library/dynamic_library.h"
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#include "common/file_util.h"
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#include "common/literals.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#if CITRA_ARCH(x86_64)
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/dumping/backend.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/frontend/applets/default_applets.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/nfc/nfc.h"
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/savestate.h"
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#include "core/system_titles.h"
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#include "input_common/main.h"
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#include "network/network_settings.h"
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#include "ui_main.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#ifdef __APPLE__
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#include "common/apple_authorization.h"
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#endif
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#ifdef USE_DISCORD_PRESENCE
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#include "citra_qt/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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}
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#endif
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#ifdef HAVE_SDL2
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#include <SDL.h>
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#endif
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constexpr int default_mouse_timeout = 2500;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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};
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void GMainWindow::ShowTelemetryCallout() {
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if (UISettings::values.callout_flags.GetValue() &
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static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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return;
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}
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UISettings::values.callout_flags =
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UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
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const QString telemetry_message =
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tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
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"data is collected</a> to help improve Citra. "
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) == QMessageBox::Yes) {
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NetSettings::values.enable_telemetry = true;
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system.ApplySettings();
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}
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}
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const int GMainWindow::max_recent_files_item;
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static QString PrettyProductName() {
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#ifdef _WIN32
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// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
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// With that notation change they changed the registry key used to denote the current version
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QSettings windows_registry(
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QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
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QSettings::NativeFormat);
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const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
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if (release_id == QStringLiteral("2009")) {
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const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
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const QString display_version =
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windows_registry.value(QStringLiteral("DisplayVersion")).toString();
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const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
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const u32 version = current_build >= 22000 ? 11 : 10;
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return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
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.arg(QString::number(version), display_version, QString::number(current_build),
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QString::number(ubr));
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}
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#endif
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return QSysInfo::prettyProductName();
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}
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GMainWindow::GMainWindow(Core::System& system_)
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: ui{std::make_unique<Ui::MainWindow>()}, system{system_}, movie{system.Movie()},
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config{std::make_unique<Config>()}, emu_thread{nullptr} {
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Common::Log::Initialize();
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Common::Log::Start();
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Debugger::ToggleConsole();
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// register types to use in slots and signals
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qRegisterMetaType<std::size_t>("std::size_t");
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qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
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// Register CameraFactory
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qt_cameras = std::make_shared<Camera::QtMultimediaCameraHandlerFactory>();
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Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
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Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>(qt_cameras));
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LoadTranslation();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui->setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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Network::Init();
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movie.SetPlaybackCompletionCallback([this] {
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QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
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});
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeSaveStateMenuActions();
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InitializeHotkeys();
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#if ENABLE_QT_UPDATER
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ShowUpdaterWidgets();
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#else
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ui->action_Check_For_Updates->setVisible(false);
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ui->action_Open_Maintenance_Tool->setVisible(false);
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#endif
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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#if CITRA_ARCH(x86_64)
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const auto& caps = Common::GetCPUCaps();
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std::string cpu_string = caps.cpu_string;
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if (caps.avx || caps.avx2 || caps.avx512) {
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cpu_string += " | AVX";
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if (caps.avx512) {
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cpu_string += "512";
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} else if (caps.avx2) {
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cpu_string += '2';
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}
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if (caps.fma || caps.fma4) {
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cpu_string += " | FMA";
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}
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}
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LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
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#endif
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LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
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const auto& mem_info = Common::GetMemInfo();
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using namespace Common::Literals;
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LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB});
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LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB});
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UpdateWindowTitle();
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show();
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.game_dirs);
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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mouse_hide_timer.setInterval(default_mouse_timeout);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity);
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#if ENABLE_QT_UPDATER
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if (UISettings::values.check_for_update_on_start) {
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CheckForUpdates();
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}
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#endif
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QStringList args = QApplication::arguments();
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if (args.size() < 2) {
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return;
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}
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QString game_path;
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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game_path = args[1];
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break;
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}
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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ui->action_Fullscreen->setChecked(true);
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continue;
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}
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// Launch game in windowed mode
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if (args[i] == QStringLiteral("-w")) {
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ui->action_Fullscreen->setChecked(false);
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continue;
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}
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// Launch game at path
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if (args[i] == QStringLiteral("-g")) {
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if (i >= args.size() - 1) {
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continue;
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}
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if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
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continue;
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}
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game_path = args[++i];
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}
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}
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if (!game_path.isEmpty()) {
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BootGame(game_path);
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}
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}
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GMainWindow::~GMainWindow() {
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// Will get automatically deleted otherwise
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if (!render_window->parent()) {
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delete render_window;
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}
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Pica::g_debug_context.reset();
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Network::Shutdown();
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}
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void GMainWindow::InitializeWidgets() {
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#ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING
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ui->action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), system, false);
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secondary_window = new GRenderWindow(this, emu_thread.get(), system, true);
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render_window->hide();
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secondary_window->hide();
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secondary_window->setParent(nullptr);
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game_list = new GameList(this);
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ui->horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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ui->horizontalLayout->addWidget(game_list_placeholder);
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game_list_placeholder->setVisible(false);
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loading_screen = new LoadingScreen(this);
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loading_screen->hide();
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ui->horizontalLayout->addWidget(loading_screen);
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connect(loading_screen, &LoadingScreen::Hidden, this, [&] {
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loading_screen->Clear();
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if (emulation_running) {
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render_window->show();
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render_window->setFocus();
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render_window->activateWindow();
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}
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});
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InputCommon::Init();
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multiplayer_state = new MultiplayerState(system, this, game_list->GetModel(),
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ui->action_Leave_Room, ui->action_Show_Room);
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multiplayer_state->setVisible(false);
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#if ENABLE_QT_UPDATER
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// Setup updater
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updater = new Updater(this);
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UISettings::values.updater_found = updater->HasUpdater();
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#endif
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UpdateBootHomeMenuState();
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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progress_bar = new QProgressBar();
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progress_bar->hide();
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statusBar()->addPermanentWidget(progress_bar);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label);
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}
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// Setup Graphics API button
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graphics_api_button = new QPushButton();
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graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton"));
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graphics_api_button->setFocusPolicy(Qt::NoFocus);
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UpdateAPIIndicator();
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connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); });
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statusBar()->insertPermanentWidget(0, graphics_api_button);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText());
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon());
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side);
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actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows);
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}
