eb8d2941c9
* savestates: add a build_name field to the header * savestates: display build name on save/load menu * savestates: add zero member to header just in case of UB from an older save state * savestates: add legacy hash lookup * savestate_data: update hash database
207 lines
7.5 KiB
C++
207 lines
7.5 KiB
C++
// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <sstream>
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#include <cryptopp/hex.h>
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#include <fmt/format.h>
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#include "common/archives.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/swap.h"
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#include "common/zstd_compression.h"
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#include "core/core.h"
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#include "core/movie.h"
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#include "core/savestate.h"
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#include "core/savestate_data.h"
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#include "network/network.h"
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namespace Core {
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#pragma pack(push, 1)
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struct CSTHeader {
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std::array<u8, 4> filetype; /// Unique Identifier to check the file type (always "CST"0x1B)
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u64_le program_id; /// ID of the ROM being executed. Also called title_id
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std::array<u8, 20> revision; /// Git hash of the revision this savestate was created with
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u64_le time; /// The time when this save state was created
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std::array<u8, 20> build_name; /// The build name (Canary/Nightly) with the version number
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u32_le zero = 0; /// Should be zero, just in case.
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std::array<u8, 192> reserved{}; /// Make heading 256 bytes so it has consistent size
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};
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static_assert(sizeof(CSTHeader) == 256, "CSTHeader should be 256 bytes");
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#pragma pack(pop)
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constexpr std::array<u8, 4> header_magic_bytes{{'C', 'S', 'T', 0x1B}};
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static std::string GetSaveStatePath(u64 program_id, u64 movie_id, u32 slot) {
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if (movie_id) {
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return fmt::format("{}{:016X}.movie{:016X}.{:02d}.cst",
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FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id,
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movie_id, slot);
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} else {
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return fmt::format("{}{:016X}.{:02d}.cst",
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FileUtil::GetUserPath(FileUtil::UserPath::StatesDir), program_id, slot);
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}
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}
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static bool ValidateSaveState(const CSTHeader& header, SaveStateInfo& info, u64 program_id,
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u64 movie_id, u32 slot) {
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const auto path = GetSaveStatePath(program_id, movie_id, slot);
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if (header.filetype != header_magic_bytes) {
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LOG_WARNING(Core, "Invalid save state file {}", path);
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return false;
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}
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info.time = header.time;
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if (header.program_id != program_id) {
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LOG_WARNING(Core, "Save state file isn't for the current game {}", path);
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return false;
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}
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const std::string revision = fmt::format("{:02x}", fmt::join(header.revision, ""));
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const std::string build_name =
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header.zero == 0 ? reinterpret_cast<const char*>(header.build_name.data()) : "";
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if (revision == Common::g_scm_rev) {
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info.status = SaveStateInfo::ValidationStatus::OK;
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} else {
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if (!build_name.empty()) {
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info.build_name = build_name;
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} else if (hash_to_version.find(revision) != hash_to_version.end()) {
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info.build_name = hash_to_version.at(revision);
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}
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if (info.build_name.empty()) {
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LOG_WARNING(Core, "Save state file {} created from a different revision {}", path,
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revision);
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} else {
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LOG_WARNING(Core,
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"Save state file {} created from a different build {} with revision {}",
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path, info.build_name, revision);
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}
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info.status = SaveStateInfo::ValidationStatus::RevisionDismatch;
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}
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return true;
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}
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std::vector<SaveStateInfo> ListSaveStates(u64 program_id, u64 movie_id) {
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std::vector<SaveStateInfo> result;
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result.reserve(SaveStateSlotCount);
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for (u32 slot = 1; slot <= SaveStateSlotCount; ++slot) {
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const auto path = GetSaveStatePath(program_id, movie_id, slot);
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if (!FileUtil::Exists(path)) {
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continue;
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}
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SaveStateInfo info;
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info.slot = slot;
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FileUtil::IOFile file(path, "rb");
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if (!file) {
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LOG_ERROR(Core, "Could not open file {}", path);
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continue;
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}
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CSTHeader header;
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if (file.GetSize() < sizeof(header)) {
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LOG_ERROR(Core, "File too small {}", path);
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continue;
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}
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if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
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LOG_ERROR(Core, "Could not read from file {}", path);
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continue;
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}
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if (!ValidateSaveState(header, info, program_id, movie_id, slot)) {
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continue;
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}
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result.emplace_back(std::move(info));
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}
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return result;
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}
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void System::SaveState(u32 slot) const {
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std::ostringstream sstream{std::ios_base::binary};
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// Serialize
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oarchive oa{sstream};
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oa&* this;
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const std::string& str{sstream.str()};
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const auto data = std::span<const u8>{reinterpret_cast<const u8*>(str.data()), str.size()};
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auto buffer = Common::Compression::CompressDataZSTDDefault(data);
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const u64 movie_id = movie.GetCurrentMovieID();
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const auto path = GetSaveStatePath(title_id, movie_id, slot);
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if (!FileUtil::CreateFullPath(path)) {
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throw std::runtime_error("Could not create path " + path);
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}
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FileUtil::IOFile file(path, "wb");
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if (!file) {
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throw std::runtime_error("Could not open file " + path);
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}
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CSTHeader header{};
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header.filetype = header_magic_bytes;
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header.program_id = title_id;
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std::string rev_bytes;
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CryptoPP::StringSource ss(Common::g_scm_rev, true,
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new CryptoPP::HexDecoder(new CryptoPP::StringSink(rev_bytes)));
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std::memcpy(header.revision.data(), rev_bytes.data(), sizeof(header.revision));
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header.time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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const std::string build_fullname = Common::g_build_fullname;
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std::memset(header.build_name.data(), 0, sizeof(header.build_name));
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std::memcpy(header.build_name.data(), build_fullname.c_str(),
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std::min(build_fullname.length(), sizeof(header.build_name) - 1));
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if (file.WriteBytes(&header, sizeof(header)) != sizeof(header) ||
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file.WriteBytes(buffer.data(), buffer.size()) != buffer.size()) {
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throw std::runtime_error("Could not write to file " + path);
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}
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}
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void System::LoadState(u32 slot) {
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if (Network::GetRoomMember().lock()->IsConnected()) {
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throw std::runtime_error("Unable to load while connected to multiplayer");
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}
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const u64 movie_id = movie.GetCurrentMovieID();
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const auto path = GetSaveStatePath(title_id, movie_id, slot);
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std::vector<u8> decompressed;
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{
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std::vector<u8> buffer(FileUtil::GetSize(path) - sizeof(CSTHeader));
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FileUtil::IOFile file(path, "rb");
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// load header
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CSTHeader header;
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if (file.ReadBytes(&header, sizeof(header)) != sizeof(header)) {
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throw std::runtime_error("Could not read from file at " + path);
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}
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// validate header
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SaveStateInfo info;
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if (!ValidateSaveState(header, info, title_id, movie_id, slot)) {
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throw std::runtime_error("Invalid savestate");
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}
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if (file.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
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throw std::runtime_error("Could not read from file at " + path);
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}
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decompressed = Common::Compression::DecompressDataZSTD(buffer);
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}
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std::istringstream sstream{
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std::string{reinterpret_cast<char*>(decompressed.data()), decompressed.size()},
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std::ios_base::binary};
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decompressed.clear();
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// Deserialize
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iarchive ia{sstream};
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ia&* this;
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}
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} // namespace Core
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