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void GMainWindow::InitializeDebugWidgets() {
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connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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&GMainWindow::OnCreateGraphicsSurfaceViewer);
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QMenu* debug_menu = ui->menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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registersWidget = new RegistersWidget(system, this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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debug_menu->addAction(registersWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, registersWidget,
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&RegistersWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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graphicsCommandsWidget = new GPUCommandListWidget(system, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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|
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
|
|
graphicsVertexShaderWidget->hide();
|
|
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
|
|
|
graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
|
|
graphicsTracingWidget->hide();
|
|
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
|
connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
|
|
&GraphicsTracingWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
|
|
&GraphicsTracingWidget::OnEmulationStopping);
|
|
|
|
waitTreeWidget = new WaitTreeWidget(system, this);
|
|
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
|
waitTreeWidget->hide();
|
|
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
|
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStopping);
|
|
|
|
lleServiceModulesWidget = new LLEServiceModulesWidget(this);
|
|
addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget);
|
|
lleServiceModulesWidget->hide();
|
|
debug_menu->addAction(lleServiceModulesWidget->toggleViewAction());
|
|
connect(this, &GMainWindow::EmulationStarting,
|
|
[this] { lleServiceModulesWidget->setDisabled(true); });
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
[this] { lleServiceModulesWidget->setDisabled(false); });
|
|
|
|
ipcRecorderWidget = new IPCRecorderWidget(system, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget);
|
|
ipcRecorderWidget->hide();
|
|
debug_menu->addAction(ipcRecorderWidget->toggleViewAction());
|
|
connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget,
|
|
&IPCRecorderWidget::OnEmulationStarting);
|
|
}
|
|
|
|
void GMainWindow::InitializeRecentFileMenuActions() {
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
|
|
|
ui->menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
ui->menu_recent_files->addSeparator();
|
|
QAction* action_clear_recent_files = new QAction(this);
|
|
action_clear_recent_files->setText(tr("Clear Recent Files"));
|
|
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
|
|
UISettings::values.recent_files.clear();
|
|
UpdateRecentFiles();
|
|
});
|
|
ui->menu_recent_files->addAction(action_clear_recent_files);
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::InitializeSaveStateMenuActions() {
|
|
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
|
|
actions_load_state[i] = new QAction(this);
|
|
actions_load_state[i]->setData(i + 1);
|
|
connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState);
|
|
ui->menu_Load_State->addAction(actions_load_state[i]);
|
|
|
|
actions_save_state[i] = new QAction(this);
|
|
actions_save_state[i]->setData(i + 1);
|
|
connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState);
|
|
ui->menu_Save_State->addAction(actions_save_state[i]);
|
|
}
|
|
|
|
connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] {
|
|
UpdateSaveStates();
|
|
if (newest_slot != 0) {
|
|
actions_load_state[newest_slot - 1]->trigger();
|
|
}
|
|
});
|
|
connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] {
|
|
UpdateSaveStates();
|
|
actions_save_state[oldest_slot - 1]->trigger();
|
|
});
|
|
|
|
connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this,
|
|
&GMainWindow::UpdateSaveStates);
|
|
connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this,
|
|
&GMainWindow::UpdateSaveStates);
|
|
|
|
UpdateSaveStates();
|
|
}
|
|
|
|
void GMainWindow::InitializeHotkeys() {
|
|
hotkey_registry.LoadHotkeys();
|
|
|
|
const QString main_window = QStringLiteral("Main Window");
|
|
const QString fullscreen = QStringLiteral("Fullscreen");
|
|
const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
|
|
const QString swap_screens = QStringLiteral("Swap Screens");
|
|
const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
|
|
|
|
const auto link_action_shortcut = [&](QAction* action, const QString& action_name) {
|
|
static const QString main_window = QStringLiteral("Main Window");
|
|
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
|
|
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
|
|
action->setAutoRepeat(false);
|
|
this->addAction(action);
|
|
};
|
|
|
|
link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File"));
|
|
link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo"));
|
|
link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo"));
|
|
link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Citra"));
|
|
link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
|
|
link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
|
|
link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
|
|
link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
|
|
link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
|
|
link_action_shortcut(ui->action_Fullscreen, fullscreen);
|
|
link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
|
|
link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens);
|
|
link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens);
|
|
link_action_shortcut(ui->action_Enable_Frame_Advancing,
|
|
QStringLiteral("Toggle Frame Advancing"));
|
|
link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
|
|
link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
|
|
link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
|
|
|
|
const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
|
|
// This action will fire specifically when secondary_window is in focus
|
|
QAction* secondary_window_action = new QAction(secondary_window);
|
|
secondary_window_action->setShortcut(hotkey);
|
|
|
|
connect(secondary_window_action, SIGNAL(triggered()), this, slot);
|
|
secondary_window->addAction(secondary_window_action);
|
|
};
|
|
|
|
// Use the same fullscreen hotkey as the main window
|
|
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
|
|
add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen()));
|
|
|
|
const auto toggle_screen_hotkey =
|
|
hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
|
|
add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout()));
|
|
|
|
const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
|
|
add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens()));
|
|
|
|
const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
|
|
add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
|
|
|
|
const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
|
|
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
|
|
connect(hotkey, &QShortcut::activated, this, function);
|
|
};
|
|
|
|
connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
|
|
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
|
|
|
|
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
|
|
if (emulation_running) {
|
|
ui->action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] {
|
|
Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
|
|
UpdateStatusBar();
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
|
|
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
|
|
connect_shortcut(QStringLiteral("Toggle Custom Textures"),
|
|
[&] { Settings::values.custom_textures = !Settings::values.custom_textures; });
|
|
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
|
|
// the variable hold a garbage value after this function exits
|
|
static constexpr u16 SPEED_LIMIT_STEP = 5;
|
|
connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] {
|
|
if (Settings::values.frame_limit.GetValue() == 0) {
|
|
return;
|
|
}
|
|
if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
|
|
SPEED_LIMIT_STEP);
|
|
} else {
|
|
Settings::values.frame_limit = 0;
|
|
}
|
|
UpdateStatusBar();
|
|
});
|
|
connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] {
|
|
if (Settings::values.frame_limit.GetValue() == 0) {
|
|
Settings::values.frame_limit = 995;
|
|
} else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
|
|
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
|
|
SPEED_LIMIT_STEP);
|
|
UpdateStatusBar();
|
|
}
|
|
UpdateStatusBar();
|
|
});
|
|
connect_shortcut(QStringLiteral("Mute Audio"),
|
|
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
|
|
|
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
|
|
// variable hold a garbage value after this function exits
|
|
static constexpr u16 FACTOR_3D_STEP = 5;
|
|
connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] {
|
|
const auto factor_3d = Settings::values.factor_3d.GetValue();
|
|
if (factor_3d > 0) {
|
|
if (factor_3d % FACTOR_3D_STEP != 0) {
|
|
Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP);
|
|
} else {
|
|
Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP;
|
|
}
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] {
|
|
const auto factor_3d = Settings::values.factor_3d.GetValue();
|
|
if (factor_3d < 100) {
|
|
if (factor_3d % FACTOR_3D_STEP != 0) {
|
|
Settings::values.factor_3d =
|
|
factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP);
|
|
} else {
|
|
Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP;
|
|
}
|
|
UpdateStatusBar();
|
|
}
|
|
});
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
const QRect screenRect = screen()->geometry();
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() / 2;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
restoreGeometry(UISettings::values.geometry);
|
|
restoreState(UISettings::values.state);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
|
|
#endif
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
|
|
ToggleWindowMode();
|
|
|
|
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
|
|
SyncMenuUISettings();
|
|
|
|
ui->action_Display_Dock_Widget_Headers->setChecked(
|
|
UISettings::values.display_titlebar.GetValue());
|
|
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
|
|
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
}
|
|
|
|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|
if (!UISettings::values.pause_when_in_background) {
|
|
return;
|
|
}
|
|
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
|
state != Qt::ApplicationActive) {
|
|
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
|
}
|
|
if (ui->action_Pause->isEnabled() &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
|
|
state == Qt::ApplicationActive) {
|
|
auto_paused = false;
|
|
OnStartGame();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
|
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
|
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
|
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
|
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
|
&GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
|
connect(game_list, &GameList::PopulatingCompleted, this,
|
|
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
|
|
|
|
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
|
&GMainWindow::OnGameListOpenPerGameProperties);
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
connect(this, &GMainWindow::EmulationStarting, secondary_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, secondary_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
|
|
connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
|
|
connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
|
|
connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
|
|
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
|
|
&MultiplayerState::UpdateThemedIcons);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
const auto connect_menu = [&](QAction* action, const auto& event_fn) {
|
|
connect(action, &QAction::triggered, this, event_fn);
|
|
// Add actions to this window so that hiding menus in fullscreen won't disable them
|
|
addAction(action);
|
|
// Add actions to the render window so that they work outside of single window mode
|
|
render_window->addAction(action);
|
|
};
|
|
|
|
// File
|
|
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
|
|
connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA);
|
|
for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) {
|
|
connect_menu(ui->menu_Boot_Home_Menu->actions().at(region),
|
|
[this, region] { OnMenuBootHomeMenu(region); });
|
|
}
|
|
connect_menu(ui->action_Exit, &QMainWindow::close);
|
|
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
|
|
connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo);
|
|
|
|
// Emulation
|
|
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
|
|
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
|
|
connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); });
|
|
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
|
|
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
|
|
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
|
|
|
|
// View
|
|
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
|
|
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
|
|
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
|
|
// Multiplayer
|
|
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnViewLobby);
|
|
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCreateRoom);
|
|
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCloseRoom);
|
|
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnDirectConnectToRoom);
|
|
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnOpenNetworkRoom);
|
|
|
|
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
|
|
connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout);
|
|
connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens);
|
|
connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens);
|
|
|
|
// Movie
|
|
connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie);
|
|
connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie);
|
|
connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie);
|
|
connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie);
|
|
connect_menu(ui->action_Movie_Read_Only_Mode,
|
|
[this](bool checked) { movie.SetReadOnly(checked); });
|
|
connect_menu(ui->action_Enable_Frame_Advancing, [this] {
|
|
if (emulation_running) {
|
|
system.frame_limiter.SetFrameAdvancing(ui->action_Enable_Frame_Advancing->isChecked());
|
|
ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked());
|
|
}
|
|
});
|
|
connect_menu(ui->action_Advance_Frame, [this] {
|
|
if (emulation_running && system.frame_limiter.IsFrameAdvancing()) {
|
|
ui->action_Enable_Frame_Advancing->setChecked(true);
|
|
ui->action_Advance_Frame->setEnabled(true);
|
|
system.frame_limiter.AdvanceFrame();
|
|
}
|
|
});
|
|
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
|
connect_menu(ui->action_Dump_Video, &GMainWindow::OnDumpVideo);
|
|
|
|
// Help
|
|
connect_menu(ui->action_Open_Citra_Folder, &GMainWindow::OnOpenCitraFolder);
|
|
connect_menu(ui->action_FAQ, []() {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/")));
|
|
});
|
|
connect_menu(ui->action_About, &GMainWindow::OnMenuAboutCitra);
|
|
|
|
#if ENABLE_QT_UPDATER
|
|
connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates);
|
|
connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater);
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::UpdateMenuState() {
|
|
const bool is_paused = !emu_thread || !emu_thread->IsRunning();
|
|
|
|
const std::array running_actions{
|
|
ui->action_Stop,
|
|
ui->action_Restart,
|
|
ui->action_Configure_Current_Game,
|
|
ui->action_Report_Compatibility,
|
|
ui->action_Load_Amiibo,
|
|
ui->action_Remove_Amiibo,
|
|
ui->action_Pause,
|
|
ui->action_Advance_Frame,
|
|
};
|
|
|
|
for (QAction* action : running_actions) {
|
|
action->setEnabled(emulation_running);
|
|
}
|
|
|
|
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
|
|
|
if (emulation_running && is_paused) {
|
|
ui->action_Pause->setText(tr("&Continue"));
|
|
} else {
|
|
ui->action_Pause->setText(tr("&Pause"));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old) {
|
|
delete old;
|
|
}
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old) {
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if ENABLE_QT_UPDATER
|
|
void GMainWindow::OnCheckForUpdates() {
|
|
explicit_update_check = true;
|
|
CheckForUpdates();
|
|
}
|
|
|
|
void GMainWindow::CheckForUpdates() {
|
|
if (updater->CheckForUpdates()) {
|
|
LOG_INFO(Frontend, "Update check started");
|
|
} else {
|
|
LOG_WARNING(Frontend, "Unable to start check for updates");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnUpdateFound(bool found, bool error) {
|
|
if (error) {
|
|
LOG_WARNING(Frontend, "Update check failed");
|
|
return;
|
|
}
|
|
|
|
if (!found) {
|
|
LOG_INFO(Frontend, "No updates found");
|
|
|
|
// If the user explicitly clicked the "Check for Updates" button, we are
|
|
// going to want to show them a prompt anyway.
|
|
if (explicit_update_check) {
|
|
explicit_update_check = false;
|
|
ShowNoUpdatePrompt();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (emulation_running && !explicit_update_check) {
|
|
LOG_INFO(Frontend, "Update found, deferring as game is running");
|
|
defer_update_prompt = true;
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Update found!");
|
|
explicit_update_check = false;
|
|
|
|
ShowUpdatePrompt();
|
|
}
|
|
|
|
void GMainWindow::ShowUpdatePrompt() {
|
|
defer_update_prompt = false;
|
|
|
|
auto result =
|
|
QMessageBox::question(this, tr("Update Available"),
|
|
tr("An update is available. Would you like to install it now?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
|
|
|
if (result == QMessageBox::Yes) {
|
|
updater->LaunchUIOnExit();
|
|
close();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowNoUpdatePrompt() {
|
|
QMessageBox::information(this, tr("No Update Found"), tr("No update is found."),
|
|
QMessageBox::Ok, QMessageBox::Ok);
|
|
}
|
|
|
|
void GMainWindow::OnOpenUpdater() {
|
|
updater->LaunchUI();
|
|
}
|
|
|
|
void GMainWindow::ShowUpdaterWidgets() {
|
|
ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found);
|
|
ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found);
|
|
|
|
connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound);
|
|
}
|
|
#endif
|
|
|
|
#if defined(HAVE_SDL2) && defined(__unix__) && !defined(__APPLE__)
|
|
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
|
|
if (!QDBusConnection::sessionBus().isConnected()) {
|
|
return {};
|
|
}
|
|
// reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
|
|
QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"),
|
|
QStringLiteral("/org/freedesktop/portal/desktop"),
|
|
QStringLiteral("org.freedesktop.portal.Inhibit"));
|
|
if (!xdp.isValid()) {
|
|
LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
|
|
return {};
|
|
}
|
|
QVariantMap options = {};
|
|
//: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the
|
|
//: computer from sleeping
|
|
options.insert(QString::fromLatin1("reason"),
|
|
QCoreApplication::translate("GMainWindow", "Citra is running a game"));
|
|
// 0x4: Suspend lock; 0x8: Idle lock
|
|
QDBusReply<QDBusObjectPath> reply =
|
|
xdp.call(QString::fromLatin1("Inhibit"),
|
|
QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
|
|
|
|
if (reply.isValid()) {
|
|
return reply.value();
|
|
}
|
|
LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
|
|
reply.error().message().toStdString());
|
|
return {};
|
|
}
|
|
|
|
static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) {
|
|
if (!QDBusConnection::sessionBus().isConnected()) {
|
|
return;
|
|
}
|
|
QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
|
|
QString::fromLatin1("org.freedesktop.portal.Request"));
|
|
unlocker.call(QString::fromLatin1("Close"));
|
|
}
|
|
#endif // __unix__
|
|
|
|
void GMainWindow::PreventOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_DisableScreenSaver();
|
|
#if defined(__unix__) && !defined(__APPLE__)
|
|
auto reply = HoldWakeLockLinux(winId());
|
|
if (reply) {
|
|
wake_lock = std::move(reply.value());
|
|
}
|
|
#endif // defined(__unix__) && !defined(__APPLE__)
|
|
#endif // _WIN32
|
|
}
|
|
|
|
void GMainWindow::AllowOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_EnableScreenSaver();
|
|
#if defined(__unix__) && !defined(__APPLE__)
|
|
if (!wake_lock.path().isEmpty()) {
|
|
ReleaseWakeLockLinux(wake_lock);
|
|
}
|
|
#endif // defined(__unix__) && !defined(__APPLE__)
|
|
#endif // _WIN32
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
|
|
if (!render_window->InitRenderTarget() || !secondary_window->InitRenderTarget()) {
|
|
LOG_CRITICAL(Frontend, "Failed to initialize render targets!");
|
|
return false;
|
|
}
|
|
|
|
const auto scope = render_window->Acquire();
|
|
|
|
const Core::System::ResultStatus result{
|
|
system.Load(*render_window, filename.toStdString(), secondary_window)};
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(
|
|
this, tr("Invalid ROM Format"),
|
|
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(
|
|
this, tr("ROM Corrupted"),
|
|
tr("Your ROM is corrupted. <br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
|
|
QMessageBox::critical(
|
|
this, tr("ROM Encrypted"),
|
|
tr("Your ROM is encrypted. <br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
}
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
|
|
QMessageBox::critical(
|
|
this, tr("Invalid ROM Format"),
|
|
tr("Your ROM format is not supported.<br/>Please follow the guides to redump your "
|
|
"<a href='https://citra-emu.org/wiki/dumping-game-cartridges/'>game "
|
|
"cartridges</a> or "
|
|
"<a href='https://citra-emu.org/wiki/dumping-installed-titles/'>installed "
|
|
"titles</a>."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle:
|
|
QMessageBox::critical(this, tr("Unsupported ROM"),
|
|
tr("GBA Virtual Console ROMs are not supported by Citra."));
|
|
break;
|
|
|
|
default:
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string title;
|
|
system.GetAppLoader().ReadTitle(title);
|
|
game_title = QString::fromStdString(title);
|
|
UpdateWindowTitle();
|
|
|
|
game_path = filename;
|
|
|
|
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
if (filename.endsWith(QStringLiteral(".cia"))) {
|
|
const auto answer = QMessageBox::question(
|
|
this, tr("CIA must be installed before usage"),
|
|
tr("Before using this CIA, you must install it. Do you want to install it now?"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
|
|
if (answer == QMessageBox::Yes)
|
|
InstallCIA(QStringList(filename));
|
|
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Citra starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (movie_record_on_start) {
|
|
movie.PrepareForRecording();
|
|
}
|
|
if (movie_playback_on_start) {
|
|
movie.PrepareForPlayback(movie_playback_path.toStdString());
|
|
}
|
|
|
|
const std::string path = filename.toStdString();
|
|
const auto loader = Loader::GetLoader(path);
|
|
|
|
u64 title_id{0};
|
|
loader->ReadProgramId(title_id);
|
|
|
|
// Load per game settings
|
|
const std::string name{FileUtil::GetFilename(filename.toStdString())};
|
|
const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id);
|
|
LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name);
|
|
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
|
system.ApplySettings();
|
|
|
|
Settings::LogSettings();
|
|
|
|
// Save configurations
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
config->Save();
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Set everything up
|
|
if (movie_record_on_start) {
|
|
movie.StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString());
|
|
movie_record_on_start = false;
|
|
movie_record_path.clear();
|
|
movie_record_author.clear();
|
|
}
|
|
if (movie_playback_on_start) {
|
|
movie.StartPlayback(movie_playback_path.toStdString());
|
|
movie_playback_on_start = false;
|
|
movie_playback_path.clear();
|
|
}
|
|
|
|
if (ui->action_Enable_Frame_Advancing->isChecked()) {
|
|
ui->action_Advance_Frame->setEnabled(true);
|
|
system.frame_limiter.SetFrameAdvancing(true);
|
|
} else {
|
|
ui->action_Advance_Frame->setEnabled(false);
|
|
}
|
|
|
|
if (video_dumping_on_start) {
|
|
StartVideoDumping(video_dumping_path);
|
|
video_dumping_on_start = false;
|
|
video_dumping_path.clear();
|
|
}
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(system, *render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
|
|
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
|
|
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
|
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen,
|
|
&LoadingScreen::OnLoadComplete);
|
|
|
|
// Update the GUI
|
|
registersWidget->OnDebugModeEntered();
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
game_list_placeholder->hide();
|
|
}
|
|
status_bar_update_timer.start(1000);
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
setMouseTracking(true);
|
|
}
|
|
|
|
// show and hide the render_window to create the context
|
|
render_window->show();
|
|
render_window->hide();
|
|
|
|
loading_screen->Prepare(system.GetAppLoader());
|
|
loading_screen->show();
|
|
|
|
emulation_running = true;
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
HideFullscreen();
|
|
}
|
|
|
|
auto video_dumper = system.GetVideoDumper();
|
|
if (video_dumper && video_dumper->IsDumping()) {
|
|
game_shutdown_delayed = true;
|
|
OnStopVideoDumping();
|
|
return;
|
|
}
|
|
|
|
AllowOSSleep();
|
|
|
|
discord_rpc->Pause();
|
|
emu_thread->RequestStop();
|
|
|
|
// Release emu threads from any breakpoints
|
|
// This belongs after RequestStop() and before wait() because if emulation stops on a GPU
|
|
// breakpoint after (or before) RequestStop() is called, the emulation would never be able
|
|
// to continue out to the main loop and terminate. Thus wait() would hang forever.
|
|
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
|
|
Pica::g_debug_context->ClearBreakpoints();
|
|
|
|
// Frame advancing must be cancelled in order to release the emu thread from waiting
|
|
system.frame_limiter.SetFrameAdvancing(false);
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
OnCloseMovie();
|
|
|
|
discord_rpc->Update();
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
render_window->hide();
|
|
secondary_window->hide();
|
|
loading_screen->hide();
|
|
loading_screen->Clear();
|
|
|
|
if (game_list->IsEmpty()) {
|
|
game_list_placeholder->show();
|
|
} else {
|
|
game_list->show();
|
|
}
|
|
game_list->SetFilterFocus();
|
|
|
|
setMouseTracking(false);
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label_used_for_movie = false;
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
UpdateSaveStates();
|
|
|
|
emulation_running = false;
|
|
|
|
#if ENABLE_QT_UDPATER
|
|
if (defer_update_prompt) {
|
|
ShowUpdatePrompt();
|
|
}
|
|
#endif
|
|
|
|
game_title.clear();
|
|
UpdateWindowTitle();
|
|
|
|
game_path.clear();
|
|
|
|
// Update the GUI
|
|
UpdateMenuState();
|
|
|
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
|
render_window->ReleaseRenderTarget();
|
|
secondary_window->ReleaseRenderTarget();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui->menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::UpdateSaveStates() {
|
|
if (!system.IsPoweredOn()) {
|
|
ui->menu_Load_State->setEnabled(false);
|
|
ui->menu_Save_State->setEnabled(false);
|
|
return;
|
|
}
|
|
|
|
ui->menu_Load_State->setEnabled(true);
|
|
ui->menu_Save_State->setEnabled(true);
|
|
ui->action_Load_from_Newest_Slot->setEnabled(false);
|
|
|
|
oldest_slot = newest_slot = 0;
|
|
oldest_slot_time = std::numeric_limits<u64>::max();
|
|
newest_slot_time = 0;
|
|
|
|
u64 title_id;
|
|
if (system.GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
|
return;
|
|
}
|
|
auto savestates = Core::ListSaveStates(title_id, movie.GetCurrentMovieID());
|
|
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
|
|
actions_load_state[i]->setEnabled(false);
|
|
actions_load_state[i]->setText(tr("Slot %1").arg(i + 1));
|
|
actions_save_state[i]->setText(tr("Slot %1").arg(i + 1));
|
|
}
|
|
for (const auto& savestate : savestates) {
|
|
const bool display_name =
|
|
savestate.status == Core::SaveStateInfo::ValidationStatus::RevisionDismatch &&
|
|
!savestate.build_name.empty();
|
|
const auto text =
|
|
tr("Slot %1 - %2 %3")
|
|
.arg(savestate.slot)
|
|
.arg(QDateTime::fromSecsSinceEpoch(savestate.time)
|
|
.toString(QStringLiteral("yyyy-MM-dd hh:mm:ss")))
|
|
.arg(display_name ? QString::fromStdString(savestate.build_name) : QLatin1String())
|
|
.trimmed();
|
|
|
|
actions_load_state[savestate.slot - 1]->setEnabled(true);
|
|
actions_load_state[savestate.slot - 1]->setText(text);
|
|
actions_save_state[savestate.slot - 1]->setText(text);
|
|
|
|
ui->action_Load_from_Newest_Slot->setEnabled(true);
|
|
|
|
if (savestate.time > newest_slot_time) {
|
|
newest_slot = savestate.slot;
|
|
newest_slot_time = savestate.time;
|
|
}
|
|
if (savestate.time < oldest_slot_time) {
|
|
oldest_slot = savestate.slot;
|
|
oldest_slot_time = savestate.time;
|
|
}
|
|
}
|
|
for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) {
|
|
if (!actions_load_state[i]->isEnabled()) {
|
|
// Prefer empty slot
|
|
oldest_slot = i + 1;
|
|
oldest_slot_time = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(game_path);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
|
|
std::string path;
|
|
std::string open_target;
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SAVE_DATA: {
|
|
open_target = "Save Data";
|
|
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
|
|
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::EXT_DATA: {
|
|
open_target = "Extra Data";
|
|
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
|
|
path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::APPLICATION: {
|
|
open_target = "Application";
|
|
auto media_type = Service::AM::GetTitleMediaType(data_id);
|
|
path = Service::AM::GetTitlePath(media_type, data_id) + "content/";
|
|
break;
|
|
}
|
|
case GameListOpenTarget::UPDATE_DATA: {
|
|
open_target = "Update Data";
|
|
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
|
|
"content/";
|
|
break;
|
|
}
|
|
case GameListOpenTarget::TEXTURE_DUMP: {
|
|
open_target = "Dumped Textures";
|
|
path = fmt::format("{}textures/{:016X}/",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::TEXTURE_LOAD: {
|
|
open_target = "Custom Textures";
|
|
path = fmt::format("{}textures/{:016X}/",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::MODS: {
|
|
open_target = "Mods";
|
|
path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
|
data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::DLC_DATA: {
|
|
open_target = "DLC Data";
|
|
path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/"
|
|
"00000000000000000000000000000000/title/0004008c/{:08x}/content/",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::SHADER_CACHE: {
|
|
open_target = "Shader Cache";
|
|
path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
|
|
return;
|
|
}
|
|
|
|
QString qpath = QString::fromStdString(path);
|
|
|
|
QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id);
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end())
|
|
directory = it->second.second;
|
|
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory));
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) {
|
|
auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this);
|
|
dialog->setWindowModality(Qt::WindowModal);
|
|
dialog->setWindowFlags(dialog->windowFlags() &
|
|
~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint));
|
|
dialog->setCancelButton(nullptr);
|
|
dialog->setMinimumDuration(0);
|
|
dialog->setValue(0);
|
|
|
|
const auto base_path = fmt::format(
|
|
"{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
|
|
const auto update_path =
|
|
fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
|
program_id | 0x0004000e00000000);
|
|
using FutureWatcher = QFutureWatcher<std::pair<Loader::ResultStatus, Loader::ResultStatus>>;
|
|
auto* future_watcher = new FutureWatcher(this);
|
|
connect(future_watcher, &FutureWatcher::finished, this,
|
|
[this, dialog, base_path, update_path, future_watcher] {
|
|
dialog->hide();
|
|
const auto& [base, update] = future_watcher->result();
|
|
if (base != Loader::ResultStatus::Success) {
|
|
QMessageBox::critical(
|
|
this, tr("Citra"),
|
|
tr("Could not dump base RomFS.\nRefer to the log for details."));
|
|
return;
|
|
}
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path)));
|
|
if (update == Loader::ResultStatus::Success) {
|
|
QDesktopServices::openUrl(
|
|
QUrl::fromLocalFile(QString::fromStdString(update_path)));
|
|
}
|
|
});
|
|
|
|
auto future = QtConcurrent::run([game_path, base_path, update_path] {
|
|
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(game_path.toStdString());
|
|
return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path));
|
|
});
|
|
future_watcher->setFuture(future);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
|
QString path;
|
|
if (directory == QStringLiteral("INSTALLED")) {
|
|
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
|
|
"Nintendo "
|
|
"3DS/00000000000000000000000000000000/"
|
|
"00000000000000000000000000000000/title/00040000");
|
|
} else if (directory == QStringLiteral("SYSTEM")) {
|
|
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
|
"00000000000000000000000000000000/title/00040010");
|
|
} else {
|
|
path = directory;
|
|
}
|
|
if (!QFileInfo::exists(path)) {
|
|
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
|
}
|
|
|
|
void GMainWindow::OnGameListAddDirectory() {
|
|
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (dir_path.isEmpty())
|
|
return;
|
|
UISettings::GameDir game_dir{dir_path, false, true};
|
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
|
UISettings::values.game_dirs.append(game_dir);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
} else {
|
|
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) {
|
|
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
|
|
return;
|
|
game_list->setVisible(show);
|
|
game_list_placeholder->setVisible(!show);
|
|
};
|
|
|
|
void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) {
|
|
const auto loader = Loader::GetLoader(file.toStdString());
|
|
|
|
u64 title_id{};
|
|
if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
|
QMessageBox::information(this, tr("Properties"),
|
|
tr("The game properties could not be loaded."));
|
|
return;
|
|
}
|
|
|
|
OpenPerGameConfiguration(title_id, file);
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
const QString extensions = QStringLiteral("*.").append(
|
|
GameList::supported_file_extensions.join(QStringLiteral(" *.")));
|
|
const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the 3DS executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
BootGame(filename);
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallCIA() {
|
|
QStringList filepaths = QFileDialog::getOpenFileNames(
|
|
this, tr("Load Files"), UISettings::values.roms_path,
|
|
tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)"));
|
|
|
|
if (filepaths.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filepaths[0]).path();
|
|
InstallCIA(filepaths);
|
|
}
|
|
|
|
void GMainWindow::OnMenuBootHomeMenu(u32 region) {
|
|
BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region)));
|
|
}
|
|
|
|
void GMainWindow::InstallCIA(QStringList filepaths) {
|
|
ui->action_Install_CIA->setEnabled(false);
|
|
game_list->SetDirectoryWatcherEnabled(false);
|
|
progress_bar->show();
|
|
progress_bar->setMaximum(INT_MAX);
|
|
|
|
(void)QtConcurrent::run([&, filepaths] {
|
|
Service::AM::InstallStatus status;
|
|
const auto cia_progress = [&](std::size_t written, std::size_t total) {
|
|
emit UpdateProgress(written, total);
|
|
};
|
|
for (const auto& current_path : filepaths) {
|
|
status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress);
|
|
emit CIAInstallReport(status, current_path);
|
|
}
|
|
emit CIAInstallFinished();
|
|
});
|
|
}
|
|
|
|
void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) {
|
|
progress_bar->setValue(
|
|
static_cast<int>(INT_MAX * (static_cast<double>(written) / static_cast<double>(total))));
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) {
|
|
QString filename = QFileInfo(filepath).fileName();
|
|
switch (status) {
|
|
case Service::AM::InstallStatus::Success:
|
|
this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorFailedToOpenFile:
|
|
QMessageBox::critical(this, tr("Unable to open File"),
|
|
tr("Could not open %1").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorAborted:
|
|
QMessageBox::critical(
|
|
this, tr("Installation aborted"),
|
|
tr("The installation of %1 was aborted. Please see the log for more details")
|
|
.arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorInvalid:
|
|
QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorEncrypted:
|
|
QMessageBox::critical(this, tr("Encrypted File"),
|
|
tr("%1 must be decrypted "
|
|
"before being used with Citra. A real 3DS is required.")
|
|
.arg(filename));
|
|
break;
|
|
case Service::AM::InstallStatus::ErrorFileNotFound:
|
|
QMessageBox::critical(this, tr("Unable to find File"),
|
|
tr("Could not find %1").arg(filename));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCIAInstallFinished() {
|
|
progress_bar->hide();
|
|
progress_bar->setValue(0);
|
|
game_list->SetDirectoryWatcherEnabled(true);
|
|
ui->action_Install_CIA->setEnabled(true);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
ASSERT(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
qt_cameras->ResumeCameras();
|
|
|
|
PreventOSSleep();
|
|
|
|
emu_thread->SetRunning(true);
|
|
graphics_api_button->setEnabled(false);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
UpdateMenuState();
|
|
|
|
discord_rpc->Update();
|
|
|
|
UpdateSaveStates();
|
|
UpdateAPIIndicator();
|
|
}
|
|
|
|
void GMainWindow::OnRestartGame() {
|
|
if (!system.IsPoweredOn()) {
|
|
return;
|
|
}
|
|
// Make a copy since BootGame edits game_path
|
|
BootGame(QString(game_path));
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
qt_cameras->PauseCameras();
|
|
|
|
UpdateMenuState();
|
|
AllowOSSleep();
|
|
}
|
|
|
|
void GMainWindow::OnPauseContinueGame() {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
graphics_api_button->setEnabled(true);
|
|
Settings::RestoreGlobalState(false);
|
|
UpdateAPIIndicator();
|
|
}
|
|
|
|
void GMainWindow::OnLoadComplete() {
|
|
loading_screen->OnLoadComplete();
|
|
UpdateSecondaryWindowVisibility();
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
if (!NetSettings::values.citra_token.empty() && !NetSettings::values.citra_username.empty()) {
|
|
CompatDB compatdb{system.TelemetrySession(), this};
|
|
compatdb.exec();
|
|
} else {
|
|
QMessageBox::critical(this, tr("Missing Citra Account"),
|
|
tr("You must link your Citra account to submit test cases."
|
|
"<br/>Go to Emulation > Configure... > Web to do so."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleSecondaryFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (secondary_window->isFullScreen()) {
|
|
secondary_window->showNormal();
|
|
} else {
|
|
secondary_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui->menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
ui->menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui->horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui->horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateSecondaryWindowVisibility() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
|
|
secondary_window->RestoreGeometry();
|
|
secondary_window->show();
|
|
} else {
|
|
secondary_window->BackupGeometry();
|
|
secondary_window->hide();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ChangeScreenLayout() {
|
|
Settings::LayoutOption new_layout = Settings::LayoutOption::Default;
|
|
|
|
if (ui->action_Screen_Layout_Default->isChecked()) {
|
|
new_layout = Settings::LayoutOption::Default;
|
|
} else if (ui->action_Screen_Layout_Single_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SingleScreen;
|
|
} else if (ui->action_Screen_Layout_Large_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::LargeScreen;
|
|
} else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) {
|
|
new_layout = Settings::LayoutOption::HybridScreen;
|
|
} else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SideScreen;
|
|
} else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) {
|
|
new_layout = Settings::LayoutOption::SeparateWindows;
|
|
}
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
system.ApplySettings();
|
|
UpdateSecondaryWindowVisibility();
|
|
}
|
|
|
|
void GMainWindow::ToggleScreenLayout() {
|
|
const Settings::LayoutOption new_layout = []() {
|
|
switch (Settings::values.layout_option.GetValue()) {
|
|
case Settings::LayoutOption::Default:
|
|
return Settings::LayoutOption::SingleScreen;
|
|
case Settings::LayoutOption::SingleScreen:
|
|
return Settings::LayoutOption::LargeScreen;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
return Settings::LayoutOption::HybridScreen;
|
|
case Settings::LayoutOption::HybridScreen:
|
|
return Settings::LayoutOption::SideScreen;
|
|
case Settings::LayoutOption::SideScreen:
|
|
return Settings::LayoutOption::SeparateWindows;
|
|
case Settings::LayoutOption::SeparateWindows:
|
|
return Settings::LayoutOption::Default;
|
|
default:
|
|
LOG_ERROR(Frontend, "Unknown layout option {}",
|
|
Settings::values.layout_option.GetValue());
|
|
return Settings::LayoutOption::Default;
|
|
}
|
|
}();
|
|
|
|
Settings::values.layout_option = new_layout;
|
|
SyncMenuUISettings();
|
|
system.ApplySettings();
|
|
UpdateSecondaryWindowVisibility();
|
|
}
|
|
|
|
void GMainWindow::OnSwapScreens() {
|
|
Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked();
|
|
system.ApplySettings();
|
|
}
|
|
|
|
void GMainWindow::OnRotateScreens() {
|
|
Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked();
|
|
system.ApplySettings();
|
|
}
|
|
|
|
void GMainWindow::TriggerSwapScreens() {
|
|
ui->action_Screen_Layout_Swap_Screens->trigger();
|
|
}
|
|
|
|
void GMainWindow::TriggerRotateScreens() {
|
|
ui->action_Screen_Layout_Upright_Screens->trigger();
|
|
}
|
|
|
|
void GMainWindow::OnSaveState() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
ASSERT(action);
|
|
|
|
system.SendSignal(Core::System::Signal::Save, action->data().toUInt());
|
|
system.frame_limiter.AdvanceFrame();
|
|
newest_slot = action->data().toUInt();
|
|
}
|
|
|
|
void GMainWindow::OnLoadState() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
ASSERT(action);
|
|
|
|
if (UISettings::values.save_state_warning) {
|
|
QMessageBox::warning(this, tr("Savestates"),
|
|
tr("Warning: Savestates are NOT a replacement for in-game saves, "
|
|
"and are not meant to be reliable.\n\nUse at your own risk!"));
|
|
UISettings::values.save_state_warning = false;
|
|
config->Save();
|
|
}
|
|
|
|
system.SendSignal(Core::System::Signal::Load, action->data().toUInt());
|
|
system.frame_limiter.AdvanceFrame();
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
game_list->SetDirectoryWatcherEnabled(false);
|
|
Settings::SetConfiguringGlobal(true);
|
|
ConfigureDialog configureDialog(this, hotkey_registry, system,
|
|
!multiplayer_state->IsHostingPublicRoom());
|
|
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
auto old_theme = UISettings::values.theme;
|
|
const int old_input_profile_index = Settings::values.current_input_profile_index;
|
|
const auto old_input_profiles = Settings::values.input_profiles;
|
|
const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
|
auto result = configureDialog.exec();
|
|
game_list->SetDirectoryWatcherEnabled(true);
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.ApplyConfiguration();
|
|
InitializeHotkeys();
|
|
if (UISettings::values.theme != old_theme)
|
|
UpdateUITheme();
|
|
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence)
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
|
if (!multiplayer_state->IsHostingPublicRoom())
|
|
multiplayer_state->UpdateCredentials();
|
|
emit UpdateThemedIcons();
|
|
SyncMenuUISettings();
|
|
game_list->RefreshGameDirectory();
|
|
config->Save();
|
|
if (UISettings::values.hide_mouse && emulation_running) {
|
|
setMouseTracking(true);
|
|
mouse_hide_timer.start();
|
|
} else {
|
|
setMouseTracking(false);
|
|
}
|
|
UpdateSecondaryWindowVisibility();
|
|
UpdateBootHomeMenuState();
|
|
UpdateAPIIndicator();
|
|
} else {
|
|
Settings::values.input_profiles = old_input_profiles;
|
|
Settings::values.touch_from_button_maps = old_touch_from_button_maps;
|
|
Settings::LoadProfile(old_input_profile_index);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLoadAmiibo() {
|
|
if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] {
|
|
return;
|
|
}
|
|
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
|
|
if (nfc == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (nfc->IsTagActive()) {
|
|
QMessageBox::warning(this, tr("Error opening amiibo data file"),
|
|
tr("A tag is already in use."));
|
|
return;
|
|
}
|
|
|
|
if (!nfc->IsSearchingForAmiibos()) {
|
|
QMessageBox::warning(this, tr("Error opening amiibo data file"),
|
|
tr("Game is not looking for amiibos."));
|
|
return;
|
|
}
|
|
|
|
const QString extensions{QStringLiteral("*.bin")};
|
|
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
LoadAmiibo(filename);
|
|
}
|
|
|
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
|
|
if (!nfc) [[unlikely]] {
|
|
return;
|
|
}
|
|
|
|
if (!nfc->LoadAmiibo(filename.toStdString())) {
|
|
QMessageBox::warning(this, tr("Error opening amiibo data file"),
|
|
tr("Unable to open amiibo file \"%1\" for reading.").arg(filename));
|
|
return;
|
|
}
|
|
|
|
ui->action_Remove_Amiibo->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnRemoveAmiibo() {
|
|
Service::SM::ServiceManager& sm = system.ServiceManager();
|
|
auto nfc = sm.GetService<Service::NFC::Module::Interface>("nfc:u");
|
|
if (!nfc) [[unlikely]] {
|
|
return;
|
|
}
|
|
|
|
nfc->RemoveAmiibo();
|
|
ui->action_Remove_Amiibo->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnOpenCitraFolder() {
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
if (ui->action_Show_Filter_Bar->isChecked()) {
|
|
game_list->SetFilterFocus();
|
|
} else {
|
|
game_list->ClearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCreateGraphicsSurfaceViewer() {
|
|
auto graphicsSurfaceViewerWidget =
|
|
new GraphicsSurfaceWidget(system.Memory(), Pica::g_debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget);
|
|
// TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true);
|
|
graphicsSurfaceViewerWidget->show();
|
|
}
|
|
|
|
void GMainWindow::OnRecordMovie() {
|
|
MovieRecordDialog dialog(this, system);
|
|
if (dialog.exec() != QDialog::Accepted) {
|
|
return;
|
|
}
|
|
|
|
movie_record_on_start = true;
|
|
movie_record_path = dialog.GetPath();
|
|
movie_record_author = dialog.GetAuthor();
|
|
|
|
if (emulation_running) { // Restart game
|
|
BootGame(QString(game_path));
|
|
}
|
|
ui->action_Close_Movie->setEnabled(true);
|
|
ui->action_Save_Movie->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPlayMovie() {
|
|
MoviePlayDialog dialog(this, game_list, system);
|
|
if (dialog.exec() != QDialog::Accepted) {
|
|
return;
|
|
}
|
|
|
|
movie_playback_on_start = true;
|
|
movie_playback_path = dialog.GetMoviePath();
|
|
BootGame(dialog.GetGamePath());
|
|
|
|
ui->action_Close_Movie->setEnabled(true);
|
|
ui->action_Save_Movie->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnCloseMovie() {
|
|
if (movie_record_on_start) {
|
|
QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled."));
|
|
movie_record_on_start = false;
|
|
movie_record_path.clear();
|
|
movie_record_author.clear();
|
|
} else {
|
|
const bool was_running = emu_thread && emu_thread->IsRunning();
|
|
if (was_running) {
|
|
OnPauseGame();
|
|
}
|
|
|
|
const bool was_recording = movie.GetPlayMode() == Core::Movie::PlayMode::Recording;
|
|
movie.Shutdown();
|
|
if (was_recording) {
|
|
QMessageBox::information(this, tr("Movie Saved"),
|
|
tr("The movie is successfully saved."));
|
|
}
|
|
|
|
if (was_running) {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
|
|
ui->action_Close_Movie->setEnabled(false);
|
|
ui->action_Save_Movie->setEnabled(false);
|
|
}
|
|
|
|
void GMainWindow::OnSaveMovie() {
|
|
const bool was_running = emu_thread && emu_thread->IsRunning();
|
|
if (was_running) {
|
|
OnPauseGame();
|
|
}
|
|
|
|
if (movie.GetPlayMode() == Core::Movie::PlayMode::Recording) {
|
|
movie.SaveMovie();
|
|
QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved."));
|
|
} else {
|
|
LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded");
|
|
}
|
|
|
|
if (was_running) {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCaptureScreenshot() {
|
|
if (!emu_thread || !emu_thread->IsRunning()) [[unlikely]] {
|
|
return;
|
|
}
|
|
|
|
OnPauseGame();
|
|
std::string path = UISettings::values.screenshot_path.GetValue();
|
|
if (!FileUtil::IsDirectory(path)) {
|
|
if (!FileUtil::CreateFullPath(path)) {
|
|
QMessageBox::information(this, tr("Invalid Screenshot Directory"),
|
|
tr("Cannot create specified screenshot directory. Screenshot "
|
|
"path is set back to its default value."));
|
|
path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir);
|
|
path.append("screenshots/");
|
|
UISettings::values.screenshot_path = path;
|
|
};
|
|
}
|
|
|
|
static QRegularExpression expr(QStringLiteral("[\\/:?\"<>|]"));
|
|
const std::string filename = game_title.remove(expr).toStdString();
|
|
const std::string timestamp =
|
|
QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")).toStdString();
|
|
path.append(fmt::format("/{}_{}.png", filename, timestamp));
|
|
|
|
auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window;
|
|
screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
|
|
QString::fromStdString(path));
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::OnDumpVideo() {
|
|
if (DynamicLibrary::FFmpeg::LoadFFmpeg()) {
|
|
if (ui->action_Dump_Video->isChecked()) {
|
|
OnStartVideoDumping();
|
|
} else {
|
|
OnStopVideoDumping();
|
|
}
|
|
} else {
|
|
ui->action_Dump_Video->setChecked(false);
|
|
|
|
QMessageBox message_box;
|
|
message_box.setWindowTitle(tr("Could not load video dumper"));
|
|
message_box.setText(
|
|
tr("FFmpeg could not be loaded. Make sure you have a compatible version installed."
|
|
#ifdef _WIN32
|
|
"\n\nTo install FFmpeg to Citra, press Open and select your FFmpeg directory."
|
|
#endif
|
|
"\n\nTo view a guide on how to install FFmpeg, press Help."));
|
|
message_box.setStandardButtons(QMessageBox::Ok | QMessageBox::Help
|
|
#ifdef _WIN32
|
|
| QMessageBox::Open
|
|
#endif
|
|
);
|
|
auto result = message_box.exec();
|
|
if (result == QMessageBox::Help) {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral(
|
|
"https://citra-emu.org/wiki/installing-ffmpeg-for-the-video-dumper/")));
|
|
#ifdef _WIN32
|
|
} else if (result == QMessageBox::Open) {
|
|
OnOpenFFmpeg();
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
void GMainWindow::OnOpenFFmpeg() {
|
|
auto filename =
|
|
QFileDialog::getExistingDirectory(this, tr("Select FFmpeg Directory")).toStdString();
|
|
if (filename.empty()) {
|
|
return;
|
|
}
|
|
// Check for a bin directory if they chose the FFmpeg root directory.
|
|
auto bin_dir = filename + DIR_SEP + "bin";
|
|
if (!FileUtil::Exists(bin_dir)) {
|
|
// Otherwise, assume the user directly selected the directory containing the DLLs.
|
|
bin_dir = filename;
|
|
}
|
|
|
|
static const std::array library_names = {
|
|
Common::DynamicLibrary::GetLibraryName("avcodec", LIBAVCODEC_VERSION_MAJOR),
|
|
Common::DynamicLibrary::GetLibraryName("avfilter", LIBAVFILTER_VERSION_MAJOR),
|
|
Common::DynamicLibrary::GetLibraryName("avformat", LIBAVFORMAT_VERSION_MAJOR),
|
|
Common::DynamicLibrary::GetLibraryName("avutil", LIBAVUTIL_VERSION_MAJOR),
|
|
Common::DynamicLibrary::GetLibraryName("swresample", LIBSWRESAMPLE_VERSION_MAJOR),
|
|
};
|
|
|
|
for (auto& library_name : library_names) {
|
|
if (!FileUtil::Exists(bin_dir + DIR_SEP + library_name)) {
|
|
QMessageBox::critical(this, tr("Citra"),
|
|
tr("The provided FFmpeg directory is missing %1. Please make "
|
|
"sure the correct directory was selected.")
|
|
.arg(QString::fromStdString(library_name)));
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::atomic<bool> success(true);
|
|
auto process_file = [&success](u64* num_entries_out, const std::string& directory,
|
|
const std::string& virtual_name) -> bool {
|
|
auto file_path = directory + DIR_SEP + virtual_name;
|
|
if (file_path.ends_with(".dll")) {
|
|
auto destination_path = FileUtil::GetExeDirectory() + DIR_SEP + virtual_name;
|
|
if (!FileUtil::Copy(file_path, destination_path)) {
|
|
success.store(false);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
FileUtil::ForeachDirectoryEntry(nullptr, bin_dir, process_file);
|
|
|
|
if (success.load()) {
|
|
QMessageBox::information(this, tr("Citra"), tr("FFmpeg has been sucessfully installed."));
|
|
} else {
|
|
QMessageBox::critical(this, tr("Citra"),
|
|
tr("Installation of FFmpeg failed. Check the log file for details."));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GMainWindow::OnStartVideoDumping() {
|
|
DumpingDialog dialog(this, system);
|
|
if (dialog.exec() != QDialog::DialogCode::Accepted) {
|
|
ui->action_Dump_Video->setChecked(false);
|
|
return;
|
|
}
|
|
const auto path = dialog.GetFilePath();
|
|
if (emulation_running) {
|
|
StartVideoDumping(path);
|
|
} else {
|
|
video_dumping_on_start = true;
|
|
video_dumping_path = path;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::StartVideoDumping(const QString& path) {
|
|
Layout::FramebufferLayout layout{
|
|
Layout::FrameLayoutFromResolutionScale(VideoCore::g_renderer->GetResolutionScaleFactor())};
|
|
|
|
auto dumper = std::make_shared<VideoDumper::FFmpegBackend>();
|
|
if (dumper->StartDumping(path.toStdString(), layout)) {
|
|
system.RegisterVideoDumper(dumper);
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Citra"),
|
|
tr("Could not start video dumping.<br>Refer to the log for details."));
|
|
ui->action_Dump_Video->setChecked(false);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStopVideoDumping() {
|
|
ui->action_Dump_Video->setChecked(false);
|
|
|
|
if (video_dumping_on_start) {
|
|
video_dumping_on_start = false;
|
|
video_dumping_path.clear();
|
|
} else {
|
|
auto dumper = system.GetVideoDumper();
|
|
if (!dumper || !dumper->IsDumping()) {
|
|
return;
|
|
}
|
|
|
|
game_paused_for_dumping = emu_thread->IsRunning();
|
|
OnPauseGame();
|
|
|
|
auto future = QtConcurrent::run([dumper] { dumper->StopDumping(); });
|
|
auto* future_watcher = new QFutureWatcher<void>(this);
|
|
connect(future_watcher, &QFutureWatcher<void>::finished, this, [this] {
|
|
if (game_shutdown_delayed) {
|
|
game_shutdown_delayed = false;
|
|
ShutdownGame();
|
|
} else if (game_paused_for_dumping) {
|
|
game_paused_for_dumping = false;
|
|
OnStartGame();
|
|
}
|
|
});
|
|
future_watcher->setFuture(future);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (!emu_thread) [[unlikely]] {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
// Update movie status
|
|
const u64 current = movie.GetCurrentInputIndex();
|
|
const u64 total = movie.GetTotalInputCount();
|
|
const auto play_mode = movie.GetPlayMode();
|
|
if (play_mode == Core::Movie::PlayMode::Recording) {
|
|
message_label->setText(tr("Recording %1").arg(current));
|
|
message_label_used_for_movie = true;
|
|
ui->action_Save_Movie->setEnabled(true);
|
|
} else if (play_mode == Core::Movie::PlayMode::Playing) {
|
|
message_label->setText(tr("Playing %1 / %2").arg(current).arg(total));
|
|
message_label_used_for_movie = true;
|
|
ui->action_Save_Movie->setEnabled(false);
|
|
} else if (play_mode == Core::Movie::PlayMode::MovieFinished) {
|
|
message_label->setText(tr("Movie Finished"));
|
|
message_label_used_for_movie = true;
|
|
ui->action_Save_Movie->setEnabled(false);
|
|
} else if (message_label_used_for_movie) { // Clear the label if movie was just closed
|
|
message_label->setText(QString{});
|
|
message_label_used_for_movie = false;
|
|
ui->action_Save_Movie->setEnabled(false);
|
|
}
|
|
|
|
auto results = system.GetAndResetPerfStats();
|
|
|
|
if (Settings::values.frame_limit.GetValue() == 0) {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit.GetValue()));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::UpdateBootHomeMenuState() {
|
|
const auto current_region = Settings::values.region_value.GetValue();
|
|
for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) {
|
|
const auto path = Core::GetHomeMenuNcchPath(region);
|
|
ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled(
|
|
(current_region == Settings::REGION_VALUE_AUTO_SELECT ||
|
|
current_region == static_cast<int>(region)) &&
|
|
!path.empty() && FileUtil::Exists(path));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
if (!emu_thread || !UISettings::values.hide_mouse.GetValue()) {
|
|
mouse_hide_timer.stop();
|
|
ShowMouseCursor();
|
|
return;
|
|
}
|
|
render_window->setCursor(QCursor(Qt::BlankCursor));
|
|
secondary_window->setCursor(QCursor(Qt::BlankCursor));
|
|
if (UISettings::values.single_window_mode.GetValue()) {
|
|
setCursor(QCursor(Qt::BlankCursor));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowMouseCursor() {
|
|
unsetCursor();
|
|
render_window->unsetCursor();
|
|
secondary_window->unsetCursor();
|
|
if (emu_thread && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateAPIIndicator(bool update) {
|
|
static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL")};
|
|
|
|
static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd")};
|
|
|
|
u32 api_index = static_cast<u32>(Settings::values.graphics_api.GetValue());
|
|
if (update) {
|
|
api_index = (api_index + 1) % graphics_apis.size();
|
|
Settings::values.graphics_api = static_cast<Settings::GraphicsAPI>(api_index);
|
|
}
|
|
|
|
const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }")
|
|
.arg(graphics_api_colors[api_index]);
|
|
|
|
graphics_api_button->setText(graphics_apis[api_index]);
|
|
graphics_api_button->setStyleSheet(style_sheet);
|
|
}
|
|
|
|
void GMainWindow::OnMouseActivity() {
|
|
ShowMouseCursor();
|
|
}
|
|
|
|
void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) {
|
|
OnMouseActivity();
|
|
}
|
|
|
|
void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) {
|
|
OnMouseActivity();
|
|
}
|
|
|
|
void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
|
|
OnMouseActivity();
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QString status_message;
|
|
|
|
QString title, message;
|
|
QMessageBox::Icon error_severity_icon;
|
|
if (result == Core::System::ResultStatus::ErrorSystemFiles) {
|
|
const QString common_message =
|
|
tr("%1 is missing. Please <a "
|
|
"href='https://citra-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/'>dump your "
|
|
"system archives</a>.<br/>Continuing emulation may result in crashes and bugs.");
|
|
|
|
if (!details.empty()) {
|
|
message = common_message.arg(QString::fromStdString(details));
|
|
} else {
|
|
message = common_message.arg(tr("A system archive"));
|
|
}
|
|
|
|
title = tr("System Archive Not Found");
|
|
status_message = tr("System Archive Missing");
|
|
error_severity_icon = QMessageBox::Icon::Critical;
|
|
} else if (result == Core::System::ResultStatus::ErrorSavestate) {
|
|
title = tr("Save/load Error");
|
|
message = QString::fromStdString(details);
|
|
error_severity_icon = QMessageBox::Icon::Warning;
|
|
} else {
|
|
title = tr("Fatal Error");
|
|
message =
|
|
tr("A fatal error occurred. "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>Check "
|
|
"the log</a> for details."
|
|
"<br/>Continuing emulation may result in crashes and bugs.");
|
|
status_message = tr("Fatal Error encountered");
|
|
error_severity_icon = QMessageBox::Icon::Critical;
|
|
}
|
|
|
|
QMessageBox message_box;
|
|
message_box.setWindowTitle(title);
|
|
message_box.setText(message);
|
|
message_box.setIcon(error_severity_icon);
|
|
if (error_severity_icon == QMessageBox::Icon::Critical) {
|
|
message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
|
|
QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole);
|
|
if (result != Core::System::ResultStatus::ShutdownRequested)
|
|
message_box.exec();
|
|
|
|
if (result == Core::System::ResultStatus::ShutdownRequested ||
|
|
message_box.clickedButton() == abort_button) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
// This block should run when the error isn't too big of a deal
|
|
// e.g. when a save state can't be saved or loaded
|
|
message_box.addButton(tr("OK"), QMessageBox::RejectRole);
|
|
message_box.exec();
|
|
}
|
|
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label_used_for_movie = false;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuAboutCitra() {
|
|
AboutDialog about{this};
|
|
about.exec();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (!emu_thread || !UISettings::values.confirm_before_closing) {
|
|
return true;
|
|
}
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("Citra"), tr("Would you like to exit now?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
|
|
render_window->close();
|
|
secondary_window->close();
|
|
multiplayer_state->Close();
|
|
InputCommon::Shutdown();
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
|
return mime->hasUrls() && mime->urls().length() == 1;
|
|
}
|
|
|
|
static const std::array<std::string, 8> AcceptedExtensions = {"cci", "3ds", "cxi", "bin",
|
|
"3dsx", "app", "elf", "axf"};
|
|
|
|
static bool IsCorrectFileExtension(const QMimeData* mime) {
|
|
const QString& filename = mime->urls().at(0).toLocalFile();
|
|
return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(),
|
|
QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end();
|
|
}
|
|
|
|
static bool IsAcceptableDropEvent(QDropEvent* event) {
|
|
return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData());
|
|
}
|
|
|
|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
|
if (IsAcceptableDropEvent(event)) {
|
|
event->setDropAction(Qt::DropAction::LinkAction);
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::DropAction(QDropEvent* event) {
|
|
if (!IsAcceptableDropEvent(event)) {
|
|
return false;
|
|
}
|
|
|
|
const QMimeData* mime_data = event->mimeData();
|
|
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
|
|
|
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
|
// Amiibo
|
|
LoadAmiibo(filename);
|
|
} else {
|
|
// Game
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
DropAction(event);
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (!emu_thread) [[unlikely]] {
|
|
return true;
|
|
}
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("Citra"), tr("The game is still running. Would you like to stop emulation?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui->action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
const QString default_icons = QStringLiteral(":/icons/default");
|
|
const QString& current_theme = UISettings::values.theme;
|
|
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
|
|
QStringList theme_paths(default_theme_paths);
|
|
|
|
if (is_default_theme || current_theme.isEmpty()) {
|
|
const QString theme_uri(QStringLiteral(":default/style.qss"));
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend,
|
|
"Unable to open default stylesheet, falling back to empty stylesheet");
|
|
qApp->setStyleSheet({});
|
|
setStyleSheet({});
|
|
}
|
|
theme_paths.append(default_icons);
|
|
QIcon::setThemeName(default_icons);
|
|
} else {
|
|
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
}
|
|
|
|
const QString theme_name = QStringLiteral(":/icons/") + current_theme;
|
|
theme_paths.append({default_icons, theme_name});
|
|
QIcon::setThemeName(theme_name);
|
|
}
|
|
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
// If the selected language is English, no need to install any translation
|
|
if (UISettings::values.language == QStringLiteral("en")) {
|
|
return;
|
|
}
|
|
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.isEmpty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = QStringLiteral("en");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language != QStringLiteral("en")) {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale;
|
|
LoadTranslation();
|
|
ui->retranslateUi(this);
|
|
RetranslateStatusBar();
|
|
UpdateWindowTitle();
|
|
}
|
|
|
|
void GMainWindow::OnConfigurePerGame() {
|
|
u64 title_id{};
|
|
system.GetAppLoader().ReadProgramId(title_id);
|
|
OpenPerGameConfiguration(title_id, game_path);
|
|
}
|
|
|
|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) {
|
|
Settings::SetConfiguringGlobal(false);
|
|
ConfigurePerGame dialog(this, title_id, file_name, system);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted) {
|
|
Settings::RestoreGlobalState(system.IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
}
|
|
|
|
// Do not cause the global config to write local settings into the config file
|
|
const bool is_powered_on = system.IsPoweredOn();
|
|
Settings::RestoreGlobalState(system.IsPoweredOn());
|
|
|
|
if (!is_powered_on) {
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMoviePlaybackCompleted() {
|
|
OnPauseGame();
|
|
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
|
|
}
|
|
|
|
void GMainWindow::UpdateWindowTitle() {
|
|
const QString full_name = QString::fromUtf8(Common::g_build_fullname);
|
|
|
|
if (game_title.isEmpty()) {
|
|
setWindowTitle(QStringLiteral("Citra %1").arg(full_name));
|
|
} else {
|
|
setWindowTitle(QStringLiteral("Citra %1 | %2").arg(full_name, game_title));
|
|
render_window->setWindowTitle(
|
|
QStringLiteral("Citra %1 | %2 | %3").arg(full_name, game_title, tr("Primary Window")));
|
|
secondary_window->setWindowTitle(QStringLiteral("Citra %1 | %2 | %3")
|
|
.arg(full_name, game_title, tr("Secondary Window")));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateUISettings() {
|
|
if (!ui->action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
}
|
|
|
|
void GMainWindow::SyncMenuUISettings() {
|
|
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() ==
|
|
Settings::LayoutOption::Default);
|
|
ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() ==
|
|
Settings::LayoutOption::SingleScreen);
|
|
ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() ==
|
|
Settings::LayoutOption::LargeScreen);
|
|
ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() ==
|
|
Settings::LayoutOption::HybridScreen);
|
|
ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() ==
|
|
Settings::LayoutOption::SideScreen);
|
|
ui->action_Screen_Layout_Separate_Windows->setChecked(
|
|
Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
|
|
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue());
|
|
ui->action_Screen_Layout_Upright_Screens->setChecked(
|
|
Settings::values.upright_screen.GetValue());
|
|
}
|
|
|
|
void GMainWindow::RetranslateStatusBar() {
|
|
if (emu_thread)
|
|
UpdateStatusBar();
|
|
|
|
emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a 3DS."));
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
multiplayer_state->retranslateUi();
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() {
|
|
#ifdef _WIN32
|
|
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
|
|
// This is done by setting the optimal scaling policy for the primary screen.
|
|
|
|
// Create a temporary QApplication.
|
|
int temp_argc = 0;
|
|
char** temp_argv = nullptr;
|
|
QApplication temp{temp_argc, temp_argv};
|
|
|
|
// Get the current screen geometry.
|
|
const QScreen* primary_screen = QGuiApplication::primaryScreen();
|
|
if (!primary_screen) {
|
|
return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
|
|
}
|
|
|
|
const QRect screen_rect = primary_screen->geometry();
|
|
const qreal real_ratio = primary_screen->devicePixelRatio();
|
|
const qreal real_width = std::trunc(screen_rect.width() * real_ratio);
|
|
const qreal real_height = std::trunc(screen_rect.height() * real_ratio);
|
|
|
|
// Recommended minimum width and height for proper window fit.
|
|
// Any screen with a lower resolution than this will still have a scale of 1.
|
|
constexpr qreal minimum_width = 1350.0;
|
|
constexpr qreal minimum_height = 900.0;
|
|
|
|
const qreal width_ratio = std::max(1.0, real_width / minimum_width);
|
|
const qreal height_ratio = std::max(1.0, real_height / minimum_height);
|
|
|
|
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
|
|
const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio));
|
|
|
|
if (max_ratio > real_ratio) {
|
|
return Qt::HighDpiScaleFactorRoundingPolicy::Round;
|
|
} else {
|
|
return Qt::HighDpiScaleFactorRoundingPolicy::Floor;
|
|
}
|
|
#else
|
|
// Other OSes should be better than Windows at fractional scaling.
|
|
return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char* argv[]) {
|
|
Common::DetachedTasks detached_tasks;
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName(QStringLiteral("Citra team"));
|
|
QCoreApplication::setApplicationName(QStringLiteral("Citra"));
|
|
|
|
auto rounding_policy = GetHighDpiRoundingPolicy();
|
|
QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy);
|
|
|
|
#ifdef __APPLE__
|
|
std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
|
chdir(bin_path.c_str());
|
|
#endif
|
|
|
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
auto& system{Core::System::GetInstance()};
|
|
GMainWindow main_window(system);
|
|
|
|
// Register frontend applets
|
|
Frontend::RegisterDefaultApplets(system);
|
|
|
|
system.RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
|
|
system.RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
|
|
|
|
// Register Qt image interface
|
|
system.RegisterImageInterface(std::make_shared<QtImageInterface>());
|
|
|
|
#ifdef __APPLE__
|
|
// Register microphone permission check.
|
|
system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone);
|
|
#endif
|
|
|
|
main_window.show();
|
|
|
|
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
|
&GMainWindow::OnAppFocusStateChanged);
|
|
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|